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Distress Beacon: Difference between revisions

From EVE University Wiki
Updated for Hyperion.
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Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Start}}
{{incursion rats|Arnon Epithalamus}}
{{incursion rats|Antem Neo}}
{{incursion rats|Eystur Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Lirsautton Parichaya}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Uitra Telen}}
{{incursion rats|Vylade Dien}}
{{incursion rats|Youl Meten}}
{{incursion rats|Youl Meten}}
{{incursion rats|End}}
{{incursion rats|End}}
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{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|-
|-
! style="background:#222222;" colspan="2" | #
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
! style="background:#222222;" | Ship
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
! style="background:#222222;" | Reason
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
|-
|-
| 1
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top;"
| nowrap | 1
| style="background:Red;" width="1" |
| style="background:Red;" width="1" |
| '''Orkashu Myelen''' {{icon|ecm|20|Jamming}}{{icon|neut|20|Energy neutralizing}}
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Orkashu Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus'''&nbsp;{{icon|jam|24|Jamming}}
| Because it jams and neuts and is rarely the trigger.
| style="padding:5px;" | The '''Niarja Myelens''' and '''Orkashu Myelens''' because they jam and neut.
|-
 
| 2
The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus'''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''.
|- style="vertical-align:top;"
| nowrap | 3
| style="background:OrangeRed;" width="1" |
| style="background:OrangeRed;" width="1" |
| '''Jel Rhomben'''
| style="padding:5px;" nowrap | '''Mara Paleo''' {{icon|shield transporter|24|Remote shield booster}}<br>'''Vylade Dien''' {{icon|warfare links|24|Siege Warfare links}}
| Because it does the most damage out of the small ships and easy to hit.
| style="padding:5px;" nowrap |
|-
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities.
| 3
 
The '''Vylade''' because it increases the resists for all the other ships.
|- style="vertical-align:top;"
| nowrap | 4
| style="background:Green;" width="1" |
| style="background:Green;" width="1" |
| '''Youl Meten''' {{icon|web|20|Webbing}}
| style="padding:5px;" nowrap | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen'''
| The webbing isn't a serious threat and it is usually the trigger for the next wave.
| style="padding:5px;" nowrap | '''Eystur Rhomben'''<br>'''Jel Rhomben'''<br>'''Youl Meten''' {{icon|web|24|Webbing}}
| style="padding:5px;" nowrap | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill.
 
'''Eysturs''' and '''Jels''' before '''Youls''' despite the web as they are a little bit stronger.
|}
|}
<small><references/></small>
== Triggers ==
== Triggers ==
The '''Youl Meten''' is usually the trigger when it spawns, otherwise one of the '''Jel Rhombens''', so it's advisable to kill the '''Orkashu Myelens''' and '''Jel Rhombens''' first to avoid being overrun. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous.
Initial research didn't show any triggers. The last enemy killed in each wave triggers the next, so there is no risk of accidentally triggering the next wave before you finish your current one.
== Special requirements ==
== Special requirements ==
There are no special requirements for this site.
There are no special requirements for this site.
Line 50: Line 71:
* There are three waves in this site, most spawning around the '''Civilian Orca''', 10 - 15 km away from the warp-in.
* There are three waves in this site, most spawning around the '''Civilian Orca''', 10 - 15 km away from the warp-in.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''' you in this site, which means you can warp out at any time.
* The Sansha in scout sites all use turrets, so strictly{{icon|em damage|16|Electromagnetic}}electromagnetic and{{icon|th damage|16|Thermal}}thermal damage.
* None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off. You can even destroy the Orca, complete the site and still get your reward.
* Orbiting the beacon or the '''Civilian Orca''' at 7 km (or whichever range your agility allows you to turn at high speed) is an easy way to speed tank and make yourself harder to hit.
* The new spawns will not automatically engage you if you maintain a range of at least 20 km. Once you attack them they will engage you no matter what range.
* None of the Sansha will actually engage the '''Civilian Orca''', so there is no need to protect it, just drive the Sansha off.
* There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}.
* There are regular asteroids present in this site. While the amount appears to be random (9 - 63 k units of ore, average about 30 - 35 k units), there will always be the following asteroids: 8 x {{co|slateblue|Concentrated Veldspar}}, 8 x {{co|tomato|Massive Scordite}}, 8 x {{co|tomato|Scordite}} and 8 x {{co|slateblue|Veldspar}}.
[[Category:Incursions|Scout sites]]
[[Category:Incursions|Scout sites]]