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Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. | ||
{{incursion rats|Start}} | {{incursion rats|Start}} | ||
{{incursion rats|Arnon Epithalamus}} | |||
{{incursion rats|Antem Neo}} | |||
{{incursion rats|Eystur Rhomben}} | |||
{{incursion rats|Jel Rhomben}} | {{incursion rats|Jel Rhomben}} | ||
{{incursion rats|Lirsautton Parichaya}} | |||
{{incursion rats|Mara Paleo}} | |||
{{incursion rats|Niarja Myelen}} | |||
{{incursion rats|Orkashu Myelen}} | {{incursion rats|Orkashu Myelen}} | ||
{{incursion rats|Romi Thalamus}} | |||
{{incursion rats|Uitra Telen}} | |||
{{incursion rats|Vylade Dien}} | |||
{{incursion rats|Youl Meten}} | {{incursion rats|Youl Meten}} | ||
{{incursion rats|End}} | {{incursion rats|End}} | ||
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{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
|- | |- | ||
! style="background:# | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | ||
! style="background:# | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet | ||
! style="background:# | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ||
|- | |- | ||
| 1 | ! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small> | ||
! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | |||
|- style="vertical-align:top;" | |||
| nowrap | 1 | |||
| style="background:Red;" width="1" | | | style="background:Red;" width="1" | | ||
| '''Orkashu Myelen''' {{icon| | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Orkashu Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus''' {{icon|jam|24|Jamming}} | ||
| | | style="padding:5px;" | The '''Niarja Myelens''' and '''Orkashu Myelens''' because they jam and neut. | ||
|- | |||
| | The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus'''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''. | ||
|- style="vertical-align:top;" | |||
| nowrap | 3 | |||
| style="background:OrangeRed;" width="1" | | | style="background:OrangeRed;" width="1" | | ||
| ''' | | style="padding:5px;" nowrap | '''Mara Paleo''' {{icon|shield transporter|24|Remote shield booster}}<br>'''Vylade Dien''' {{icon|warfare links|24|Siege Warfare links}} | ||
| | | style="padding:5px;" nowrap | | ||
|- | | style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities. | ||
| | |||
The '''Vylade''' because it increases the resists for all the other ships. | |||
|- style="vertical-align:top;" | |||
| nowrap | 4 | |||
| style="background:Green;" width="1" | | | style="background:Green;" width="1" | | ||
| '''Youl Meten''' {{icon|web| | | style="padding:5px;" nowrap | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen''' | ||
| | | style="padding:5px;" nowrap | '''Eystur Rhomben'''<br>'''Jel Rhomben'''<br>'''Youl Meten''' {{icon|web|24|Webbing}} | ||
| style="padding:5px;" nowrap | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill. | |||
'''Eysturs''' and '''Jels''' before '''Youls''' despite the web as they are a little bit stronger. | |||
|} | |} | ||
<small><references/></small> | |||
== Triggers == | == Triggers == | ||
Initial research didn't show any triggers. The last enemy killed in each wave triggers the next, so there is no risk of accidentally triggering the next wave before you finish your current one. | |||
== Special requirements == | == Special requirements == | ||
There are no special requirements for this site. | There are no special requirements for this site. | ||
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* There are three waves in this site, most spawning around the '''Civilian Orca''', 10 - 15 km away from the warp-in. | * There are three waves in this site, most spawning around the '''Civilian Orca''', 10 - 15 km away from the warp-in. | ||
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. | * There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time. | ||
* None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off. You can even destroy the Orca, complete the site and still get your reward. | |||
* None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off. | |||
* There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}. | * There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}. | ||
[[Category:Incursions|Scout sites]] | [[Category:Incursions|Scout sites]] | ||