Difference between revisions of "User:Noemie belacqua/Sandbox3"
(Noemie belacqua moved page User:Noemie belacqua/Sandbox3 to Tutorial: Move to main namespace) |
|||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | # | + | '''Electronic warfare resistance''' and '''remote assistance impedance''' are a class of attributes that reduce the effectiveness of [[electronic warfare]] and [[remote assistance]] modules. They comes in many shapes and forms, some through innate ship bonuses or tactical modes, others through special modules. |
+ | |||
+ | == Resistances and impedances == | ||
+ | On a basic level, the difference between resistances and impedances is that: | ||
+ | * Resistances help you by making hostile effects (such as electronic warfare) less effective | ||
+ | * Impedances make friendly effects (such as remote assistance) less effective. | ||
+ | |||
+ | There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance. | ||
+ | {| class="wikitable sortable" | ||
+ | ! style="background-color:#222222;" | Type | ||
+ | ! style="background-color:#222222;" | Attribute | ||
+ | ! style="background-color:#222222;" | Effect | ||
+ | |- | ||
+ | | nowrap | [[Electronic warfare]] | ||
+ | | nowrap | {{icon|remote sensor booster|24}} Sensor Dampener Resistance<br>{{icon|remote sensor booster|24}} Sensor Warfare Resistance<small> <ref>This {{co|crimson|does not}} include {{icon|ecm|18}}'''ECM Resistance'''.</ref></small> | ||
+ | | Reduces the effect of hostile {{icon|sensor damp|24}} {{co|coral|Remote Sensor Dampeners}}. | ||
+ | |- | ||
+ | | nowrap | [[Remote assistance]] | ||
+ | | nowrap | {{icon|remote sensor booster|24}} Remote Assistance Impedance<small> <ref>This {{co|crimson|does not}} include {{icon|remote armor repair|18}} '''Remote Logistics'''.</ref></small><br>{{icon|remote sensor booster|24}} Remote Electronic Assistance Impedance | ||
+ | | Reduces the effect of {{icon|remote sensor booster|24}} {{co|coral|Remote Sensor Boosters}} and {{icon|remote tracking computer|24}}{{co|coral|Remote Tracking Computers}}. | ||
+ | |- | ||
+ | | nowrap | [[Electronic warfare]] | ||
+ | | nowrap | {{icon|tracking|24}} Weapon Disruption Resistance | ||
+ | | Reduces the penalty from {{icon|tracking|24}} {{co|coral|Weapon Disruption}}<small> <ref name="wd">The {{icon|tracking|18}} {{co|coral|Weapon Disruption Resistance}} applies to both {{icon|turret new|18}} {{co|coral|Turret Disruption}} and {{icon|missile new|18}} {{co|coral|Missile Disruption}}.</ref></small>. | ||
+ | |- | ||
+ | | nowrap | [[Remote assistance]] | ||
+ | | nowrap | {{icon|armour repair|24}} Remote Repair Impedance<br>{{icon|armour repair|24}} Remote Logistics Impedance | ||
+ | | Reduces the repaired amount from {{icon|remote hull repair|24}} {{co|coral|Remote Hull Repairs}}, {{icon|armour repair|24}} {{co|coral|Remote Armor Repairs}} and {{icon|remote shield booster|24}} {{co|coral|Remote Shield Boosters}}. | ||
+ | |- | ||
+ | | nowrap | [[Electronic warfare]] | ||
+ | | nowrap | {{icon|ecm|24}} ECM Resistance | ||
+ | | Additional chance to avoid being affected by {{icon|ecm|24}}{{co|coral|ECM Jamming}}<small> <ref>The {{icon|ecm|18}}{{co|coral|ECM Resistance}} is separate from regular ECCM-mechanics, see [[#Resistances|resistances]] below).</ref></small> | ||
+ | |- | ||
+ | | nowrap | [[Electronic warfare]] | ||
+ | | nowrap | {{icon|velocity|24}} Stasis Webifier Resistance | ||
+ | | Reduces the slowdown effect of hostile {{icon|web|24}} {{co|coral|Stasis Webifiers}}. | ||
+ | |- | ||
+ | | nowrap | [[Command Burst]] | ||
+ | | nowrap | [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening | ||
+ | | Reduces the effect of hostile {{icon|remote sensor booster|24}} {{co|coral|Remote Sensor Dampeners}} and {{icon|tracking|24}} {{co|coral|Weapon Disruption}}<small> <ref name="wd" /></small>. | ||
+ | |- | ||
+ | | nowrap | [[Electronic warfare]] | ||
+ | | nowrap | {{icon|powergrid|24}} Capacitor Warfare Resistance | ||
+ | | Reduces the capacitor drained by hostile {{icon|neut|24}} {{co|coral|Energy Neutralizers}} and {{icon|energy vampire|24}} {{co|coral|Energy Vampires}}. | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | ==== Examples ==== | ||
+ | Below are some examples of ships, modules or scripts with such resistances and impedances: | ||
+ | {| style="padding:0px;" | ||
+ | | valign="top" | [[image:show_info_ewar_resistance.png|thumb|240px|The [[Confessor]] and other tactical destroyers have the information in the '''Traits''' tab as it's not always applied to the ship depending on their tactical mode.]] | ||
+ | | valign="top" | [[image:show_info_ewar_resistance2.png|240px|thumb|For ships like the [[Avatar]] and other titans, the effect is always there and can also be found in the '''Attributes''' tab.]] | ||
+ | | valign="top" | [[image:show_info_ewar_resistance3.png|240px|thumb|Modules like the {{co|coral|Siege Module II}} and {{co|coral|Triage Module II}} also apply certain bonuses and drawbacks in the form of resistances and impedances, which you can seen under the '''Attributes''' tab.]] | ||
+ | | valign="top" | [[image:show_info_ewar_resistance4.png|240px|thumb|The {{co|coral|Electronic Hardening Charge}} (used in '''Information Command Burst''' modules) will not only boost your sensor strength, but also give the recipient a moderate electronic warfare resistance to '''remote sensor dampening''' and '''weapon disruption'''.]] | ||
+ | |} | ||
+ | == Understanding the values == | ||
+ | As with many attributes or bonuses, it can sometimes be difficult to understand how their effects are calculated. Sometimes attributes that are very similar in name, have the same functions, sometimes they do not. Sometimes the same type of effect can be shown as both a positive or a negative bonus, while functioning the same in the end. | ||
+ | |||
+ | ==== Resistances ==== | ||
+ | '''Resistances''' are often presented as negative bonus values, ranging from -0 down to -100%. The value represents how much of the effect is removed, so a {{co|crimson|-70% resistance bonus}} reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the {{co|lightgreen|+66.6% resistance bonus}} reduces electronic warfare effectiveness (in this case, weapon disruption and sensor dampening) by 66.6%. | ||
+ | |||
+ | ===== ECM Resistance ===== | ||
+ | '''ECM Resistance''' works differently from other electronic warfare resistances, in that they give a chance at avoiding the effect of enemy [[Electronic Countermeasures|ECM jammers]]. This can best be explained as a flat ''"chance to fail"'' that is checked before anything else. This is an exception to how all the other resistances work due to the fact that a ship cannot be partially jammed. An {{icon|ecm|18}}'''ECM Resistance''' bonus of {{co|lightgreen|100%}} means they cannot be jammed at all; the ECM module will simply not activate on the target. This can be a useful method in PvP to verify that a certain ship has entered [[Fitting_Modules_and_Rigs_Guide#Siege_Modules|triage or siege mode]]. A partial bonus of {{co|lightgreen|50%}} would first roll the 50% chance of simply resisting the jamming effect right away, failing that it would then proceed to [[Electronic Countermeasures#How does ECM work.3F|check]] whether the ECM strength of the hostile jammer is enough to overcome the sensor strength of the target. | ||
+ | |||
+ | Worth noting is that partial ECM resistance is currently a theoretical scenario described in the [https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/ Reworking Capital Ships: And thus it begins! ] devblog; there are currently no such semi-resistance bonuses in the game, just 100% bonuses giving full immunity through '''Siege''', '''Triage''' and '''Bastion''' modules. | ||
+ | |||
+ | ==== Impedances ==== | ||
+ | '''Impedances''' are also presented as either positive bonuses (often in the case for ships' innate '''impedance''' values) or negative bonuses (commonly done for '''impedance bonuses''' from modules). If the value is a negative value, like a {{co|crimson|-60% impedance bonus}}, it means that any incoming remote assistance of that kind is reduced by 60%. If the value is a positive {{co|lightgreen|+80% impedance bonus}} it means that they will lose 80% of the positive effect of the remote assistance, in effect only gaining 20% of it. | ||
+ | |||
+ | [[Category:Game mechanics]] |
Latest revision as of 09:14, 5 May 2017
Electronic warfare resistance and remote assistance impedance are a class of attributes that reduce the effectiveness of electronic warfare and remote assistance modules. They comes in many shapes and forms, some through innate ship bonuses or tactical modes, others through special modules.
Resistances and impedances
On a basic level, the difference between resistances and impedances is that:
- Resistances help you by making hostile effects (such as electronic warfare) less effective
- Impedances make friendly effects (such as remote assistance) less effective.
There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance.
Type | Attribute | Effect |
---|---|---|
Electronic warfare | Sensor Dampener Resistance Sensor Warfare Resistance [1] |
Reduces the effect of hostile Remote Sensor Dampeners. |
Remote assistance | Remote Assistance Impedance [2] Remote Electronic Assistance Impedance |
Reduces the effect of Remote Sensor Boosters and Remote Tracking Computers. |
Electronic warfare | Weapon Disruption Resistance | Reduces the penalty from Weapon Disruption [3]. |
Remote assistance | Remote Repair Impedance Remote Logistics Impedance |
Reduces the repaired amount from Remote Hull Repairs, Remote Armor Repairs and Remote Shield Boosters. |
Electronic warfare | ECM Resistance | Additional chance to avoid being affected by ECM Jamming [4] |
Electronic warfare | Stasis Webifier Resistance | Reduces the slowdown effect of hostile Stasis Webifiers. |
Command Burst | Electronic Hardening | Reduces the effect of hostile Remote Sensor Dampeners and Weapon Disruption [3]. |
Electronic warfare | Capacitor Warfare Resistance | Reduces the capacitor drained by hostile Energy Neutralizers and Energy Vampires. |
Examples
Below are some examples of ships, modules or scripts with such resistances and impedances:
Understanding the values
As with many attributes or bonuses, it can sometimes be difficult to understand how their effects are calculated. Sometimes attributes that are very similar in name, have the same functions, sometimes they do not. Sometimes the same type of effect can be shown as both a positive or a negative bonus, while functioning the same in the end.
Resistances
Resistances are often presented as negative bonus values, ranging from -0 down to -100%. The value represents how much of the effect is removed, so a -70% resistance bonus reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the +66.6% resistance bonus reduces electronic warfare effectiveness (in this case, weapon disruption and sensor dampening) by 66.6%.
ECM Resistance
ECM Resistance works differently from other electronic warfare resistances, in that they give a chance at avoiding the effect of enemy ECM jammers. This can best be explained as a flat "chance to fail" that is checked before anything else. This is an exception to how all the other resistances work due to the fact that a ship cannot be partially jammed. An ECM Resistance bonus of 100% means they cannot be jammed at all; the ECM module will simply not activate on the target. This can be a useful method in PvP to verify that a certain ship has entered triage or siege mode. A partial bonus of 50% would first roll the 50% chance of simply resisting the jamming effect right away, failing that it would then proceed to check whether the ECM strength of the hostile jammer is enough to overcome the sensor strength of the target.
Worth noting is that partial ECM resistance is currently a theoretical scenario described in the Reworking Capital Ships: And thus it begins! devblog; there are currently no such semi-resistance bonuses in the game, just 100% bonuses giving full immunity through Siege, Triage and Bastion modules.
Impedances
Impedances are also presented as either positive bonuses (often in the case for ships' innate impedance values) or negative bonuses (commonly done for impedance bonuses from modules). If the value is a negative value, like a -60% impedance bonus, it means that any incoming remote assistance of that kind is reduced by 60%. If the value is a positive +80% impedance bonus it means that they will lose 80% of the positive effect of the remote assistance, in effect only gaining 20% of it.