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Kill Rights: Difference between revisions

From EVE University Wiki
Marius Labo (talk | contribs)
Marius Labo (talk | contribs)
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=What are Kill rights=
=What are Kill rights=


Kill rights are earned when another player carries out an illegal act of aggression against you by activating an offensive module on your ship or pod.  CONCORD takes a dim view of such actions and will flag the offending pilot with a [[Timers#Criminal_Timer|criminal flag]] (a flashing red square with a skull in the middle) you as the targeted player will then earn the kill right on the aggressor.
Kill rights are earned when another player carries out an illegal criminal act of aggression against you by activating an offensive module on your ship or pod.  CONCORD takes a dim view of such actions and will flag the offending pilot with a [[Timers#Criminal_Timer|criminal flag]] (a flashing red square with a skull in the middle) you as the targeted player will then earn the kill right on the aggressor.


Kill rights are only awarded when illegal aggression occurs in High Sec, or against your pod (only) in Low Sec.  All other illegal aggression in Low Sec will flag the aggressor as a [[Timers#Suspect_Timer|suspect]] and thus not earn or award a kill right.  All aggression is legal in Null Sec and in Worm Hole space (W-Space, or J-Space) and no actions there will earn or award a kill right.  Keep in mind that if you are a legitimate (flashy) target to the aggressor in High Sec, or Low Sec, there is no consequence in aggressing you and therefore no kill right will be earned.  Situations that make you legitimate (flashy) as a target are:
Kill rights are only awarded when criminal aggression occurs in High Sec, or against your pod (only) in Low Sec.  All other illegal aggression in Low Sec will flag the aggressor as a [[Timers#Suspect_Timer|Suspect]] and thus not earn or award a kill right.  All aggression is legal in Null Sec and in Worm Hole space (W-Space, or J-Space) and no actions there will earn or award a kill right.  Keep in mind that if you are a legitimate (flashy) target to the aggressor in High Sec, or Low Sec, there is no consequence in aggressing you and therefore no kill right will be earned.  Suspect flagging actions will not earn a kill right.  This includes in high sec where your Mobile Tractor Units and Mobile Depots, etc., are attacked since that only causes the attacker to go Suspect. 
 
Situations that make you legitimate (flashy) as a target are:


*a. suspect flagged (15 minute timer)
*a. suspect flagged (15 minute timer)
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*e. sec status at or below -5.0 (known as a permaflashy)
*e. sec status at or below -5.0 (known as a permaflashy)


Your ship does not need to be destroyed nor you podded to earn such a Kill right. Any (illegal) offensive action on the part of the other pilot will grant the kill right.
Your ship does not need to be destroyed nor you podded to earn such a Kill right. Any (criminal) offensive action on the part of the other pilot will grant the kill right.


=Finding & making available your kill right=
=Finding & making available your kill right=