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Hello, Eve University members.
This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like. <br>
However in case the animations do not load properly each effect also has a link to a static picture as well. (static images coming soon)


This guide is intended to introduce beginners to the visual cues EVE online has for the various modules.


The visual cues covered in this guide are:


After Burner
'''WARNING: picture heavy!'''


Armor Repairer


Capacitor Transfer


ECCM
== Local Repair Modules  ==


Hull Repairer
=== Armour Repairer ===


MicroWarpDrive
An armour repairer, as the name suggests, actively repairs the ship's armour whilst the module is active.


Neutralizer
[[image:visual2017_armor_repairer.gif]]


Nosferatu
The visibility of the armour repairer in action is limited to damaged sections of the ships model.


Sensor Booster
=== Hull Repairer  ===


Shield Booster
Just as the armour repairer repairs armour, the hull repairer repairs hull damage whilst active.


Remote Armor Repairer
[[Image:visual2017_hull_repairer.gif]]


Remote Hull Repairer
You won't often see this in space, since active hull tanking is daft. Whilst similar to the armour repair animation. It will be visible only on damaged sections of the ships model.


Remote Sensor Booster
=== Shield Booster ===


Remote Shield Booster
The shield booster does for shield what the two previous modules did for armour &amp; hull.


Tracking Disruptor
[[Image:visual2017_shield_booster.gif]]


Warp Scrambler
The shield booster is easier to see. One thing which sets this apart from the armour &amp; hull repairers is that the animation is offset from the ship surface.


Webifier
Colour of shield hardening depends on ships faction of origin.


== Active Hardener Modules  ==


----
=== Armour Hardener  ===


Engines
The armour hardener if activated increases armour resistance to incoming damage


[[File:Cuesengine.JPG]]
[[Image:visual2017_armor_hardener.gif]]  


In this picture from left to right, one can see a harbinger with normal engines, followed by one with afterburner engaged and finally with microwarp drive. Note the increased brightness of the exhaust in the latter two.
Colour of armour hardening depends on ships faction of origin, not the module or the resistance type itself.


----
=== Shield Hardener  ===


Local Armor Repairer, Hull Repairer and Shield Booster
The shield hardener if activated increases shield resistance to incoming damage


[[File:CuesLocalreppers.JPG]]
[[Image:visual2017_shield_hardener.gif]]  


Here one can see the visual cues of a Harbinger repairing, from left to right, its armor, hull and shield.
Colour of shield hardening depends on ships faction of origin, not the module or the resistance type itself.


In all the animations, there is a shimmering effect which starts at the nose of the spacecraft and proceeds to the tail.
== Assault Damage Control ==


The armor repairer is characterized by moderately sized pale green patterns moving across the hull. The hull repairer is similar to the armor repairer, but features sharper and smaller pale yellow patterns. The shield booster is comparatively easy to see with board blue patterns flowing around the ship.
[[Image:visual2023_assault_damage_control.gif]]


----
Visual effect is similar to warp stabilization effect.


Remote Armor Repairer, Hull Repairer and Shield Transporter.
== Remote Repair Modules  ==


[[File:cuesRemote.JPG]]
=== Armour/Hull Repairer  ===


These two pictures represent the cues from the remote armor/hull and shield repairers/transporters.
The remote armour repairer is used to repair your fleet mates taking damage.  


The first picture represents both the armor repairer and the hull repairer as the animations are the same, a green and orange cone/cyclone which extends from the ship to the target.
[[Image:visual2017_remote_armor_repairer.gif]]
 
Appears as a green and orange cone/cyclone which extends from the ship to the target. The remote hull repair module has exactly the same animation.
 
=== Shield Transporter  ===
 
The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. Note that despite its name, it does not reduce your own shield.
<!-- is it still called that ?-->
 
[[Image:visual2017_remote_shield_booster.gif]]


The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.
The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.


----
== Remote Energy Modules  ==
 
For each of these modules, the ship on the right is activating the module, targeting the ship on the left.
 
=== Energy Transfer  ===
 
Energy transfer takes a portion of your own capacitor and adds it to the target's. Thus, this is a module you use on a friendly ship to increase their capacitor.
 
[[Image:visual2017_remote_cap_transfer.gif]]
 
The golden beams shift, strobe and move violently when the module is active.
 
=== Energy Destabilizer  ===
 
An energy destabilizer - also known as a neutralizer or "neut" - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules.
 
[[Image:visual2017_cap_neutralizer.gif]]
 
This looks like an energy transfer effect, except blue &amp; pink instead of gold.
 
=== Energy Vampire  ===
 
Also known as a nosferatu or "nos" - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running.
 
[[Image:visual2017_cap_nosfaratu.gif]]
 
There is a red beam pointing towards the target with a shifting and spiraling red cyclone.
 
== Tackle Modules ==
 
=== Stasis Webifier ===
 
[[Image:visual2017_stasis_webifier.gif]]
 
The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target.
 
=== Warp Disruptor and Warp Scrambler ===
 
[[Image:visual2017_warp_disruptor.gif]] Warp Disruptor
 
[[Image:visual2017_warp_scrambler.gif]] Warp Scrambler
 
Both warp disruption and warp scrambling effects are imitating cone-like radio wave signals extending from ship to its target.
 
=== Interdiction Bubble ===
 
[[File:visual2017_interdiction_sphere_generator.gif]] Interdiction Sphere Generator activation<br>
 
[[File:visual2017_interdiction_sphere_generator_close.gif]] Heavy Interdictor activating Interdiction Sphere Generator  <br>
 
[[File:visual2017_interdiction_probe.gif]] Interdiction Probe activation  <br>
 
== Anti-Tackle Modules ==
 
=== Warp Core Stabilizer ===
 
[[Image:visual2023_warp_core_stabilizer.gif]]
 
When a Warp Core Stabilizer is used, cyan pulsing effect is seen on the surface of the ship.
 
=== Interdiction Nullifier ===
 
[[Image:visual2023_interdiction_nullifier.gif]]
 
The visual effect is similar to warp stabilization effect.
 
== Electronic Warfare ==
 
=== ECM Jammer  ===
 
[[Image:visual2017_burst_jammer.gif]] Burst Jammer <br>
 
[[Image:visual2017_sensor_jammer.gif]] ECM Jammer <br>
 
Modules designed for jamming targeting computers.
Burst Jammer is universal area of effect module able to disrupt targeting computers in the vicinity. <br>
ECM Jammer is a focused cone-shaped beam designed to disrupt specific targeting systems.<br><br>
'''Please note, that ECM and Remote Sensor Booster signals are almost identical'''
{|class="collapsible collapsed" width="400" border=1
|-
!Signal side-by-side comparison
|-
|[[Image:visual2017_sensor_jammer_stop.png]]
[[Image:visual2017_remote_sensor_booster_stop.png]] Remote Sensor Booster <br>
|}
<br>
 
=== Sensor Booster  ===
 
[[Image:visual2017_sensor_booster.gif]] Sensor Booster <br>
 
[[Image:visual2017_remote_sensor_booster.gif]] Remote Sensor Booster <br>
 
A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships. <br>
It will also increase ships sensor strength making your ship less susceptible to jamming.
 
=== Tracking/Guidance Computer  ===
 
[[Image:visual2017_tracking_computer.gif]] Tracking Computer <br>
 
[[Image:visual2017_remote_tracking_computer.gif]] Remote Tracking Computer <br>
 
Tracking Computer boosts your turrets tracking speed and optimal range. <br>
Guidance Computer boosts missile flight time and accuracy.
 
=== Sensor Dampener/Tracking Disruptor  ===
 
[[Image:visual2017_tracking_disruptor.gif]] Tracking/Guidance Disruptor <br>
 
[[Image:visual2017_sensor_dampner.gif]] Sensor Dampener <br>
 
Tracking Disruptor will decrease turret tracking speed and optimal range. <br>
Guidance Disruptor will decrease missile maximum flight time and accuracy. <br>
Sensor Dampener will reduce ships maximum targeting range and locking speed. <br>
 
=== Target Painter  ===
 
[[Image:visual2017_target_painter.gif]]<br>
 
''CAUTION - powerful laser radiation. Avoid direct eye exposure !'' <br>
(but makes stuff easier to hit)
 
== Weapon Systems ==
 
=== Smartbomb ===
 
Smartbombs are bad news unless it's you doing it.&nbsp; Don't wait around to get blown up and podded.
Smartbombs are bright and obvious - a huge explosion-effect centred on the ship.
 
[[Image:visual2017_smartbomb_plasma.gif]]<br>Plasma Smartbomb <br> (dealing Thermal damage)
 
{|class="collapsible collapsed" width="400" border=1
|-
!Remaining smartbomb visual effects
|-
|[[Image:visual2017_smartbomb_graviton.gif]]<br>Graviton Smartbomb <br> (dealing Kibnetic damage)
|[[Image:visual2017_smartbomb_emp.gif]]<br>EMP Smartbomb <br> (dealing EM damage)
|[[Image:visual2017_smartbomb_proton.gif]]<br>Proton Smartbomb <br> (dealing Explosive damage)
|}
 
=== Missile Warheads ===
 
Missiles, rockets and torpedoes go BOOM when they hit something.
 
[[Image:visual2017_warhead_inferno.gif]]<br>Inferno Warhead <br> (dealing Thermal damage)
 
{|class="collapsible collapsed" width="400" border=1
|-
!Remaining warhead explosion effects
|-
|[[Image:visual2017_warhead_scourge.gif]]<br>Scourge Warhead <br> (dealing Kinetic damage)
|[[Image:visual2017_warhead_mjolnir.gif]]<br>Mjolnir Warhead <br> (dealing EM damage)
|[[Image:visual2017_warhead_nova.gif]]<br>Nova Warhead <br> (dealing Explosive damage)
|}
 
=== Turret Fire ===
 
There are three main turret types and each of them have two subtypes. <br>
Distinct visual effects allow for easy identification. <br>
 
'''Different ammunition types may/will change tracer colour'''
 
{|class="collapsible collapsed" width="400" border=1
|-
!Energy Turrets
|-
|[[Image:visual2017_beam_hit.gif]] <br> Beam Laser (hit)
|[[Image:visual2017_beam_shot.gif]] <br> Beam Laser
|-
|[[Image:visual2017_pulse_hit.gif]] <br> Pulse Laser (hit)
|[[Image:visual2017_pulse_shot.gif]] <br> Pulse Laser
|}
 
{|class="collapsible collapsed" width="400" border=1
|-
!Hybrid Turret
|-
|[[Image:visual2017_rail_hit.gif]] <br> Railgun (hit)
|[[Image:visual2017_rail_shot.gif]] <br> Railgun
|-
|[[Image:visual2017_blaster_hit.gif]] <br> Blaster (hit)
|[[Image:visual2017_blaster_shot.gif]] <br> Blaster
|}
 
{|class="collapsible collapsed" width="400" border=1
|-
!Projectile Turrets
|-
|[[Image:visual2017_altilery_hit.gif]] <br> Artillery (hit)
|[[Image:visual2017_altilery_shot.gif]] <br> Artillery
|-
|[[Image:visual2017_autocannon_hit.gif]] <br> Autocannon (hit)
|[[Image:visual2017_autocannon_shot.gif]] <br> Autocannon
|}
 
== Non-Combat Modules ==
 
=== Cloaking Device ===
 
Your ship shimmers before disappearing from view.
 
[[File:visual2017_cloak.gif]]
 
=== Tractor Beam ===


Nosferatu and Neutralizer
This shows as a fluctuating cone of light blue light towards the target bringing it closer to the ship.


[[File:cuesnosnneut.JPG]]
[[File:visual2017_tractor_beam.gif]]


The leftmost picture shows an active Nosferatu. There is a red beam pointing towards the target with a shifting and spiraling red cyclone.
=== Salvager ===


The rightmost picture shows the Neutralizer. The blue and pink beams shift, strobe and move violently when the module is active.
A beam of white light hits the target and salvage process begins.  


----
[[File:visual2017_salvager.gif]]


Warp Scrambler and Webifier
=== Scanners ===


[[File:cuesscramandweb.JPG]]
[[File:visual2017_cargo_scanner.gif]] Cargo Scanner <br>


This Picture illustrates the warp scrambler and the webifier in action.
[[File:visual2017_ship_scanner.gif]] Ship Scanner <br>


The warp scrambler is seen on the left with the very faint blue cone extending from the ship towards the can.
[[File:visual2017_survey_scanner.gif]] Survey Scanner  <br>


The weibifier is seen as a small and faint star-burst effect around the targeted object.


----
=== Cynosural Beacon ===


Electronic Counter Measures
[[File:visual2017_covert_cyno.gif]] Covert Cynosural Field Generator is active  <br>


[[File:cuesEcm.JPG]]
[[File:visual2017_cyno.gif]] Cynosural Field Generator is active <br>


Seen here, clockwise from left, is the ECCM, target painter and tracking disruptor.


ECCM is characterized by a blue wave effect coming from the ship as if water.
=== Jump Portal ===


Target painters are seen as bright red beams between the ship and its target.
Jump portals can be generated only by Black-Ops and Titan class ships.


The tracking disruptor, sensor dampeners and remote sensor boosters all share the same effect. A faint blue wave emanates from the user and extends towards the target.
[[File:visual2017_jump_portal.gif]] Jump Portal is active  <br>


----
[[File:visual2017_jump_portal_stop.png]] How actually '''YOU''' will see when Jump Portal is active (most of the times, since animation is HUGE) <br>


Local Sensor Booster


[[File:Local_sensor_booster.JPG]]
=== Jump Drive ===


The ship flashes and strobes white light.
Black-Ops battleships, Jump Freighters and Capital-sized ships are capable of traveling to remote solar systems without the use of Jump-Gates. <br>
All they need is Cynosural Field they can lock on to.


----
[[File:visual2017_jump_drive_blobs.gif]] Black-Ops Jump Drive activation  <br>


This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.
[[File:visual2017_jump_drive_cap.gif]] Capital Ship Jump Drive activation  <br>


Cyno field generator
=== Triage ===


Cloaking device
Apostle entering Triage Mode


Jump portal/gate jump
[[File:visual2017_triage.gif]]


Jump bridge
== Notes  ==


Tractor beam
This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.


Tracking computer
LoTTD:


----
*Regular Bombs
*Bastion Mode on Marauders and Dreadnoughts
*Entropic Disintegrator
*Vorton Projector
*Mutadaptive Remote Armor Repairer(?)
*Harvesting Modules, such as Gas Scoop/Harvester and Mining Laser


[[:Category:Guides|Guides]]
[[Category:Game mechanics]]
[[Category:Guides]]

Latest revision as of 22:47, 30 March 2025

This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like.
However in case the animations do not load properly each effect also has a link to a static picture as well. (static images coming soon)


WARNING: picture heavy!


Local Repair Modules

Armour Repairer

An armour repairer, as the name suggests, actively repairs the ship's armour whilst the module is active.

The visibility of the armour repairer in action is limited to damaged sections of the ships model.

Hull Repairer

Just as the armour repairer repairs armour, the hull repairer repairs hull damage whilst active.

You won't often see this in space, since active hull tanking is daft. Whilst similar to the armour repair animation. It will be visible only on damaged sections of the ships model.

Shield Booster

The shield booster does for shield what the two previous modules did for armour & hull.

The shield booster is easier to see. One thing which sets this apart from the armour & hull repairers is that the animation is offset from the ship surface.

Colour of shield hardening depends on ships faction of origin.

Active Hardener Modules

Armour Hardener

The armour hardener if activated increases armour resistance to incoming damage

Colour of armour hardening depends on ships faction of origin, not the module or the resistance type itself.

Shield Hardener

The shield hardener if activated increases shield resistance to incoming damage

Colour of shield hardening depends on ships faction of origin, not the module or the resistance type itself.

Assault Damage Control

Visual effect is similar to warp stabilization effect.

Remote Repair Modules

Armour/Hull Repairer

The remote armour repairer is used to repair your fleet mates taking damage.

Appears as a green and orange cone/cyclone which extends from the ship to the target. The remote hull repair module has exactly the same animation.

Shield Transporter

The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. Note that despite its name, it does not reduce your own shield.

The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.

Remote Energy Modules

For each of these modules, the ship on the right is activating the module, targeting the ship on the left.

Energy Transfer

Energy transfer takes a portion of your own capacitor and adds it to the target's. Thus, this is a module you use on a friendly ship to increase their capacitor.

The golden beams shift, strobe and move violently when the module is active.

Energy Destabilizer

An energy destabilizer - also known as a neutralizer or "neut" - removes some energy of the target ship's capacitor. Thus this is a hostile module you would activate on enemy ships to shut down their active modules.

This looks like an energy transfer effect, except blue & pink instead of gold.

Energy Vampire

Also known as a nosferatu or "nos" - the energy vampire takes some of the enemy's capacitor energy and adds it to your own. This can be useful for both annoying the enemy and helping to keep your own active modules running.

There is a red beam pointing towards the target with a shifting and spiraling red cyclone.

Tackle Modules

Stasis Webifier

The webifier doesn't have a ship-to-ship effect, just a kind of circular ripple effect around the target.

Warp Disruptor and Warp Scrambler

Warp Disruptor

Warp Scrambler

Both warp disruption and warp scrambling effects are imitating cone-like radio wave signals extending from ship to its target.

Interdiction Bubble

Interdiction Sphere Generator activation

Heavy Interdictor activating Interdiction Sphere Generator

Interdiction Probe activation

Anti-Tackle Modules

Warp Core Stabilizer

When a Warp Core Stabilizer is used, cyan pulsing effect is seen on the surface of the ship.

Interdiction Nullifier

The visual effect is similar to warp stabilization effect.

Electronic Warfare

ECM Jammer

Burst Jammer

ECM Jammer

Modules designed for jamming targeting computers. Burst Jammer is universal area of effect module able to disrupt targeting computers in the vicinity.
ECM Jammer is a focused cone-shaped beam designed to disrupt specific targeting systems.

Please note, that ECM and Remote Sensor Booster signals are almost identical


Sensor Booster

Sensor Booster

Remote Sensor Booster

A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships.
It will also increase ships sensor strength making your ship less susceptible to jamming.

Tracking/Guidance Computer

Tracking Computer

Remote Tracking Computer

Tracking Computer boosts your turrets tracking speed and optimal range.
Guidance Computer boosts missile flight time and accuracy.

Sensor Dampener/Tracking Disruptor

Tracking/Guidance Disruptor

Sensor Dampener

Tracking Disruptor will decrease turret tracking speed and optimal range.
Guidance Disruptor will decrease missile maximum flight time and accuracy.
Sensor Dampener will reduce ships maximum targeting range and locking speed.

Target Painter


CAUTION - powerful laser radiation. Avoid direct eye exposure !
(but makes stuff easier to hit)

Weapon Systems

Smartbomb

Smartbombs are bad news unless it's you doing it.  Don't wait around to get blown up and podded. Smartbombs are bright and obvious - a huge explosion-effect centred on the ship.


Plasma Smartbomb
(dealing Thermal damage)

Missile Warheads

Missiles, rockets and torpedoes go BOOM when they hit something.


Inferno Warhead
(dealing Thermal damage)

Turret Fire

There are three main turret types and each of them have two subtypes.
Distinct visual effects allow for easy identification.

Different ammunition types may/will change tracer colour

Non-Combat Modules

Cloaking Device

Your ship shimmers before disappearing from view.

Tractor Beam

This shows as a fluctuating cone of light blue light towards the target bringing it closer to the ship.

Salvager

A beam of white light hits the target and salvage process begins.

Scanners

Cargo Scanner

Ship Scanner

Survey Scanner


Cynosural Beacon

Covert Cynosural Field Generator is active

Cynosural Field Generator is active


Jump Portal

Jump portals can be generated only by Black-Ops and Titan class ships.

Jump Portal is active

How actually YOU will see when Jump Portal is active (most of the times, since animation is HUGE)


Jump Drive

Black-Ops battleships, Jump Freighters and Capital-sized ships are capable of traveling to remote solar systems without the use of Jump-Gates.
All they need is Cynosural Field they can lock on to.

Black-Ops Jump Drive activation

Capital Ship Jump Drive activation

Triage

Apostle entering Triage Mode

Notes

This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.

LoTTD:

  • Regular Bombs
  • Bastion Mode on Marauders and Dreadnoughts
  • Entropic Disintegrator
  • Vorton Projector
  • Mutadaptive Remote Armor Repairer(?)
  • Harvesting Modules, such as Gas Scoop/Harvester and Mining Laser