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− | <span style="color: yellow">Logistics</span>, in EVE, refers to ships and modules that provide remote support to other ships. In real life, the term "logistics" is typically used to describe the coordination of military troops and supplies, and EVE University has a [[Logistics Division]] that serves this role. But in the EVE client, Logistics decribes remote assistance, and particularly:
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− | *Remote Shield Boosting
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− | *Remote Armor Repair
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− | *Remote Hull Repair
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− | *Remote Capacitor Transfer
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− | *Remote Tracking Support
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− | *Remote Sensor Boosting
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− | One other type of off-grid remote boost module, the [[Warfare links|Warfare Link]], is not typically considered logistics and will not be described here. This Guide summarizes the common mechanics of logistics modules; explains the differences between remote shield, armor, and hull repair in detail; and compares ships that are bonused for logistics. CCP made significant changes to logistics modules and ships in the Frostline patch in December 2015, and those changes have been incorporated here.
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− | Visual effects for the different types of logistics modules are shown on the [[Identifying Visual Effects]] page.
| + | Introduction is complete and transferred. |
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| ==Logistics Modules and Mechanics== | | ==Logistics Modules and Mechanics== |
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| ==Logistics Ships== | | ==Logistics Ships== |
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− | ===Racial Specializations=== | + | ===Complete, and transferred.=== |
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− | {| class="wikitable floatright" style="text-align:center; margin-left: 2em;"
| + | I won't be making any more modifications to this section here; all future changes will be made directly to the [[Logistics Guide]] page itself. |
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− | ! width="64px" | Race
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− | ! width="75px" | Armor or Shield?
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− | ! width="85px" | Cap-Chain<br />or Solo?
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− | |{{icon|amarr|64|Amarr}}
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− | |style="font-size: 120%; background: DarkRed"|Armor
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− | |style="font-size: 120%; background: DarkOliveGreen"|Cap-Chain
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− | |{{icon|caldari|64|Caldari}}
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− | |style="font-size: 120%; background: DarkBlue"|Shield
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− | |style="font-size: 120%; background: DarkOliveGreen"|Cap-Chain
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− | |{{icon|gallente|64|Gallente}}
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− | |style="font-size: 120%; background: DarkRed"|Armor
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− | |style="font-size: 120%; background: DarkSlateGrey"|Solo
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− | |{{icon|minmatar|64|Minmatar}}
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− | |style="font-size: 120%; background: DarkBlue"|Shield
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− | |style="font-size: 120%; background: DarkSlateGrey"|Solo
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− | |}
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− | Each of the four player races specializes in the type of logistics that their ships are naturally tanked for. Caldari and Minmatar ships are ordinarily shield-tanked, and so these two races specialize in shield logistics; and Amarr and Gallente ships are typically armor-tanked, so these two races specialize in armor logistics. In addition, each race either specializes in cap-chain logistics, or not, as shown by the chart at right. It is important to note that capacitor chaining only occurs for cruisers and force auxiliaries; all frigate logistics ships, of all races, are "solo" logistics ships.
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− | ===Tech I Logistics Frigates===
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− | ===Tech II Logistics Frigates===
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− | ===Tech I Logistics Cruisers===
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− | ===Tech II Logistics Cruisers===
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− | ===Unbonused and Bonused Battleship Logistics===
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− | ===Capital Logistics: Force Auxiliaries===
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− | ==Recommended Skills for Logistics Pilots==
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− | ===Tech I Logistics Cruiser Skills===
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− | ===Tech II Logistics Cruiser Skills=== | + | ==Recommended Logistics Pilot Skills== |