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User:Noemie belacqua/Sandbox6: Difference between revisions

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===Drone navigation===
===Drone navigation===
<!-- also the non-combat drones? -->
All drones (except the stationary sentry drones) have a built-in microwarp drive (MWD), allowing them to travel quickly to engage a target. Once they arrive near their targets, they shut down their MWD, orbit the target, and fire their weapons. This means that, unlike for the other weapons systems in EVE (lasers, projectiles, hybrids, and missiles), drones first have to travel to the target, and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long (at their non-MWD speed). Larger drones (medium and heavy drones) in particular are almost useless against fast frigates for this reason.  
All drones (except the stationary sentry drones) have a built-in microwarp drive (MWD), allowing them to travel quickly to engage a target. Once they arrive near their targets, they shut down their MWD, orbit the target, and fire their weapons. This means that, unlike for the other weapons systems in EVE (lasers, projectiles, hybrids, and missiles), drones first have to travel to the target, and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long (at their non-MWD speed). Larger drones (medium and heavy drones) in particular are almost useless against fast frigates for this reason.  


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* Big table of +%, with skills -->
* Big table of +%, with skills -->
 
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==== L/M/H ====
==== L/M/H ====
*Integrated need <size> Drone Operation I. +10% speed, +15% dps, +10% EHP
*Integrated need <size> Drone Operation I. +10% speed, +15% dps, +10% EHP
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* T2: +20% optimal, falloff, tracking, EHP. DPS as T1, but increased by Drone Specialization skills.
* T2: +20% optimal, falloff, tracking, EHP. DPS as T1, but increased by Drone Specialization skills.
* Faction: +20% optimal, falloff, +26% tracking, +140% EHP. DPS as T1.  
* Faction: +20% optimal, falloff, +26% tracking, +140% EHP. DPS as T1.  
 
-->
== Capital combat drones ==
== Capital combat drones ==
=== Fighters ===
=== Fighters ===
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* '''{{co|wheat|Drone Mining Augmentor}}''': Increases mining drone yield by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Drone Mining Augmentor}}''': Increases mining drone yield by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Drone Repair Augmentor}}''': Increases the amount repaired by repair drones by 10% (15% for the Tech 2 rig).  
* '''{{co|wheat|Drone Repair Augmentor}}''': Increases the amount repaired by repair drones by 10% (15% for the Tech 2 rig).  
* '''{{co|wheat|Drone Scope Chip}}''' Increases drone optimal weapons range by 15% (20% for the Tech 2 rig).  
* '''{{co|wheat|Drone Scope Chip}}''': Increases drone optimal weapons range by 15% (20% for the Tech 2 rig).  
* '''{{co|wheat|Drone Speed Augmentor}}''': Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Drone Speed Augmentor}}''': Increases drone microwarpdrive (MWD) speed by 10% (15% for the Tech 2 rig).
* '''{{co|wheat|Sentry Damage Augmentor}}''': Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig).  
* '''{{co|wheat|Sentry Damage Augmentor}}''': Increases the damage done by sentry drones by 10% (15% for the Tech 2 rig).  
* '''{{co|wheat|Stasis Drone Augmentor}}''': Improves velocity decrease cause by your stasis webifier drones by 15% (20% for the Tech 2 rig).  
* '''{{co|wheat|Stasis Drone Augmentor}}''': Improves velocity decrease cause by your stasis webifier drones by 15% (20% for the Tech 2 rig).  
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== Drone ships ==
=== Factions ===
Which factions have drone-specific bonuses
=== Ships ===
{{main|Drone Capable Ships}}
A nice table with the ship pictures and a brief description of why they are good drone ships.
====Gallente====
* [[Ishkur]]: AF with potential 50m<sup>3</sup> dronebay; one of the best AFs, good DPS ship or sticky tackler; good solo
* [[Vexor]]: tough, flexible secondary tackle/DPS ship; shield-tank and fit blasters for more DPS than a Thorax!; good solo
* [[Ishtar]]: lots of DPS and drone space in a small package; like other HACs can lose its role in a large mixed fleet; unlike some turret-based HACs, doesn't really work as a sniper
* [[Myrmidon]]: tolerable DPS; sometimes fitted with autocannon or lasers; active armor tanked Myrmidon can be good small gang bait
* [[Dominix]]: cheap and powerful Swiss Army Knife of a ship; high DPS w/ blasters and large drones; or RR or capacitor warfare platform
* [[Sin]]: despite its drone bonuses, its primary function is to create covert cyno bridges, not to use drones; not noticeably better ''as a droneboat'' than the Dominix, but massively more expensive
====Amarr====
* [[Sentinel]]: ewar, capacitor warfare and drones in one frigate hull; superb 1v1 ship, decent small gang support
* [[Arbitrator]]: flexible combination of ewar and DPS; shield or armor tank; good solo or gang support ship
* [[Curse]]: lethal mix of ewar and capacitor warfare, with drones for DPS; great gang ship; would be good solo if everyone didn't dock up when it appeared on scan
* [[Pilgrim]]: cloaky Curse, with a shorter range; good surprise solo/small gang ship; can be a heavy scout/initial tackler
====Gurista====
* [[Worm]]: similar to the Ishkur; held back by rockets' weakness but can mount a superb shield tank (for a frigate)
* [[Gila]]: similar to the Ishtar, with missiles instead of hybdrid turrets, and a bigger dronebay
(Unless you're quite rich, the [[Rattlesnake]] doesn't offer a great deal more than the Dominix for PvP, given its expense.)
==== PvE brawler ships ====
Ishtar: Fast, agile, tough tank and excellent drone bonuses for brawling
Dominix: Cheap, versatile, tough tank, good drone bonuses for brawling
Armageddon: Cheap, tough tank, good drone bonuses for brawling
Dominix Navy Issue Excellent tank, good drone bonuses for brawling, hybrid turret bonuses, high combined damage (drones + hybrid turrets)
Gila: Cheaper than the Ishtar, fast, agile, excellent tank and good drone bonuses for brawling
Rattlesnake: Best battleship-class tank, good drone bonuses for brawling, extremely high combined damage (drones + torpedoes)
Nestor: Tough tank, good drone bonuses for brawling, extremely high combined damage (drones + lasers)


==== PvE sniper ships =====
Dominix: Excellent sniping bonuses, excellent range, solid tank; Fits a MJD
Ishtar: Excellent sniping bonuses, excellent range, solid tank, fast
Rattlesnake: Good sniping bonuses, but many module slots; Can be made an excellent sniper; Fits a MJD
Nestor: Good sniping bonuses, but many module slots; Can be made an excellent sniper; Fits a MJD
Vexor Navy Issue: Glass cannon sniper: Fast, excellent sniping bonuses, but only cruiser-sized tank. Can output nearly as much DPS as the Ishtar or Dominix.
-->
== References ==
== References ==
<span style="font-size:90%">{{reflist}}</span>
<span style="font-size:90%">{{reflist}}</span>


== External links ==
* [http://forum.eveuniversity.org/viewtopic.php?f=166&t=81452 E-UNI forums: Post-Kronos sentry drone stats] (2014)
* [http://forum.eveuniversity.org/viewtopic.php?f=166&t=57928 E-UNI forums: Drone boats PvP and PvE guide] (2012)
[[Category:Guides]]
[[Category:Guides]]
[[Category:Ship Fitting]]
[[Category:Ship Fitting]]
[[Category:Drones]]
[[Category:Drones]]