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User:Noemie belacqua/Sandbox8: Difference between revisions

From EVE University Wiki
 
(2 intermediate revisions by the same user not shown)
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*+3 mid slots, +1 low slot
*+3 mid slots, +1 low slot
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength
*475tf CPU, 235mm scan res, 75km targeting range, 20 sensor strength
All-round combat, resistance to jamming.
All-round combat, resistance to jamming. Only downside is one less mid-slot (less tank).
==== Emergent Locus Analyzer ====
==== Emergent Locus Analyzer ====
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
*10% bonus to scan strength of probes, 20% to range and velocity of tractor beams per skill level
Line 46: Line 46:
*+4 mid slots
*+4 mid slots
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength  
*460tf CPU, 250mm scan res, 70km targeting range, 16 sensor strength  
Jamming.  
Jamming.
 
=== Engineering ===
=== Engineering ===
==== Augmented Capacitor Reservoir ====
==== Augmented Capacitor Reservoir ====
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*+1 high slot (1 launcher), +2 low slots
*+1 high slot (1 launcher), +2 low slots
*600MW PG, 1225GJ capacitor
*600MW PG, 1225GJ capacitor
No real use (unless you absolutely need that additional launcher); even at skill V you only get 1530GJ of capacitor.


==== Capacitor Regeneration Matrix ====
==== Capacitor Regeneration Matrix ====
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*+1 high slot (1 turret), +2 low slots
*+1 high slot (1 turret), +2 low slots
*555MW PG, 1225GJ capacitor
*555MW PG, 1225GJ capacitor
Turret DPS (turrets need more PG than missile launchers).  
Turret DPS. Which is odd, as turrets need more PG than missile launchers, but even at skill V, this has less PG than two other subsystems.
 
==== Supplemental Coolant Injector ====
==== Supplemental Coolant Injector ====
*5% reduction in the amount of heat damage absorbed by modules per skill level
*5% reduction in the amount of heat damage absorbed by modules per skill level