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The Kundalini Manifest: Difference between revisions

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m Rework heading levels. Remove deprecated html. Use lists instead of manual numbering.
 
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{{stub}}
{{incursions sites}}
{{incursions_sites}}
== Objectives ==
= Objectives =
=== Force required ===
===== Force required =====
{{incursion sites|mothership site}}
{{incursion sites|mothership site}}
===== Military information =====
 
=== Military information ===
{|
{|
| valign="middle" | [[image:incursions_sansha_transmission.png]]
| [[File:incursions_sansha_transmission.png]]
| valign="middle" | Your primary objective is to locate the Sansha‘s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.
| Your primary objective is to locate the Sansha‘s Nation flagship and destroy it. The destruction of this vessel will bring the local incursion to a halt.
|}
|}
===== Background information =====
 
=== Background information ===
The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.
The construction of the first Sansha Supercarrier is believed to have begun as early as ten decades ago, during the slow but steady resurgence of Nation forces in Stain. Various blueprints, technical documents and other evidence suggested a large-scale construction project, although a starship was not the primary suspicion at the time.


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''Synopsis from ISHAEKA-0107. DED Special Operations.''<br>
''Synopsis from ISHAEKA-0107. DED Special Operations.''<br>
''Authorized for Capsuleer dissemination.''
''Authorized for Capsuleer dissemination.''
= Enemies =
 
== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Start}}
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{{incursion rats|Yulai Crus Cerebi}}
{{incursion rats|Yulai Crus Cerebi}}
{{incursion rats|End}}
{{incursion rats|End}}
== Priorities ==
 
=== Priorities ===
This is a generic kill order that works with most fleet compositions.
This is a generic kill order that works with most fleet compositions.


1) Bombers must die! No matter what else is on grid the Lirsautton Parichaya must die quickly. Failure to kill these quickly creates the single most dangerous situation in all of incursions ouside of suicide ganking.
# Bombers must die! No matter what else is on grid the '''Lirsautton Parichaya''' must die quickly. Failure to kill these quickly creates the single most dangerous situation in all of incursions outside of [[suicide ganking]].
# '''Arnon Epithalamus''', this rat has the ability to jam up to 3 ships potentially wreaking havoc with cap chains and temporarily removing logi from a fight.
# '''Outuni Mesen''', this rat has very powerful energy neutralisation capable of shutting down a battleship completely. Should you be shield tanked you have a large risk of having your invulns deactivated if you cannot receive cap quickly. A good rule of thumb is you need 1 Large Remote Capacitor Transmitter per outuni to maintain fleet safety.
# '''Kundalini''', nothing else in site needs to be killed and a normal complement of logi should be adequate to safely tank the site, this allows you to finish the site quickly killing only what poses a threat to the safety of the threat.


2) Arnon Epithalamus, this rat has the ability to jam up to 3 ships potentially wrecking havoc with cap chains and temporarily removing logi from a fight.
=== How to run the site ===
# Make sure all logi are flying high-influence fits.
# Brief the fleet on the dangers of the site, take care to mention the ECM Burst and Bombers.
# Elect a meatshield with a solid tank. A battleship with 130K EHP or more is recommended.
#  Have full fleet align down gate.
# Send in meatshield, wait 5 seconds and send in the rest of your fleet.
# Kill Bombers while sat on the beacon.
# Follow the killing order while burning to optimal range on the mothership.
# Take care not to bump the mothership, should it be bumped away it makes it harder to bring in reinforcements.
# Kill the mothership, remember to stop shooting it to kill rats that spawn if you need to.


3) Outuni Mesen, this rat has very powerful energy neutralisation capable of shutting down a battleship completely. Should you be shield tanked you have a large risk of having your invulns deactivated if you cannot recieve cap quickly. A good rule of thumb is you need 1 Large Remote Capacitor Transmitter per outuni to maintain fleet safety.
=== Other tips for what to kill ===
* If your fleet isn't breaking the shield repairs on the mothership you may consider killing Mara Paleos, or using the special site mechanics detailed above.
* Have your light drone bunny kill some frigates followed by shooting kundalini (Niarja > Tama > Kundalini/ Uroborus).
* In a contest, you want to follow a different kill order to maximise applied damage. This may vary depending on positioning and composition, it is recommended that you have plenty of experience FCing in incursions and have a good knowledge of the NPCs before attempting to contest a mothership site.


4) Kundalini, nothing else in site needs to be killed and a normal complement of logi should be adequate to safely tank the site, this allows you to finish the site quickly killing only what poses a threat to the safety of the threat.
=== Triggers ===
This site has no triggers, everything spawns on a random timer with a random amount of rats spawning.


==Other tips for what to kill==
== Hints & tips ==
-If your fleet isn't breaking the shield repairs on the mothership you may consider killing Mara Paleos, or using the special site mechanics detailed above.
[[File:revenant.jpg|thumb|200px|'''The Kundalini Manifest''', one of [[Sansha's Nation|Sansha's Nation's]] flagships.]]


-Have your light drone bunny kill some frigates followed by shooting kundalini (Niarja > Tama > Kundalini/ Uroborus).
* If you burn 120km forward upon landing you will find yourself at a Logistics Control Array which when hacked interferes with the Sansha ability to repair and forces them to repair the capsuleer fleet inside the site.
* If you burn 90km forward and 30km left of where the mothership spawns you will find yourself at a container labeled as Central Control Nexus inside of which periodically spawns a Tactical Response Transmitter. If you move this item to the Sansha Control Relay located 15km behind the beacon it will force some of the Sansha rats on grid to warp off. This can be very useful if you have a small fleet to limit the DPS and Mara Paleos on grid at any one time, it should be noted however that this is only a temporary measure as they will warp back after a short time. Moving the Tactical Response Transmitter is usually done by means of a Macharial dragging it behind him in a jetcan by means of a Tractor Beam II.
* Every couple of minutes the mothership will emit an ECM burst, when this happens it is important that cap chains and reps are established quickly.


-In a contest you want to follow a different kill order to maximise applied damage. This may vary depending on positioning and composition, it is recommended that you have plenty of experience FCing in incursions and have a good knowledge of the NPCs before attempting to contest a mothership site.
{{Incursions sites horizontal}}


== Triggers ==
This site has no triggers, everything spawns on a random timer with a random amount of rats spawning.


= Hints & tips =
[[Category:Incursions sites]]
[[image:revenant.jpg|thumb|200px|'''The Kundalini Manifest''', one of [[Sansha's Nation|Sansha's Nation's]] flagships.]]
* Soon (tm).
[[Category:Incursions|Mothership sites]]