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Dust 514: Skirmish: Difference between revisions

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{{HistoricalDUST}}
{{HistoricalDUST}}
[[Category:DUST University]]
{{hatnote|[[DUST University|Back to DUST University]]}}
 
{{Back to Dust University}}


Skirmish is the most popular game mode in the beta for Dust 514. It is also the format that [[Dust_514:_Corporate_Contracts|Corparate Contracts]] operate under.  
Skirmish is the most popular game mode in the beta for Dust 514. It is also the format that [[Dust 514: Corporate Contracts|Corparate Contracts]] operate under.




Both sides start on opposite sides of the map and players can choose to spawn at either the [[Dust 514: MCC|Mobile Command Center]] (MCC) or at a Clone Reactivation Unit (CRU) on ground level, usually to south or north of the MCC.  
Both sides start on opposite sides of the map and players can choose to spawn at either the [[Dust 514: MCC|Mobile Command Center]] (MCC) or at a Clone Reactivation Unit (CRU) on ground level, usually to south or north of the MCC.




The MCC's of both sides fire at each other at a consistent rate of fire causing damage to the other. However, on ground level, there are the controls for the automated Null Cannons. By hacking these controls the teams can cause extra damage levels to the opposing MCC from the [[Dust 514: Null Cannons|Null Cannons]] they control.  
The MCCs of both sides fire at each other at a consistent rate of fire causing damage to the other. However, on ground level, there are controls for the automated Null Cannons. By hacking these controls the teams can cause extra damage levels to the opposing MCC from the [[Dust 514: Null Cannons|Null Cannons]] they control.




When the game first starts, the Null Cannon will target and fire apon the opposing MCC as soon as its hacked. Players then fight to gain control of the Null Cannons from each other until the enemy MCC is destroyed.  
When the game first starts, the Null Cannon will target and fire upon the opposing MCC as soon as it's hacked. Players then fight to gain control of the Null Cannons from each other until the enemy MCC is destroyed.




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Counter-hacking takes longer to accomplish than hacking. The time it takes to hack and counter hack can be sped up in two ways. The first is to have more than one player hack the controls at a time. The second is by learning the System Hacking skill. This reduces the hack time by 5% per level and unlocks access to dedicated code-breaker modules in the marketplace, that can further reduce hacking time.
Counter-hacking takes longer to accomplish than hacking. The time it takes to hack and counter hack can be sped up in two ways. The first is to have more than one player hack the controls at a time. The second is by learning the System Hacking skill. This reduces the hack time by 5% per level and unlocks access to dedicated code-breaker modules in the marketplace, which can further reduce hacking time.




The game is won by either the MCC of a team being destroyed or the clone reserves of a team being depleted.
The game is won by either the MCC of a team being destroyed or the clone reserves of a team being depleted.
[[Category:DUST University]]