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Orbital strikes: Difference between revisions

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{|class="wikitable sortable floatright"
{|class="wikitable sortable floatright"
|+ Sortable list of DUST 514 systems [http://www.eveonline.com/retribution/eve-dust-link/]
|+ Sortable list of DUST 514 systems [https://web.archive.org/web/20140122074456/http://www.eveonline.com/retribution/eve-dust-link/]
|-
|-
! scope="col" |Region
! scope="col" |Region
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Orbital Strikes are military bombardements performed by EVE Online capsuleers on some planets in New Eden. They can have devastating effects on battles taking place in [[DUST 514|DUST 514]]. DUST battles can significantly influence [[Factional Warfare|Faction Warfare]] in EVE. The proportion of districts owned by each side in a FW system increases or decreases the number of Victory Points required to make that system vulnerable. Each fully controlled planet will shift the balance by 12.5%, and there can be up to four planets in a system resulting in a maximum shift of 50% VP <ref name="ccp1">[https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ#Why_should_I_care.2Fget_involved.3F EVE-DUST 514 LINK FAQ]</ref>.
Orbital Strikes are military bombardments performed by EVE Online capsuleers on some planets in New Eden. They can have devastating effects on battles taking place in [[DUST 514|DUST 514]]. DUST battles can significantly influence [[Factional Warfare|Faction Warfare]] in EVE. The proportion of districts owned by each side in a FW system increases or decreases the number of Victory Points required to make that system vulnerable. Each fully controlled planet will shift the balance by 12.5%, and there can be up to four planets in a system resulting in a maximum shift of 50% VP <ref name="ccp1">[https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ#Why_should_I_care.2Fget_involved.3F EVE-DUST 514 LINK FAQ]</ref>.


==Introduction==
==Introduction==
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===Location===
===Location===
EVE capsuleers must travel to the planet where the battle is taking place in DUST. It can be very convenient to utilize [[Wormholes]] for faster travel, especially to distant systems. The location of the battle can be a challenge because:
EVE capsuleers must travel to the planet where the battle is taking place in DUST. It can be very convenient to utilize [[Wormholes]] for faster travel, especially to distant systems. The location of the battle can be a challenge because:
* '''Faction Warfare:''' FW battles take place in a random district on a random temperate planet in one of the FW solar systems listed in Table 1. This can be problematic as pilots would not know the exact location of battle until it starts. Thus pilots should be prepared and ready to be mobile
* '''Faction Warfare:''' FW battles take place in a random district on a random temperate planet in one of the FW solar systems listed in Table 1. This can be problematic as pilots would not know the exact location of the battle until it starts. Thus pilots should be prepared and ready to be mobile
* '''Planetary Conquests:''' PC battles take place in a specific district that a corporation either holds and defends or one that [[Dust 514: Corporate Roles|Terrestrial Logistics Officers]] choose to attack in an attempt to conquer from other corporations. These districts are all located in the Molden Heath region of Minmatar space. A live list of district ownership is available on [http://evemaps.dotlan.net/districts/Molden_Heath DOTLAN]. This means that anyone, especially pilots actively involved with PC battles, can know the exact time and place of the battle at least 24 hours in advance
* '''Planetary Conquests:''' PC battles take place in a specific district that a corporation either holds and defends or one that [[Dust 514: Corporate Roles|Terrestrial Logistics Officers]] choose to attack in an attempt to conquer from other corporations. These districts are all located in the Molden Heath region of Minmatar space. A live list of district ownership is available on [http://evemaps.dotlan.net/districts/Molden_Heath DOTLAN]. This means that anyone, especially pilots actively involved with PC battles, can know the exact time and place of the battle at least 24 hours in advance


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* Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)'''''
* Orbital Strikes require specific types of ammo that should be used with small sized guns '''''(Tactical Laser S, Tactical Hybrid S, Tactical EMP S)'''''
* Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage
* Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage
Note that the damage output is dependant on the type of ammo (lasers deal more damage) and the number of guns. Damage bonuses or meta level of the guns do not affect the damage output.
Note that the damage output is dependent on the type of ammo (lasers deal more damage) and the number of guns. Damage bonuses or meta level of the guns do not affect the damage output.




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The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus, a PvP fit Coercer is optimal, see the  example fit below.
The Coercer, in particular, is preferred because lasers deal more damage in orbital strikes. Additionally, laser ammo can be switched almost instantly should the need arise and pilots can have a quicker reaction time to deal with hostile ships warping to grid. Thus, a PvP fit Coercer is optimal.


{{ShipFitting
| ship=Coercer
| shipTypeID=16236
| fitName=Orbital Support
| fitID=Orbital-Support
| low1name=400mm Steel Plates II
| low1typeID=20349
| low2name=Damage Control II
| low2typeID=2048
| low3name=Small Ancillary Armor Repairer, Nanite Repair Paste
| low3typeID=33076
| charge1name=Nanite Repair Paste x26
| charge1typeID=28668
| mid1name=1MN Y-S8 Compact Afterburner
| mid1typeID=6001
| mid2name=Fleeting Propulsion Inhibitor I
| mid2typeID=4027
| high1name=Gatling Pulse Laser II, Orbital Laser S
| high1typeID=3017
| charge2name=Orbital Laser S x1
| charge2typeID=32799
| high2name=Gatling Pulse Laser II, Orbital Laser S
| high2typeID=3017
| high3name=Gatling Pulse Laser II, Orbital Laser S
| high3typeID=3017
| high4name=Gatling Pulse Laser II, Orbital Laser S
| high4typeID=3017
| high5name=Gatling Pulse Laser II, Orbital Laser S
| high5typeID=3017
| high6name=Gatling Pulse Laser II, Orbital Laser S
| high6typeID=3017
| high7name=Gatling Pulse Laser II, Orbital Laser S
| high7typeID=3017
| high8name=Gatling Pulse Laser II, Orbital Laser S
| high8typeID=3017
| rig1name=Small Energy Collision Accelerator I
| rig1typeID=31454
| rig2name=Small Energy Locus Coordinator I
| rig2typeID=31478
| rig3name=Small Energy Locus Coordinator I
| rig3typeID=31478
| charge3name=Scorch S x8
| charge3typeID=12563
| charge4name=Conflagration S x8
| charge4typeID=12565
| charge5name=open
| skills=
| showSKILLS=N
| notes=Orbital ammo can be fitted on T1 guns</li><li>The metal level of the gun doesn't affect the damage output for orbital strikes</li><li>Damage bonuses do not affect the damage output for orbital strikes</li><li>Lasers deal more damage than any other orbital ammo type</li><li>The number of guns directly influence the amount of damage, thus guns should be grouped for maximum damage output
| showNOTES=Y
| difficulty=1
| warsop=A
| warsopReason=
| version=PARALLAX 1.0
| showTOC=Y
| shipDNA=16236:20349;1:2048;1:33076;1:28668;26:6001;1:4027;1:3017;8:32799;1:31454;1:31478;2:12563;8:12565;8::
| fleetup=
}}
==Performing Orbital Strikes==
==Performing Orbital Strikes==
[[File:Districtconnection.png|400px|thumb|right|Connecting to a planet's battle district]]
[[File:Districtconnection.png|400px|thumb|right|Connecting to a planet's battle district]]
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===Connecting to the District===
===Connecting to the District===
To be able to receive orbital strike requests, pilots must connect to the district by clicking on the planet overlay shown in the picture (the blue circle on the planet surface). The pilot should always be within 10 km of the district satellite at all times or else the connection will be lost and will need to be reestablished. Once connected, a confirmation message will be displayed and a new chat channel (District) will be opened, allowing the pilot and mercenaries to text and voice chat, if they haven't already been doing so using another channel.
To be able to receive orbital strike requests, pilots must connect to the district by clicking on the planet overlay shown in the picture (the blue circle on the planet surface). The pilot should always be within 10 km of the district satellite at all times or else the connection will be lost and will need to be re-established. Once connected, a confirmation message will be displayed and a new chat channel (District) will be opened, allowing the pilot and mercenaries to text and voice chat, if they haven't already been doing so using another channel.


===The Strike Request===
===The Strike Request===