Difference between revisions of "Serpentis Paramilitary Complex"
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|Though considered little more than Angel Cartel lackeys, in recent years the Serpentis have built up their own paramilitary force, far from Curse, who specialize in guerilla strikes. Their strategy is to harass Federation and CONCORD forces so that Serpentis booster manufacturing programs remain a low-priority target. In general this strategy has worked very well. Eliminating the leadership of these Serpentis guerilla teams is a top priority for any security forces. DED Threat Assessment: 7 of 10. | |Though considered little more than Angel Cartel lackeys, in recent years the Serpentis have built up their own paramilitary force, far from Curse, who specialize in guerilla strikes. Their strategy is to harass Federation and CONCORD forces so that Serpentis booster manufacturing programs remain a low-priority target. In general this strategy has worked very well. Eliminating the leadership of these Serpentis guerilla teams is a top priority for any security forces. DED Threat Assessment: 7 of 10. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
+ | |||
=== Room 1 === | === Room 1 === | ||
− | {{ | + | |
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Destroyer|13|Corelior Infantry/Soldier/Trooper}} | |
− | + | {{NPCTableRow|Battlecruiser|9|Corelatis Platoon Leader/Squad Leader}} | |
− | } | + | {{NPCTableRow|Battleship|8|Core Admiral/High Admiral}} |
+ | |} | ||
+ | |||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | ||
}} | }} | ||
+ | |||
+ | |||
=== Room 2 === | === Room 2 === | ||
− | {{ | + | ---- |
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Destroyer|11|Corelior Infantry/Soldier/Trooper}} | |
− | + | {{NPCTableRow|Battlecruiser|10|Corelatis Platoon Leader/Squad Leader}} | |
− | } | + | {{NPCTableRow|Battleship|10|Core Admiral/High admiral}} |
+ | |} | ||
+ | |||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | ||
}} | }} | ||
+ | |||
+ | |||
=== Room 3 === | === Room 3 === | ||
+ | ---- | ||
{{MessageBox|On Warp in: | {{MessageBox|On Warp in: | ||
|Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure. | |Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | {{ | + | |
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Destroyer|12|Corelior Infantry/Soldier/Trooper}} | |
− | + | {{NPCTableRow|Battlecruiser|11|Corelatis Platoon Leader/Squad Leader}} | |
− | + | {{NPCTableRow|Battleship|9|Core Admiral/High Admiral}} | |
− | } | + | {{NPCTableRow|Overseer Cruiser|1|Shadow Serpentis chief Guard/Patroller|ewar=Damp|cargo=May contain Shadow Serpentis Cruiser modules, Vigilant BPC, or Mid-grade Snake delta implant. May also produce Tech 2 Salvage}} |
+ | |} | ||
+ | |||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | ||
}} | }} | ||
+ | |||
+ | |||
=== Room 4 === | === Room 4 === | ||
− | {{ | + | ---- |
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Destroyer|12|Corelior Infantry/Sentinel/Soldier/Trooper}} | |
− | + | {{NPCTableRow|Battlecruiser|13|Corelatis Platoon Leader/Squad Leader/Wing Leader}} | |
− | + | {{NPCTableRow|Battleship|6|Core Admiral/High Admiral/Rear Admiral}} | |
− | + | {{NPCTableRow|Battleship|1|Core Vice Admiral|ewar={{icon|damp|24}}}} | |
− | } | + | {{NPCTableRow|Overseer Battleship|1|Shadow Serpentis Lord Admiral/Grand Admiral|cargo=May contain Shadow Serpentis Battleship modules and may produce Tech 2 Salvage}} |
+ | |} | ||
+ | |||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed}} | ||
}} | }} | ||
+ | |||
+ | |||
=== Room 5 === | === Room 5 === | ||
− | {{ | + | ---- |
− | + | {{NPCTableHead|Initial defenders}} | |
− | + | {{NPCTableRow|Sentry|1|Serpentis Stasis Tower|ewar=Web}} | |
− | + | {{NPCTableRow|Destroyer|16|Corelior Infantry/Soldier/Trooper}} | |
− | + | {{NPCTableRow|Cruiser|1|Corelum Chief Infantry}} | |
− | + | {{NPCTableRow|Battlecruiser|10|Corelatis Platoon Leader/Squad Leader}} | |
− | + | {{NPCTableRow|Battleship|11|Core Admiral/High admiral}} | |
− | } | + | {{NPCTableRow|Overseer Battleship|1|Shadow Serpentis Big Boss|ewar=Web|ewar2=Damp|cargo=Contains 20th Tier Overseers Personal Effects. May contain Core C-type Modules, Shadow Serpentis Battleship Modules or a Vindicator BPC}} |
+ | |} | ||
+ | |||
+ | |||
== Loot == | == Loot == | ||
{| class=wikitable complex collapsible" | {| class=wikitable complex collapsible" |
Revision as of 16:02, 20 August 2016
Site name ? |
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General Info
The Serpentis Paramilitary Complex is a Cosmic Signature of the DED Complex (rated 7/10) type, occupied by the Serpentis pirate faction. It can be found via exploration by probing in Nullsec systems.
The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.
This site's acceleration gate allows only Battleship class ships or lower and their Tech 2 equivalents to enter the site.
Walkthrough
On Warp In: |
---|
Though considered little more than Angel Cartel lackeys, in recent years the Serpentis have built up their own paramilitary force, far from Curse, who specialize in guerilla strikes. Their strategy is to harass Federation and CONCORD forces so that Serpentis booster manufacturing programs remain a low-priority target. In general this strategy has worked very well. Eliminating the leadership of these Serpentis guerilla teams is a top priority for any security forces. DED Threat Assessment: 7 of 10. |
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
13 x Destroyer Corelior Infantry/Soldier/Trooper | ||||
9 x Battlecruiser Corelatis Platoon Leader/Squad Leader | ||||
8 x Battleship Core Admiral/High Admiral |
Room 2
WD | EWAR | L
| ||
---|---|---|---|---|
11 x Destroyer Corelior Infantry/Soldier/Trooper | ||||
10 x Battlecruiser Corelatis Platoon Leader/Squad Leader | ||||
10 x Battleship Core Admiral/High admiral |
Room 3
On Warp in: |
---|
Sensor readings confirm and 89 percent probability of this being a Serpentis paramilitary complex. Be on the lookout for the Big Boss. Destroying it should cripple their command structure. |
Room 4
Room 5
Loot
Name | Est. Value | Note |
---|---|---|
20th Tier Overseers Effects | 61M Isk | Shadow Serpentis Big Boss |
Core C-type Battleship Modules | Shadow Serpentis Big Boss | |
Shadow Serpentis Battleship Modules | Shadow Serpentis Big Boss/Shadow Serpentis Lord admiral/Grand Admiral(room 4) | |
Shadow Serpentis Cruiser Modules | Shadow Serpentis Chief Guard/Patroller (room 3) | |
Vigilant BPC | Shadow Serpentis Chief Guard/Patroller (room 3) | |
Vindicator BPC | Shadow Serpentis Big Boss |