More actions
updated from template tool |
I have no idea what the tactics guy was talking about with fitting autocannons ::shudder::.You will die against literally everything in those solo fits, I'm removing them, fly a tormentor instead. Added frig/dessie fleet megatank fit. |
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
version= | version=PHOEBE 1.0| | ||
shipDNA=597:451;3:530;1:439;1:1195;1:523;1:1445;1:2046;1:2363;1:246;3::| | shipDNA=597:451;3:530;1:439;1:1195;1:523;1:1445;1:2046;1:2363;1:246;3::| | ||
skills=Acceleration Control I</li><li>Afterburner II</li><li>Amarr Frigate III</li><li>Controlled Bursts II</li><li>Capacitor Emission Systems I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Energy Turret III</li><li>Targeting II</li><li>Weapon Upgrades I| | skills=Acceleration Control I</li><li>Afterburner II</li><li>Amarr Frigate III</li><li>Controlled Bursts II</li><li>Capacitor Emission Systems I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Energy Turret III</li><li>Targeting II</li><li>Weapon Upgrades I| | ||
notes=}}{{ShipFitting| | notes=}}{{ShipFitting | ||
ship=Punisher| | | ship=Punisher | ||
shipTypeID=597| | | shipTypeID=597 | ||
fitName= | | fitName=Armor Fleet | ||
fitID= | | fitID=Armor-Fleet | ||
| low1name=400mm Reinforced Rolled Tungsten Plates I | |||
| low1typeID=11309 | |||
| low2name=Energized Adaptive Nano Membrane II | |||
| low2typeID=11269 | |||
| low3name=Adaptive Nano Plating II | |||
| low3typeID=1306 | |||
| low4name=Damage Control II | |||
mid1name= | | low4typeID=2048 | ||
mid1typeID= | | mid1name=Limited 1MN Microwarpdrive I | ||
mid2name= | | mid1typeID=5973 | ||
mid2typeID= | | mid2name=J5b Phased Prototype Warp Scrambler I | ||
| mid2typeID=5439 | |||
| high1name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S | |||
| high1typeID=3001 | |||
| charge1name=Imperial Navy Multifrequency S x1 | |||
| charge1typeID=23071 | |||
| high2name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S | |||
| high2typeID=3001 | |||
| high3name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S | |||
rig1name=Small Trimark Armor Pump I| | | high3typeID=3001 | ||
rig1typeID=30987| | | rig1name=Small Trimark Armor Pump I | ||
rig2name=Small Trimark Armor Pump I| | | rig1typeID=30987 | ||
rig2typeID=30987| | | rig2name=Small Trimark Armor Pump I | ||
rig3name=Small Trimark Armor Pump I| | | rig2typeID=30987 | ||
rig3typeID=30987 | | rig3name=Small Trimark Armor Pump I | ||
| rig3typeID=30987 | |||
| 1name=Conflagration | |||
| 1typeID= | |||
| 2name=Scorch | |||
| 2typeID= | |||
| high4name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone1name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Get a bunch of these together with some logi and go roaming with some friends.</li><li>Great for frig/dessie roams | |||
| showNOTES=N | |||
| difficulty=1 | |||
| warsop=A | |||
| warsopReason= | |||
| version=PHOEBE 1.0 | |||
| showTOC=Y | |||
| shipDNA=597:11309;1:11269;1:1306;1:2048;1:5973;1:5439;1:3001;3:23071;1:30987;3:;2:: | |||
| fleetup= | |||
}} | |||
difficulty= | |||
warsop=A| | |||
warsopReason=| | |||
version= | |||
shipDNA=597: | |||
==Tactics== | ==Tactics== | ||
Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again. | Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again. | ||
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PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on. | PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on. | ||
PvP fits break down first by active or passive tank | PvP fits break down first by active or passive tank. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down. | ||
Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care. | Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care. | ||