Difference between revisions of "Suicide ganking"
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== Starter Suicide Destroyers == | == Starter Suicide Destroyers == | ||
Revision as of 14:16, 14 September 2016
The reason is: Improve formatting, expand on tactics and defending against suicide ganking.
EVE University offers a class on: | |
Starter Suicide Destroyers
The basic template will be blaster Catalysts, or artillery fit Thrashers. Two sample fits shown below:
[Thrasher, basic gank] 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S [Empty High Slot] Prototype Sensor Booster, Scan Resolution Script Prototype Sensor Booster, Scan Resolution Script Warp Scrambler I Gyrostabilizer I Beta Reactor Control: Reaction Control I Small Projectile Collision Accelerator I Small Projectile Collision Accelerator I
[Catalyst, Basic Gank] Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S J5b Phased Prototype Warp Scrambler I 'Langour' Drive Disruptor I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
Switch ammo according to target, if you know what you're doing, load different ammo for shield/armor. Always use faction ammo, and load just enough for a few rounds for each gun - no need to store additional ammo in your cargo as you won't get time to reload.
When using blasters check whether the Federation Navy or Caldari Navy version of the ammo is cheapest.
Use meta 2-4 guns and damage modules where these are cheap, as this will increase your DPS.
Skills
Skills that you'll need:
Core Skills
- Energy Grid Upgrades - 2
- Long Range Targeting - 1
- Racial Frigate - either minmatar or gallente to 3.
- Propulsion Jamming - 1
- Power Grid Management - 5 (Prior to Odyssey 1.1 this skill was named "Engineering")
- CPU Management - 5 (Prior to Odyssey 1.1 this skill was named "Electronics")
- Weapon Upgrades - 5
- Advanced Weapon Upgrades - 3
- Weapon Rigging - 2
- Command - 3
Skills that will increase DPS very quickly:
- Destroyers - 3+
- Small Projectiles - 3+
- Surgical Strike 2+
The higher those, the more Alpha you get.
The following will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems):
- Rapid Firing
- Gunnery
- Thermodynamics 1
If you want to put more SP in that, you can train the rigging skill and AWU to 4, then you can drop the reactor control for another gyro. At that point, you also can consider some implants, as you *shouldn't* lose your pod:
- Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603.
- Zainou 'Deadeye' Small Hybrid Turret SH-603.