Difference between revisions of "Skills:Science"
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{{Skill | {{Skill | ||
|skill=Molecular Engineering | |skill=Molecular Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Nanite Control | |skill=Nanite Control | ||
− | |desc= | + | |desc=Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
Line 448: | Line 450: | ||
|price= | |price= | ||
|pre=none | |pre=none | ||
− | |notes=<br> | + | |notes=Not to be confused with the use of [[Nanite Repair Paste]].<br> |
}} | }} | ||
{{Skill | {{Skill | ||
|skill=Nanite Engineering | |skill=Nanite Engineering | ||
− | |desc= | + | |desc=Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Neurotoxin Recovery | |skill=Neurotoxin Recovery | ||
− | |desc= | + | |desc=Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Nuclear Physics | |skill=Nuclear Physics | ||
− | |desc= | + | |desc=Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Offensive Subsystem Technology | |skill=Offensive Subsystem Technology | ||
− | |desc= | + | |desc=Understanding of the technology used to create advanced offensive subsystems. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Plasma Physics | |skill=Plasma Physics | ||
− | |desc= | + | |desc=Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Propulsion Subsystem Technology | |skill=Propulsion Subsystem Technology | ||
− | |desc= | + | |desc=Understanding of the technology used to create advanced propulsion subsystems. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Quantum Physics | |skill=Quantum Physics | ||
− | |desc= | + | |desc=Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Research | |skill=Research | ||
− | |desc= | + | |desc=Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Research Project Management | |skill=Research Project Management | ||
− | |desc= | + | |desc=Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Reverse Engineering | |skill=Reverse Engineering | ||
− | |desc= | + | |desc=Understanding of the techniques and methods to reverse engineer ancient technology. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Rocket Science | |skill=Rocket Science | ||
− | |desc= | + | |desc=Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.<br> |
+ | <br> | ||
+ | Can not be trained on Trial Accounts. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Science | |skill=Science | ||
− | |desc= | + | |desc=Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Scientific Networking | |skill=Scientific Networking | ||
− | |desc= | + | |desc=Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Sleeper Technology | |skill=Sleeper Technology | ||
− | |desc= | + | |desc=Basic understanding of interfacing with Sleeper technology.<br> |
+ | <br> | ||
+ | The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.<br> | ||
+ | <br> | ||
+ | Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Takmahl Technology | |skill=Takmahl Technology | ||
− | |desc= | + | |desc=Basic understanding of interfacing with Takmahl technology.<br> |
+ | <br> | ||
+ | The Takmahl nation excelled in cybernetics and bio-engineering.<br> | ||
+ | <br> | ||
+ | Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Talocan Technology | |skill=Talocan Technology | ||
− | |desc= | + | |desc=Basic understanding of interfacing with Talocan technology.<br> |
+ | <br> | ||
+ | The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.<br> | ||
+ | <br> | ||
+ | Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Thermodynamics | |skill=Thermodynamics | ||
− | |desc= | + | |desc=Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Yan Jung Technology | |skill=Yan Jung Technology | ||
− | |desc= | + | |desc=Basic understanding of interfacing with Yan Jung technology.<br> |
+ | <br> | ||
+ | The Yan Jung nation possessed advanced gravitronic technology and force field theories.<br> | ||
+ | <br> | ||
+ | Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 |
Revision as of 18:53, 7 May 2010
Overview
(general blurb about skills category)
Advanced Laboratory Operation
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 20M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Advanced Planetology
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Planetology IV, Remote Sensing III, Science IV |
Notes: | Used in Planetary Interaction. As of May 6th, it is still unclear what role this skill will play in the new expansion |
Amarr Encryption Methods
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 0.1-1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Amarrian Starship Engineering
Attributes: | 32px32px |
Multiplier: | Amarrian Starship Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Amarrian Starship Engineering ISK">Amarrian Starship Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Archaeology
Astrogeology
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Astrometric Acquisition
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | II |
Prerequisites: | none |
Notes: | Currently the least useful of the three Astrometric skills used for Exploration. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items. |
Astrometric Pinpointing
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Astrometric Rangefinding
Astrometrics
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: | By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes. Level V also enables the use of Deep Space Probes. |
Astronautic Engineering
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 5-20B ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Biology
Attributes: | 32px32px |
Multiplier: | 1x |
Price: | 37.5k ISK |
Alpha max level: | III |
Prerequisites: | none |
Notes: |
Caldari Encryption Methods
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Caldari Starship Engineering
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Cloning Facility Operation
Attributes: | 32px32px |
Multiplier: | 10x |
Price: | 125M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Cybernetics
Defensive Subsystem Technology
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Doomsday Operation
Attributes: | 32px32px |
Multiplier: | 14x |
Price: | 250M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Electromagnetic Physics
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Electronic Engineering
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Electronic Subsystem Technology
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Engineering Subsystem Technology
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Gallente Encryption Methods
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Gallentean Starship Engineering
Attributes: | 32px32px |
Multiplier: | Gallentean Starship Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Gallentean Starship Engineering ISK">Gallentean Starship Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Graviton Physics
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Hacking
High Energy Phisics
Attributes: | 32px32px |
Multiplier: | High Energy Phisics |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs High Energy Phisics ISK">High Energy Phisics ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Hydromagnetic Physics
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Infomorph Psychology
Allows 1 jump clone per level.
Jump Portal Generation
Attributes: | 32px32px |
Multiplier: | 14x |
Price: | 75M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Laboratory Operation
Attributes: | 32px32px |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Laser Physics
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Mechanical Engineering
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Metallurgy
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Minmatar Encryption Methods
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 100-500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Minmatar Starship Engineering
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Molecular Engineering
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Nanite Control
Attributes: | 32px32px |
Multiplier: | Nanite Control |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Nanite Control ISK">Nanite Control ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: | Not to be confused with the use of Nanite Repair Paste. |
Nanite Engineering
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Neurotoxin Recovery
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 20-60M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Nuclear Physics
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Offensive Subsystem Technology
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Planetology
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Remote Sensing III, Science IV |
Notes: | Used in Planetary Interaction. As of May 6th, it is still unclear what role this skill will play in the new expansion |
Plasma Physics
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Propulsion Subsystem Technology
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Quantum Physics
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Remote Sensing
- Level 1: allows scans within 1 ly
- Level 2: allows scans within 3 ly
- Level 3: allows scans within 5 ly
- Level 4: allows scans within 7 ly
- Level 5: allows scans within 9 ly
Attributes: | |
Multiplier: | 1x |
Price: | 300k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Science III |
Notes: | Used in Planetary Interaction. Please note that this skill operates in terms of Light Years (LY) and not jumps. |
Research
Attributes: | 32px32px |
Multiplier: | 1x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Research Project Management
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Reverse Engineering
Attributes: | 32px32px |
Multiplier: | Reverse Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Reverse Engineering ISK">Reverse Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Rocket Science
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Science
Scientific Networking
Attributes: | 32px32px |
Multiplier: | 3x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Sleeper Technology
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 3-40M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Takmahl Technology
The Takmahl nation excelled in cybernetics and bio-engineering.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 7-50M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Talocan Technology
The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.
Attributes: | 32px32px |
Multiplier: | 5x |
Price: | 3-100M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Thermodynamics
Yan Jung Technology
The Yan Jung nation possessed advanced gravitronic technology and force field theories.