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Forward Reconnaissance Outpost: Difference between revisions

From EVE University Wiki
Updated for Hyperion.
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Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Start}}
{{incursion rats|Arnon Epithalamus}}
{{incursion rats|Antem Neo}}
{{incursion rats|Eystur Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|End}}
{{incursion rats|End}}
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{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|-
|-
! style="background:#222222;" colspan="2" | #
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
! style="background:#222222;" | Ship
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
! style="background:#222222;" | Reason
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
|-
|-
| 1
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top;"
| nowrap | 1
| style="background:Red;" width="1" |
| style="background:Red;" width="1" |
| '''Orkashu Myelen''' {{icon|ecm|20|Jamming}}{{icon|neut|20|Energy neutralizing}}
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Orkashu Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Arnon Epithalamus'''&nbsp;{{icon|jam|24|Jamming}}
| Because it jams and neuts and is rarely the trigger.
| style="padding:5px;" | Because the '''Niarja Myelen''' and the '''Orkashu Myelen''' jams and neuts. '''Niarja''' first since it poses more of a threat.
|-
 
| 2
The '''Arnon''' also jam but takes longer to kill, so it pays off to kill the '''Myelens''' first to reduce jammers.
| style="background:green;" width="1" |
|- style="vertical-align:top;"
| '''Jel Rhomben'''
| nowrap | 3
| Because it's usually the trigger.
| style="background:OrangeRed;" width="1" |
| style="padding:5px;" nowrap | '''Mara Paleo''' {{icon|shield transporter|24|Remote shield booster}}
| style="padding:5px;" nowrap |
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities.
|- style="vertical-align:top;"
| nowrap | 4
| style="background:Green;" width="1" |
| style="padding:5px;" nowrap | '''Antem Neo'''
| style="padding:5px;" nowrap | '''Eystur Rhomben'''<br>'''Jel Rhomben'''
| style="padding:5px;" nowrap | '''Antem Neos''' pose no serious threat.
 
'''Eysturs''' before '''Jels''' as they are a little bit stronger.
|}
|}
<small><references/></small>
== Triggers ==
== Triggers ==
The '''Jel Rhombens''' are usually the trigger when it spawns, so it's advisable to kill the '''Orkashu Myelens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
Initial research suggests that some ships are triggers for the next wave and while the exact details hasn't been ironed out, the '''Mara Paleo''' is usually a trigger for the next wave.
 
All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
== Special requirements ==
== Special requirements ==
There are no special requirements for this site.
There are no special requirements for this site.


= Hints & tips =
= Hints & tips =
* There are four waves in this site, with spawns ranging from 25 - 30 km away from the warp-in.
* There are five waves in this site, with spawns ranging from 25 - 30 km away from the warp-in.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
* The Sansha in scout sites all use turrets, so strictly{{icon|em damage|16|Electromagnetic}}electromagnetic and{{icon|th damage|16|Thermal}}thermal damage.
* Orbiting the beacon or the '''Radio Telescope''' at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit.
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.
[[Category:Incursions|Scout sites]]
[[Category:Incursions|Scout sites]]