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Punisher: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
updated from template tool
I have no idea what the tactics guy was talking about with fitting autocannons ::shudder::.You will die against literally everything in those solo fits, I'm removing them, fly a tormentor instead. Added frig/dessie fleet megatank fit.
Line 123: Line 123:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RET 1.0|
version=PHOEBE 1.0|
shipDNA=597:451;3:530;1:439;1:1195;1:523;1:1445;1:2046;1:2363;1:246;3::|
shipDNA=597:451;3:530;1:439;1:1195;1:523;1:1445;1:2046;1:2363;1:246;3::|
skills=Acceleration Control I</li><li>Afterburner II</li><li>Amarr Frigate III</li><li>Controlled Bursts II</li><li>Capacitor Emission Systems I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Energy Turret III</li><li>Targeting II</li><li>Weapon Upgrades I|
skills=Acceleration Control I</li><li>Afterburner II</li><li>Amarr Frigate III</li><li>Controlled Bursts II</li><li>Capacitor Emission Systems I</li><li>Energy Grid Upgrades II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Evasive Maneuvering I</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Sharpshooter II</li><li>Small Energy Turret III</li><li>Targeting II</li><li>Weapon Upgrades I|
notes=}}{{ShipFitting|
notes=}}{{ShipFitting
ship=Punisher|
| ship=Punisher
shipTypeID=597|
| shipTypeID=597
fitName=Solo Buffer|
| fitName=Armor Fleet
fitID=Solo-Buffer|
| fitID=Armor-Fleet
high1name=Dual Light Pulse Laser II|
| low1name=400mm Reinforced Rolled Tungsten Plates I
high1typeID=3001|
| low1typeID=11309
high2name=Dual Light Pulse Laser II|
| low2name=Energized Adaptive Nano Membrane II
high2typeID=3001|
| low2typeID=11269
high3name=Dual Light Pulse Laser II|
| low3name=Adaptive Nano Plating II
high3typeID=3001|
| low3typeID=1306
high4name=open|
| low4name=Damage Control II
mid1name=Experimental 1MN Afterburner I|
| low4typeID=2048
mid1typeID=6003|
| mid1name=Limited 1MN Microwarpdrive I
mid2name=Faint Epsilon Warp Scrambler I|
| mid1typeID=5973
mid2typeID=5443|
| mid2name=J5b Phased Prototype Warp Scrambler I
low1name=Damage Control II|
| mid2typeID=5439
low1typeID=2048|
| high1name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
low2name=400mm Reinforced Steel Plates II|
| high1typeID=3001
low2typeID=20349|
| charge1name=Imperial Navy Multifrequency S x1
low3name=Adaptive Nano Plating II|
| charge1typeID=23071
low3typeID=1306|
| high2name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
low4name=Heat Sink II|
| high2typeID=3001
low4typeID=2364|
| high3name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
rig1name=Small Trimark Armor Pump I|
| high3typeID=3001
rig1typeID=30987|
| rig1name=Small Trimark Armor Pump I
rig2name=Small Trimark Armor Pump I|
| rig1typeID=30987
rig2typeID=30987|
| rig2name=Small Trimark Armor Pump I
rig3name=Small Trimark Armor Pump I|
| rig2typeID=30987
rig3typeID=30987|
| rig3name=Small Trimark Armor Pump I
difficulty=0|
| rig3typeID=30987
warsop=A|
| 1name=Conflagration
warsopReason=|
| 1typeID=
version=RUBI 1.0|
| 2name=Scorch
shipDNA=597:3001;3:5443;1:6003;1:1306;1:2048;1:2364;1:20349;1:30987;3::|
| 2typeID=
skills=|
| high4name=open
notes=}}{{ShipFitting|
| charge2name=open
ship=Punisher|
| charge3name=open
shipTypeID=597|
| charge4name=open
fitName=Solo Active|
| charge5name=open
fitID=Solo-Active|
| drone1name=open
high1name=Small Focused Pulse Laser II|
| drone2name=open
high1typeID=3041|
| drone3name=open
high2name=Small Focused Pulse Laser II|
| drone4name=open
high2typeID=3041|
| drone5name=open
high3name=Small Focused Pulse Laser II|
| skills=
high3typeID=3041|
| showSKILLS=N
high4name=Small Diminishing Power System Drain I|
| notes=Get a bunch of these together with some logi and go roaming with some friends.</li><li>Great for frig/dessie roams
high4typeID=5139|
| showNOTES=N
mid1name=1MN Afterburner II|
| difficulty=1
mid1typeID=438|
| warsop=A
mid2name=Faint Epsilon Warp Scrambler I|
| warsopReason=
mid2typeID=5443|
| version=PHOEBE 1.0
low1name=Pseudoelectron Containment Field I|
| showTOC=Y
low1typeID=5837|
| shipDNA=597:11309;1:11269;1:1306;1:2048;1:5973;1:5439;1:3001;3:23071;1:30987;3:;2::
low2name=Small Armor Repairer II|
| fleetup=
low2typeID=1183|
}}
low3name=Adaptive Nano Plating II|
low3typeID=1306|
low4name=Heat Sink II|
low4typeID=2364|
rig1name=Small Auxiliary Nano Pump I|
rig1typeID=31045|
rig2name=Small Auxiliary Nano Pump I|
rig2typeID=31045|
rig3name=Small Nanobot Accelerator I|
rig3typeID=31063|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=597:3041;3:5139;1:438;1:5443;1:1183;1:1306;1:2364;1:5837;1:31045;2:31063;1::|
skills=|
notes=}}
 
==Tactics==
==Tactics==
Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.
Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.
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PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.
PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.


PvP fits break down first by active or passive tank, then by pulse laser or autocannon. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down. Another commonly used variant is the passively tanked auto cannon boat. Due to only needing cap to keep your tackle up, and ample grid and CPU due to autocannons lesser requirements, you can fit a small neut into the high slot, which is devastating to other frigs, as no cap means they can not dictate range.
PvP fits break down first by active or passive tank. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down.


Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.
Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.