Difference between revisions of "Caldari Navy Hookbill"
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Caldari Navy Hookbill.jpg | | shipimg=Caldari Navy Hookbill.jpg | ||
| shipname=Caldari Navy Hookbill | | shipname=Caldari Navy Hookbill | ||
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| class=Frigate | | class=Frigate | ||
| grouping=Faction Frigates | | grouping=Faction Frigates | ||
| hulltype=Caldari Navy Hookbill Class | | hulltype=Caldari Navy Hookbill Class | ||
− | | faction=Caldari State | + | | faction=Caldari State |
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| variations=<i>none</i> | | variations=<i>none</i> | ||
− | | tech=F | + | | tech=F |
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| powergrid=37 MW | | powergrid=37 MW | ||
| cpu=165 tf | | cpu=165 tf | ||
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| lows=2 | | lows=2 | ||
| mass=1,081,000 kg | | mass=1,081,000 kg | ||
− | | volume=16,500 | + | | volume=16,500 m³ |
− | | cargohold=140 | + | | cargohold=140 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
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| scanres=600 mm | | scanres=600 mm | ||
| reqskills=*{{RequiredSkill|Caldari Frigate|II}} | | reqskills=*{{RequiredSkill|Caldari Frigate|II}} | ||
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=1h 42m 40s | | totaltraintime=1h 42m 40s | ||
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− | ==Summary== | + | == Summary == |
− | The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. | + | The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or | + | ''Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or its common role(s) can be written here.'' |
− | + | == Tactics == | |
− | |||
− | |||
− | ==Tactics== | ||
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a {{ship|Dramiel}} within killing range, something few ships are capable of. | Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a {{ship|Dramiel}} within killing range, something few ships are capable of. | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Caldari Navy Hookbill here.'' | ''You can write additional notes for Caldari Navy Hookbill here.'' | ||
− | {{ShipsMatrix}} | + | {{ShipsMatrix|expgroup=frigates}} |
− | [[Category:Ship Database]][[Category:Faction Frigates]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Frigates]] |
Latest revision as of 18:22, 4 April 2023
RELATED UNI-WIKI REFERENCES
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Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations.
Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or its common role(s) can be written here.
Tactics
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a
Dramiel
Dramiel
Pirate Faction Frigates Dramiel Class
3 (1/2) 4 3
37 MW 133 tf
460 m/sec
130 m³
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within killing range, something few ships are capable of.
Notes
You can write additional notes for Caldari Navy Hookbill here.