Difference between revisions of "Mul-Zatah Monastery"
m (→Room #1) |
Binra Fera (talk | contribs) |
||
(28 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{CMBSiteInfo |
− | + | |name=Mul-Zatah Monastery | |
− | == | + | |type=ded |
− | + | |rating=4/10 | |
− | The site is behind an acceleration gate. Battlecruiser hulls and below can access it. | + | |location=High, Low |
+ | |ship limit=Battlecruisers | ||
+ | |faction=Blood Raiders | ||
+ | |signature strength=5% in High, 10% in Low | ||
+ | }} | ||
+ | '''Mul-Zatah Monastery''' is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a [[Blood Refuge]]. | ||
+ | |||
+ | The site is behind an acceleration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site. | ||
+ | |||
The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended. | The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended. | ||
[[File:mzm_pretty_picture.png|thumb|400px|Inner Sanctum]] | [[File:mzm_pretty_picture.png|thumb|400px|Inner Sanctum]] | ||
+ | |||
+ | == Walkthrough == | ||
+ | |||
{{MessageBox|Expedition start | {{MessageBox|Expedition start | ||
|The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed. | |The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed. | ||
DED Threat Assessment: Risky (4 of 10)}} | DED Threat Assessment: Risky (4 of 10)}} | ||
− | + | ||
=== Room #1 === | === Room #1 === | ||
+ | |||
{{MessageBox|Warp-in message | {{MessageBox|Warp-in message | ||
|The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.|collapsed=yes}} | |The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights.|collapsed=yes}} | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
+ | {{NPCTableRow|Sentry|2|Blood Light Missile Battery}} | ||
{{NPCTableRow|Sentry|5|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|5|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|4|Blood Point Defense Battery}} | {{NPCTableRow|Sentry|4|Blood Point Defense Battery}} | ||
− | {{NPCTableRow|Sentry|2|Sentry Gun}} | + | {{NPCTableRow|Sentry|2|Sentry Gun (Tower Sentry Bloodraider I)}} |
{{NPCTableRow|Cruiser|4|Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)}} | {{NPCTableRow|Cruiser|4|Mul-Zatah Knight (Corpum Arch Reaver/Arch Engraver)}} | ||
− | {{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)}} | + | {{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)|ewar=Neut}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Overseer Cruiser|1|Mul-Zatah Gatekeeper|trigger|cargo=drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules|note=Immune to EWAR}} |
− | + | |} | |
− | Destroying all enemies unlocks the acceleration gate. | + | |
+ | Destroying all enemies unlocks the acceleration gate. | ||
=== Room #2 === | === Room #2 === | ||
+ | |||
{{MessageBox|Warp-in message | {{MessageBox|Warp-in message | ||
|Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.|collapsed=yes}} | |Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success.|collapsed=yes}} | ||
+ | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
+ | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
+ | | style="padding:8px;" | '''WARNING:''' Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute. | ||
+ | |} | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
− | + | {{NPCTableSeparator|Center group (60km away from warp-in)}} | |
− | |||
{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider I}} | {{NPCTableRow|Sentry|4|Tower Sentry Bloodraider I}} | ||
{{NPCTableRow|Cruiser|21|Mul-Zatah Guardian Cruisers (Corpum Priest/Sage)|ewar={{icon|neut|24}}}} | {{NPCTableRow|Cruiser|21|Mul-Zatah Guardian Cruisers (Corpum Priest/Sage)|ewar={{icon|neut|24}}}} | ||
− | {{NPCTableRow| | + | {{NPCTableRow|Hangar Array|1|Inner Sanctum|cargo=Corpum C-Type modules|note=Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯; immune to EWAR}} |
− | + | {{NPCTableSeparator|Up group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|Down group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|North group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|South group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|West group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|East group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | |} | |
− | Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. | + | |
+ | Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. In rare cases, you can get an [[Ashimmu]] BPC. | ||
+ | |||
{{MessageBox|Expedition complete message | {{MessageBox|Expedition complete message | ||
|This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.}} | |This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims.}} | ||
− | == | + | |
+ | == Loot == | ||
+ | |||
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly. | You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly. | ||
+ | |||
+ | Corpum C-Type modules can be: | ||
+ | * Corpum C-Type EM Energized Membrane | ||
+ | * Corpum C-Type Energized Adaptive Nano Membrane | ||
+ | * Corpum C-Type Kinetic Energized Membrane | ||
+ | * Corpum C-Type Medium Armor Repairer | ||
+ | * Corpum C-Type Medium Energy Nosferatu | ||
+ | * Corpum C-Type Medium Remote Capacitor Transmitter | ||
+ | * Corpum C-Type Multispectrum Energized Membrane | ||
+ | * Corpum C-Type Thermal Energized Membrane | ||
+ | |||
+ | {| class="wikitable complex sortable" | ||
+ | |- | ||
+ | ! Item Name | ||
+ | ! Est. Value | ||
+ | ! Drops from | ||
+ | ! Note | ||
+ | |- | ||
+ | | 7th Tier Overseer's Personal Effects | ||
+ | | 600k ISK | ||
+ | | Mul-Zatah Gatekeeper | ||
+ | | 100% drop rate | ||
+ | |- | ||
+ | | 8th Tier Overseer's Personal Effects | ||
+ | | 1.2M ISK | ||
+ | | Inner Sanctum | ||
+ | | 100% drop rate | ||
+ | |- | ||
+ | | Corpum C-Type module | ||
+ | | | ||
+ | | Inner Sanctum | ||
+ | | Up to 5x | ||
+ | |- | ||
+ | | Cruiser sized Dark Blood module | ||
+ | | | ||
+ | | Mul-Zatah Gatekeeper | ||
+ | | | ||
+ | |} | ||
+ | |||
== Blitz == | == Blitz == | ||
+ | |||
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire. | Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire. | ||
+ | |||
+ | {{DED Complexes|Blood}} | ||
+ | [[Category:DED Complexes]] |
Latest revision as of 05:03, 23 April 2022
Mul-Zatah Monastery | |
---|---|
Type | DED Rated Complex |
Rating | 4/10 |
Found in | High, Low |
Max ship size | Battlecruisers |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | 5% in High, 10% in Low |
Mul-Zatah Monastery is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions. Alternatively it can be received as an escalation from a Blood Refuge.
The site is behind an acceleration gate. Battlecruiser hulls and below can access it. Strategic (T3) Cruisers can not enter the site.
The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.
Walkthrough
Expedition start |
---|
The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.
DED Threat Assessment: Risky (4 of 10) |
Room #1
Warp-in message |
---|
The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights. |
Destroying all enemies unlocks the acceleration gate.
Room #2
Warp-in message |
---|
Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. |
WARNING: Long-range weaponry that reaches out to around 60 km is HIGHLY RECOMMENDED. 6 Stasis Towers effectively nullify ship velocity to almost nothing. If all ships and sentries are in range, incoming DPS can easily exceed 500 DPS, enough to shred a battlecruiser to pieces within a minute. |
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. In rare cases, you can get an Ashimmu BPC.
Expedition complete message |
---|
This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims. |
Loot
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.
Corpum C-Type modules can be:
- Corpum C-Type EM Energized Membrane
- Corpum C-Type Energized Adaptive Nano Membrane
- Corpum C-Type Kinetic Energized Membrane
- Corpum C-Type Medium Armor Repairer
- Corpum C-Type Medium Energy Nosferatu
- Corpum C-Type Medium Remote Capacitor Transmitter
- Corpum C-Type Multispectrum Energized Membrane
- Corpum C-Type Thermal Energized Membrane
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
7th Tier Overseer's Personal Effects | 600k ISK | Mul-Zatah Gatekeeper | 100% drop rate |
8th Tier Overseer's Personal Effects | 1.2M ISK | Inner Sanctum | 100% drop rate |
Corpum C-Type module | Inner Sanctum | Up to 5x | |
Cruiser sized Dark Blood module | Mul-Zatah Gatekeeper |
Blitz
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.