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*+3 mid slots, +1 low slot | *+3 mid slots, +1 low slot | ||
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength | *475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength | ||
All-round combat, resistance to jamming. | All-round combat, resistance to jamming. Only downside is one less mid-slot (less tank). | ||
==== Emergent Locus Analyzer ==== | ==== Emergent Locus Analyzer ==== | ||
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level | *10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level | ||
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*+4 mid slots | *+4 mid slots | ||
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength | *460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength | ||
Jamming. | Jamming. | ||
=== Engineering === | === Engineering === | ||
==== Augmented Capacitor Reservoir ==== | ==== Augmented Capacitor Reservoir ==== | ||
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*+1 high slot (1 launcher), +2 low slots | *+1 high slot (1 launcher), +2 low slots | ||
*600MW PG, 1225GJ capacitor | *600MW PG, 1225GJ capacitor | ||
No real use (unless you absolutely need that additional launcher); even at skill V you only get 1530GJ of capacitor. | |||
==== Capacitor Regeneration Matrix ==== | ==== Capacitor Regeneration Matrix ==== | ||
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*+1 high slot (1 turret), +2 low slots | *+1 high slot (1 turret), +2 low slots | ||
*555MW PG, 1225GJ capacitor | *555MW PG, 1225GJ capacitor | ||
Turret DPS | Turret DPS. Which is odd, as turrets need more PG than missile launchers, but even at skill V, this has less PG than two other subsystems. | ||
==== Supplemental Coolant Injector ==== | ==== Supplemental Coolant Injector ==== | ||
*5% reduction in the amount of heat damage absorbed by modules per skill level | *5% reduction in the amount of heat damage absorbed by modules per skill level | ||