Difference between revisions of "Skills:Science"
From EVE University Wiki
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{{Skill | {{Skill | ||
|skill=Advanced Laboratory Operation | |skill=Advanced Laboratory Operation | ||
− | |desc= | + | |desc=Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Amarr Encryption Methods | |skill=Amarr Encryption Methods | ||
− | |desc= | + | |desc=Understanding of the data encryption methods used by the Amarr Empire and its allies. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Amarrian Starship Engineering | |skill=Amarrian Starship Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Archaeology | |skill=Archaeology | ||
− | |desc= | + | |desc=Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Astrogeology | |skill=Astrogeology | ||
− | |desc= | + | |desc=Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Astrometric Acquisition | |skill=Astrometric Acquisition | ||
− | |desc= | + | |desc=Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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|price= | |price= | ||
|pre=none | |pre=none | ||
− | |notes=<br> | + | |notes=Currently the least useful of the three Astrometric skills used for [[Exploration]]. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br> |
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Astrometric Pinpointing | |skill=Astrometric Pinpointing | ||
− | |desc= | + | |desc=Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Astrometric Rangefinding | |skill=Astrometric Rangefinding | ||
− | |desc= | + | |desc=Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Astrometrics | |skill=Astrometrics | ||
− | |desc=? | + | |desc=Skill at operating long range scanners. Allows one additional probe in space per level. |
+ | |1=attribute1 | ||
+ | |2=attribute2 | ||
+ | |mult=?x | ||
+ | |price= | ||
+ | |pre=none | ||
+ | |notes=By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes. Level V also enables the use of Deep Space Probes.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Astronautic Engineering | ||
+ | |desc=Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Biology | |skill=Biology | ||
− | |desc= | + | |desc=The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Caldari Encryption Methods | |skill=Caldari Encryption Methods | ||
− | |desc= | + | |desc=Understanding of the data encryption methods used by the Caldari State and its allies. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Caldari Starship Engineering | |skill=Caldari Starship Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Cloning Facility Operation | |skill=Cloning Facility Operation | ||
− | |desc= | + | |desc=Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Cybernetics | |skill=Cybernetics | ||
− | |desc= | + | |desc=The science of interfacing biological and machine components. Allows the use of cybernetic implants. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Defensive Subsystem Technology | |skill=Defensive Subsystem Technology | ||
− | |desc= | + | |desc=Understanding of the technology used to create advanced defensive subsystems. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Doomsday Operation | |skill=Doomsday Operation | ||
− | |desc= | + | |desc=Skill at operating titan doomsday weapons. 10% increased damage per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Electromagnetic Physics | |skill=Electromagnetic Physics | ||
− | |desc= | + | |desc=Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Electronic Engineering | |skill=Electronic Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Electronic Subsystem Technology | |skill=Electronic Subsystem Technology | ||
− | |desc=? | + | |desc=Understanding of the technology used to create advanced electronic subsystems. |
+ | |1=attribute1 | ||
+ | |2=attribute2 | ||
+ | |mult=?x | ||
+ | |price= | ||
+ | |pre=none | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Engineering Subsystem Technology | ||
+ | |desc=Understanding of the technology used to create advanced engineering subsystems. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Gallente Encryption Methods | |skill=Gallente Encryption Methods | ||
− | |desc= | + | |desc=Understanding of the data encryption methods used by the Gallente Federation and its allies. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Gallentean Starship Engineering | |skill=Gallentean Starship Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Graviton Physics | |skill=Graviton Physics | ||
− | |desc= | + | |desc=Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Hacking | |skill=Hacking | ||
− | |desc= | + | |desc=Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=High Energy Phisics | |skill=High Energy Phisics | ||
− | |desc= | + | |desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Hydromagnetic Physics | |skill=Hydromagnetic Physics | ||
− | |desc= | + | |desc=Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Infomorph Psychology | |skill=Infomorph Psychology | ||
− | |desc= | + | |desc=Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.<br> |
+ | <br> | ||
+ | Allows 1 jump clone per level.<br> | ||
+ | <br> | ||
+ | Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Jump Portal Generation | |skill=Jump Portal Generation | ||
− | |desc= | + | |desc=Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Laboratory Operation | |skill=Laboratory Operation | ||
− | |desc= | + | |desc=Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.<br> |
+ | <br> | ||
+ | Note: cannot be trained on trial accounts.<br> | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Laser Physics | |skill=Laser Physics | ||
− | |desc= | + | |desc=Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Mechanical Engineering | |skill=Mechanical Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Metallurgy | |skill=Metallurgy | ||
− | |desc= | + | |desc=Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Minmatar Encryption Methods | |skill=Minmatar Encryption Methods | ||
− | |desc= | + | |desc=Understanding of the data encryption methods used by the Minmatar Republic and its allies. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Minmatar Starship Engineering | |skill=Minmatar Starship Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 |
Revision as of 18:47, 7 May 2010
This article is a stub. You can help the UniWiki by expanding it.
Overview
(general blurb about skills category)
Advanced Laboratory Operation
Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Advanced Planetology
Advanced understanding of planet evolution and the fundamentals of resource extraction.
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Planetology IV, Remote Sensing III, Science IV |
Notes: | Used in Planetary Interaction. As of May 6th, it is still unclear what role this skill will play in the new expansion |
Amarr Encryption Methods
Understanding of the data encryption methods used by the Amarr Empire and its allies.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 0.1-1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Amarrian Starship Engineering
Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | Amarrian Starship Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Amarrian Starship Engineering ISK">Amarrian Starship Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Archaeology
Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level.
Astrogeology
Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Astrometric Acquisition
Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | II |
Prerequisites: | none |
Notes: | Currently the least useful of the three Astrometric skills used for Exploration. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items. |
Astrometric Pinpointing
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Astrometric Rangefinding
Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.
Astrometrics
Skill at operating long range scanners. Allows one additional probe in space per level.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes. Level V also enables the use of Deep Space Probes. |
Astronautic Engineering
Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5-20B ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Biology
The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Attributes: | 32px32px |
Multiplier: | 1x |
Price: | 37.5k ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: |
Caldari Encryption Methods
Understanding of the data encryption methods used by the Caldari State and its allies.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Caldari Starship Engineering
Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Cloning Facility Operation
Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
Attributes: | 32px32px |
Multiplier: | 10x |
Price: | 125M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Defensive Subsystem Technology
Understanding of the technology used to create advanced defensive subsystems.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Doomsday Operation
Skill at operating titan doomsday weapons. 10% increased damage per level.
Attributes: | 32px32px |
Multiplier: | 14x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Electromagnetic Physics
Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Electronic Engineering
Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Electronic Subsystem Technology
Understanding of the technology used to create advanced electronic subsystems.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Engineering Subsystem Technology
Understanding of the technology used to create advanced engineering subsystems.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Gallente Encryption Methods
Understanding of the data encryption methods used by the Gallente Federation and its allies.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Gallentean Starship Engineering
Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | Gallentean Starship Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Gallentean Starship Engineering ISK">Gallentean Starship Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Graviton Physics
Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Hacking
Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.
High Energy Phisics
Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | High Energy Phisics |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs High Energy Phisics ISK">High Energy Phisics ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Hydromagnetic Physics
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Jump Portal Generation
Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
Attributes: | 32px32px |
Multiplier: | 14x |
Price: | 75M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Laboratory Operation
Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.
Attributes: | 32px32px |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Laser Physics
Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Mechanical Engineering
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Metallurgy
Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Minmatar Encryption Methods
Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Minmatar Starship Engineering
Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Molecular Engineering
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Nanite Control
???
Attributes: | 32px32px |
Multiplier: | Nanite Control |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Nanite Control ISK">Nanite Control ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Nanite Engineering
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Neurotoxin Recovery
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 20-60M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Nuclear Physics
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Offensive Subsystem Technology
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Planetology
The understanding of planet evolution and the fundamentals of resource extraction.
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Remote Sensing III, Science IV |
Notes: | Used in Planetary Interaction. As of May 6th, it is still unclear what role this skill will play in the new expansion |
Plasma Physics
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Propulsion Subsystem Technology
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Quantum Physics
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Remote Sensing
The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
- Level 1: allows scans within 1 ly
- Level 2: allows scans within 3 ly
- Level 3: allows scans within 5 ly
- Level 4: allows scans within 7 ly
- Level 5: allows scans within 9 ly
Attributes: | |
Multiplier: | 1x |
Price: | 300k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
Notes: | Used in Planetary Interaction. Please note that this skill operates in terms of Light Years (LY) and not jumps. |
Research
???
Attributes: | 32px32px |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Research Project Management
???
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Reverse Engineering
???
Attributes: | 32px32px |
Multiplier: | Reverse Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Reverse Engineering ISK">Reverse Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Rocket Science
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Science
???
Scientific Networking
???
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Sleeper Technology
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 3-40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Takmahl Technology
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 7-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Talocan Technology
???
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 3-100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Thermodynamics
???
Yan Jung Technology
???