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{{hatnote|This guide is provided as a tutorial resource on how to save your pod, or capsule, when you're likely to lose your ship in PvP. Simply going through this will help you understand, but nothing beats practice.}} | |||
There are going to be times in PvP situations where you'll lose your ship and you'll find yourself in your pod. At the moment you are in your pod, you are in imminent danger of being "podded", which is when your capsule is destroyed, along with your current clone. | |||
When you lose your ship in PvE to rats, sleepers, and such, you are not in danger from the NPCs, but you can be in danger from hostile [[Capsuleer#Capsuleer|capsuleers]], depending on the security sector of space you're in and/or if your corporation is at war. | |||
With | With knowledge, practice, and confidence, you should be able to save your pod almost all the time when you're in hisec, as capsules are very difficult to lock-up, and unless you panic, or don't react, warping off will be achieved. In lowsec there are some new factors that can make this more difficult, such as smartbomb use, but again, with knowledge, practice, and confidence you should be able to save your pod. In nullsec and w-space the added danger of warp interdiction spheres, or bubbles, can increase the likelihood of your being podded. When operating in those sectors of space be prepared to lose your pod more often. | ||
This guide will focus on the basics of saving your pod. | This guide will focus on the basics of saving your pod. | ||
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[[Image:BioMassFemale1.jpg|right|300px|Frozen Corpse]] | [[Image:BioMassFemale1.jpg|right|300px|Frozen Corpse]] | ||
= Being Prepared = | == Being Prepared == | ||
In order to successfully save your pod you first need to be prepared. | In order to successfully save your pod you first need to be prepared. If you're not prepared, no amount of information will help you the moment you find yourself in your pod. | ||
== Pod Saver Overview Preset == | === Pod Saver Overview Preset === | ||
You will need to have a proper "Pod Saver" Overview preset created. Note that the default Overview provided to you when you first enter the game does not have what most PvP pilots consider to be an effective Pod Saver preset. | You will need to have a proper "Pod Saver" Overview preset created. Note that the default Overview provided to you when you first enter the game does not have what most PvP pilots consider to be an effective Pod Saver preset. | ||
*The EVE University Standard Overview profile has a proper Pod Saver preset. You should familiarize yourself with the Standard Overview profile on our [[Overview Guide]]. | *The EVE University Standard Overview profile has a proper Pod Saver preset called "Warpout". You should familiarize yourself with the Standard Overview profile on our [[Overview Guide]]. | ||
*A Pod Saver preset can be created by following [[Overview_Guide#Setting_Up_a_Pod_Saver_Preset|these instructions]] in the linked guide. | *A Pod Saver preset can be created by following [[Overview_Guide#Setting_Up_a_Pod_Saver_Preset|these instructions]] in the linked guide. | ||
The concept behind an effective Pod Saver preset is to provide you a number of celestial options to choose to warp-to without extraneous choices that may prove to be fatal. For example, if you had options such as stargates, stations, you'd be warping out to locations that | The concept behind an effective Pod Saver preset is to provide you a number of celestial options to choose to warp-to without extraneous choices that may prove to be fatal. For example, if you had options such as stargates, stations, you'd be warping out to locations that might host hostile ships or that you'd be easily followed to, plus the added complication that you'd have a [[Timers#Weapon_Timer|weapons timer]] in effect and could not jump or dock-up. | ||
=== Clone Preparation === | |||
== Clone Preparation == | |||
Quite simply, when you know you're going to go into a PvP situation you want to be in a clone that you're prepared to risk losing. Many pilots will jump to or already be in a clean clone, which is a clone that has zero implants installed in it, or perhaps only combat skills hardwire implants. Experienced pilots are probably more prepared to risk non-clean clones. | Quite simply, when you know you're going to go into a PvP situation you want to be in a clone that you're prepared to risk losing. Many pilots will jump to or already be in a clean clone, which is a clone that has zero implants installed in it, or perhaps only combat skills hardwire implants. Experienced pilots are probably more prepared to risk non-clean clones. | ||
*If you're unfamiliar with jump clones you can read up on them here on our [[Jump Clones|jump clone guide]]. | *If you're unfamiliar with jump clones you can read up on them here on our [[Jump Clones|jump clone guide]]. | ||
*EVE University will reimburse you for the NPC seeded cost (1 million ISK) for the needed Infomorph Psychology skillbook. | *EVE University will [[Skillbook Program|reimburse]] you for the NPC seeded cost (1 million ISK) for the needed Infomorph Psychology skillbook. | ||
Plan ahead and be sure that you have a clean clone available in the station(s) you operate from for PvP fleets and ops. | Plan ahead and be sure that you have a clean clone available in the station(s) you operate from for PvP fleets and ops. | ||
=== Practice and Practical Training === | |||
== Practice and Practical Training == | |||
Nothing beats practical training to help new pilots experience ending up in their capsules and successfully saving their pods. | Nothing beats practical training to help new pilots experience ending up in their capsules and successfully saving their pods. | ||
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Both instructors and trainees should ensure that any ISK losses are properly taken care of (which shouldn't happen, but you never know). | Both instructors and trainees should ensure that any ISK losses are properly taken care of (which shouldn't happen, but you never know). | ||
== Using a Pod Saver == | |||
= | |||
< | The Pod Saver tab with your Pod Saver preset loaded is invaluable. Switch to it when your ship has been tackled and you know you have no chance of escape. Pick a planet or POCO and start spamming the '''<font color="yellow">"Warp to 0"</font> button to save your pod. Once you hit the planet or POCO, do not stop. Keep moving as you are probably being chased. Do not forget to switch Overviews to check, as the Pod Saver preset does not show enemies. | ||
== When to == | === When to use === | ||
These are the times where you should switch to your Pod saver overview: | These are the times where you should switch to your Pod saver overview: | ||
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[[Image:IntoStructure1.png|center|frame|By this time it may be too late. You should already be on your Pod Saver.]] | [[Image:IntoStructure1.png|center|frame|By this time it may be too late. You should already be on your Pod Saver.]] | ||
=== How to use === | |||
== How to == | |||
In any of these cases, do the following: | In any of these cases, do the following: | ||
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#Choose a random planet or POCO and click on it. | #Choose a random planet or POCO and click on it. | ||
#In the '''Selected item''' window, start spamming the '''<font color="yellow">Warp to 0 m</font>''' button (just keep on clicking it). Be careful that you don't over-click this or you will actually delay the warp command as the server tries to catch up to your commands. | #In the '''Selected item''' window, start spamming the '''<font color="yellow">Warp to 0 m</font>''' button (just keep on clicking it). Be careful that you don't over-click this or you will actually delay the warp command as the server tries to catch up to your commands. | ||
#*If you’re not warp scrambled, you will warp to the planet or POCO. In that case, either meet up with the fleet again or dock at a safe station. Listen for instructions by your FC. If you don't have instructions from your FC immediately upon coming out of warp, do NOT sit at the planet or POCO and wait, as this can get you killed. Keep warping between planets at 30 to 70 km range, and try to make midsafe bookmarks between planets, then warp to those instead of warping between planets. Once your weapon timer has expired you can look to dock-up. You should only take a stargate if the FC orders you to, or there are no stations in system. | #*If you’re not warp scrambled, you will warp to the planet or POCO. In that case, either meet up with the fleet again or dock at a safe station. Listen for instructions by your FC. If you don't have instructions from your FC immediately upon coming out of warp, do NOT sit at the planet or POCO and wait, as this can get you killed. Keep warping between planets at 30 to 70 km range, and try to make [[Bookmark#Safe spot|midsafe bookmarks]] between planets, then warp to those instead of warping between planets. Once your weapon timer has expired you can look to dock-up. You should only take a stargate if the FC orders you to, or there are no stations in system. | ||
#*If you ARE warp scrambled, you’re not going anywhere. You should, however, keep on spamming the '''<font color="yellow">Warp to 0 m</font>''' button. This is because when your ship is destroyed, you will appear in your pod. If you’re spamming that button, your pod will warp out as quickly as possible (usually almost instantly) and save both your clone and any implants you’re carrying. If you do this correctly, you should never lose your pod. | #*If you ARE warp scrambled, you’re not going anywhere. You should, however, keep on spamming the '''<font color="yellow">Warp to 0 m</font>''' button. This is because when your ship is destroyed, you will appear in your pod. If you’re spamming that button, your pod will warp out as quickly as possible (usually almost instantly) and save both your clone and any implants you’re carrying. If you do this correctly, you should never lose your pod. | ||
#Switch back to your '''PvP''' or '''PvP travel''' tab before you drop out of warp, so you can see any enemies on the other side. | #Switch back to your '''PvP''' or '''PvP travel''' tab before you drop out of warp, so you can see any enemies on the other side. | ||
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Also, you could have an weapons timer in effect if you've engaged the enemy with an offensive module. [[Timers#Weapon_Timer|Weapons timers]] stop you from docking or jumping through a gate for exactly 60 seconds after your last offensive action. Once the timer expires you can dock up or jump. If you mouseover the weapons timer icon, it will show the time remaining. | Also, you could have an weapons timer in effect if you've engaged the enemy with an offensive module. [[Timers#Weapon_Timer|Weapons timers]] stop you from docking or jumping through a gate for exactly 60 seconds after your last offensive action. Once the timer expires you can dock up or jump. If you mouseover the weapons timer icon, it will show the time remaining. | ||
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