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Surviving 0.0: Difference between revisions

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m Bubbles: Spelling and grammar cleanup as well as some info fixes.
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== Bubbles ==
== Bubbles ==


One of the biggest differences from Empire combat is the use of warp disruption fields or warp bubbles. Warp disruption fields are bubbles in space which prevent warp drives from operating. The only ships immune to this effect are Tech3 ships with the Warp Disruption Nullifier propulsion subsystem.
One of the biggest differences from Empire combat is the use of warp disruption fields or warp bubbles. Warp disruption fields are bubbles in space which prevent warp drives from operating. The only ships immune to this effect are [[Interceptor|Interceptors]] and [[Strategic Cruisers]] with the Warp Disruption Nullifier propulsion subsystem.


Warp disruption bubbles are placed at some point in space. If your warp vector crosses the warp bubble too close to either end of your warp, you can be pulled out of warp. So warping to zero isn't as safe as in high-or low-sec -- you can get dragged out of warp at the edge of the bubble, up to 100K from the gate. They do not deactivate your MWD.
Warp disruption bubbles are placed at some point in space. If your warp vector crosses the warp bubble too close to either end of your warp, you can be pulled out of warp. So warping to zero isn't as safe as in high-or low-sec as you can get dragged out of warp at the edge of the bubble, up to 100K from the gate. They do not deactivate your MWD.


=== Kinds of bubbles ===
=== Kinds of bubbles ===


# Warp interdiction bubbles:
# Warp interdiction bubbles:
#* can only be deployed by interdictors.
#* Can only be deployed by [[Interdictor|Interdictors]].
#* Can be shot, though the probes that create them are hard to lock.
#* The probes which create them annot be shot, though they can be destroyed by AoE damage from [[Bombs]] and [[Smartbombs]].
#* Last a limited time.
#* Last a limited time or until the ship which deployed them docks or leaves the system.
#* Can't be turned off once launched.
#* Can't be turned off once launched.


# Heavy interdictor bubbles:
# Heavy interdictor bubbles:
#* can only be deployed by heavy interdictors.
#* Can only be deployed by [[Cruiser#Heavy_Interdiction_Cruisers|Heavy Interdiction Cruisers]].
#* are centered on the heavy interdictor.
#* Are centered on the Heavy Interdictor.
#* are only destroyed when the heavy interdictor is destroyed.
#* Are only destroyed when the heavy interdictor is destroyed.
#* can be taken down quickly by the HIC pilot.
#* Can be turned off by the HIC pilot.


# Mobile warp disruptors:
# Mobile warp disruptors:
#* must be anchored or unanchored, which takes about 5 minutes each way.
#* Must be anchored/unanchored, which takes about 5 minutes each way.
#* can be shot and destroyed.
#* Can be shot and destroyed.
#* do not time out.
#* Do not time out.
#* are available in a variety of bubble sizes, in T1 and T2 versions.
#* Are available in a variety of bubble sizes, in T1 and T2 versions.


Gate camps usually have bubbles of some kind. Therefore, warping to zero on the gate and being in a fast ship aren't sufficient protections -- you'll likely get grabbed by a bubble and drop warp before you are in jump range.
Gate camps usually have bubbles of some kind. Therefore, warping to zero on the gate and being in a fast ship aren't sufficient protections - you'll likely get grabbed by a bubble and drop warp before you are in jump range.


=== Avoiding Bubbles ===
=== Avoiding Bubbles ===


Other people may warn you of gate camps, either in local, or by anchoring a can. By checking the maps for ship kills, you can often get a warning of trouble in an upcoming system.
Other people may warn you of gate camps, either in local, or by anchoring a can. By checking the maps for ship kills, you can often get a warning of trouble in an upcoming system.


[[Interdictor|Interdictors]] as well as "nullified" [[Strategic_Cruiser|Strategic Cruisers]] are immune to bubbles.
[[Interceptor|Interceptors]] as well as "nullified" [[Strategic_Cruiser|Strategic Cruisers]] are immune to bubbles.


If you have a covops scout, she can check things out ahead of you. Often, bubbles are placed away from the gate on common warp vectors (so people can't just burn towards the gate and jump out). That means you may be able to warp to a planet or other celestial and then to the gate, dodging around the bubble. Your scout may also be able to get to a point that will provide a clear warp-in to the gate.  In that case, you can warp to your scout, then to the gate.
If you have a CovOps scout, they can check things out ahead of you. Often, bubbles are placed away from the gate on common warp vectors (so people can't just burn towards the gate and jump out). That means you may be able to warp to a planet or other celestial and then to the gate, dodging around the bubble. Your scout may also be able to get to a point which will provide a clear warp-in to the gate in which case you can warp to your scout and then to the gate.