Difference between revisions of "Message of the Day"
(Removed cleanup tag.) |
m (Replace campus with community.) |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{tocright}} | {{tocright}} | ||
− | A chat channel's '''Message of the Day''' (often abbreviated as '''MOTD''') is used to inform the capsuleers in specific communication channels (Corporation chat, Alliance chat, Fleet Chat, etc.) about the rules and the guidelines for that specific channel. Contents of the MOTDs may vary depending on the different natures of the | + | A chat channel's '''Message of the Day''' (often abbreviated as '''MOTD''') is used to inform the capsuleers in specific communication channels (Corporation chat, Alliance chat, Fleet Chat, etc.) about the rules and the guidelines for that specific channel. Contents of the MOTDs may vary depending on the different natures of the specific channels. MOTD can be updated by channel moderator or fleet boss. |
− | {{Color box|color=#144f1d|border=#2f8f2f|Capsuleers in communication channels should read the MOTD first in order to get informed about the situation and guidelines. Especially in fleet channels, reading the MOTD right after | + | {{Color box|color=#144f1d|border=#2f8f2f|Capsuleers in communication channels should read the MOTD first in order to get informed about the situation and guidelines. Especially in fleet channels, reading the MOTD right after joining the fleet is vital and strongly encouraged.}} |
=== Channels === | === Channels === | ||
− | Much | + | Much like all corporations and alliances in New Eden, EVE University (E-UNI) has [[EVE University Chat Channels|numerous channels]] dedicated to specific tasks. The most commonly used ones are community channels, intel channel, and corporation channel. Those channels are static channels so each time a capsuleer logs on, those channels are active and running. In addition to those channels, each community 'usually' have their respective Standing Fleets. Those fleets are formed by a capsuleers who are members of their respective communities. Due to their nature they are dynamic channels and they are created while forming the fleets and ceasing to exist when the fleet is disbanded. |
=== Information in the MOTD === | === Information in the MOTD === | ||
− | The information in the MOTD can be static or dynamic. While static information stays "almost" same | + | The information in the MOTD can be static or dynamic. While static information stays "almost" the same over time, dynamic information varies depending on the situation and time. Some channels, such as Corporation Channel, contain mostly static information regarding the corporation (CEO, Home Station, etc.), the channel (Moderators, rules and guidelines, etc), and various related links for quick reference. A good example of the usage of dynamic information is Fleet Channel. Due to the very nature of the fleets, the MOTD of the fleet channel can be highly dynamic (whereas there is still static information inside it). While there is some static information inside the MOTD (such as FC, Staging System/Station, etc.), mission, destination, and some roles within the fleet can vary in time so the MOTD should be updated to keep members informed all the time. Updating the MOTD in such situations is also good for keeping the communications clear when it is needed for more important tasks such as relaying critical commands and/or information&intel. |
=== Importance of a MOTD === | === Importance of a MOTD === | ||
− | * It conveys | + | * It conveys important information to the capsuleers regarding your communication channel and/or fleet. |
− | * In combat situations, fleet commanders need the communication line to be clear for himself/herself and/or for officers, so keeping MOTD updated (by fleet boss/commander) and reading the MOTD (by fleet members) can take considerable load off the communication channel. | + | * In combat situations, fleet commanders need the communication line to be clear for himself/herself and/or for officers, so keeping MOTD updated (by fleet boss/commander) and reading the MOTD (by fleet members) can take a considerable load off the communication channel. |
* If you do it right, it looks so cool (OK, you can read this as 'professional'). | * If you do it right, it looks so cool (OK, you can read this as 'professional'). | ||
+ | |||
+ | === How to reload the MOTD === | ||
+ | If you wish to reload the MOTD, if for example fleet chat has caused it to scroll off into the distance, then click the 'three vertical dots' in the top right of the chat channel's window ( 'More' ) and click 'Reload Channel's MOTD' from the resulting menu. | ||
== How to set a MOTD == | == How to set a MOTD == | ||
Line 24: | Line 27: | ||
=== Tips for setting a good MOTD === | === Tips for setting a good MOTD === | ||
* Keep the MOTD tidy : Only put important information into the MOTD to keep it tidy and as short as possible. | * Keep the MOTD tidy : Only put important information into the MOTD to keep it tidy and as short as possible. | ||
− | * Highlight vital information : You can use coloring and text options to emphasize vital information and/or | + | * Highlight vital information : You can use coloring and text options to emphasize vital information and/or categorize information. |
* Instead of using the whole URL in the channel you can create a link to that URL through a related text/word. | * Instead of using the whole URL in the channel you can create a link to that URL through a related text/word. | ||
* Update the MOTD whenever it is needed : A change in fleet roles, a change in objective or destination, etc. should be reflected. | * Update the MOTD whenever it is needed : A change in fleet roles, a change in objective or destination, etc. should be reflected. | ||
+ | |||
+ | === Example MOTD === | ||
+ | |||
+ | {{Color box|color=#144f1d|border=#2f8f2f|Welcome to the Task Force ! | ||
+ | |||
+ | Staging : Amygnon - Citadel 101 <br> | ||
+ | Comm. Channel : Fleet > Alpha <br> | ||
+ | FC : Kora K <br> | ||
+ | 2IC : Breeze One <br> | ||
+ | Scout : Union Pivo <br> | ||
+ | Vanguard : Ersin Oghuz <br> | ||
+ | <br> | ||
+ | >> Fleet Rules <<<br> | ||
+ | # Do NOT go AFK while in fleet. If you are going to be AFK, first inform the FC, then dock up and leave the fleet before being AFK. You can rejoin the fleet after you return.<br> | ||
+ | # Do not reveal the fleet position&composition in local chat and other chat channels (including corporate channels as well).<br> | ||
+ | # Be in Mumble Chat if required.<br>}} | ||
+ | |||
+ | So here you can see several vital information : | ||
+ | # Information about Staging system so fleet members know where to meet. | ||
+ | # Information regarding communication channel on Mumble so fleet member can read it and join the relevant channel without any further assistance. | ||
+ | # Information regarding leading members such as FC, Logistics, Scout etc so fleet members can add them to watchlist and follow the fleet hierarchy. | ||
+ | # Fleet Rules are clear at the end so members act accordingly. | ||
+ | |||
+ | == How to save a MOTD == | ||
+ | |||
+ | Although it is not possible to save the MOTD itself, it is possible to save a fleet MOTD via "Store Fleet Setup" option. While storing your fleet setup, you can check the "Store Message of the Day" option and store it as is in order to use it in a later fleet. | ||
[[Category:User Interface]] | [[Category:User Interface]] |
Latest revision as of 11:01, 30 June 2024
A chat channel's Message of the Day (often abbreviated as MOTD) is used to inform the capsuleers in specific communication channels (Corporation chat, Alliance chat, Fleet Chat, etc.) about the rules and the guidelines for that specific channel. Contents of the MOTDs may vary depending on the different natures of the specific channels. MOTD can be updated by channel moderator or fleet boss.
Channels
Much like all corporations and alliances in New Eden, EVE University (E-UNI) has numerous channels dedicated to specific tasks. The most commonly used ones are community channels, intel channel, and corporation channel. Those channels are static channels so each time a capsuleer logs on, those channels are active and running. In addition to those channels, each community 'usually' have their respective Standing Fleets. Those fleets are formed by a capsuleers who are members of their respective communities. Due to their nature they are dynamic channels and they are created while forming the fleets and ceasing to exist when the fleet is disbanded.
Information in the MOTD
The information in the MOTD can be static or dynamic. While static information stays "almost" the same over time, dynamic information varies depending on the situation and time. Some channels, such as Corporation Channel, contain mostly static information regarding the corporation (CEO, Home Station, etc.), the channel (Moderators, rules and guidelines, etc), and various related links for quick reference. A good example of the usage of dynamic information is Fleet Channel. Due to the very nature of the fleets, the MOTD of the fleet channel can be highly dynamic (whereas there is still static information inside it). While there is some static information inside the MOTD (such as FC, Staging System/Station, etc.), mission, destination, and some roles within the fleet can vary in time so the MOTD should be updated to keep members informed all the time. Updating the MOTD in such situations is also good for keeping the communications clear when it is needed for more important tasks such as relaying critical commands and/or information&intel.
Importance of a MOTD
- It conveys important information to the capsuleers regarding your communication channel and/or fleet.
- In combat situations, fleet commanders need the communication line to be clear for himself/herself and/or for officers, so keeping MOTD updated (by fleet boss/commander) and reading the MOTD (by fleet members) can take a considerable load off the communication channel.
- If you do it right, it looks so cool (OK, you can read this as 'professional').
How to reload the MOTD
If you wish to reload the MOTD, if for example fleet chat has caused it to scroll off into the distance, then click the 'three vertical dots' in the top right of the chat channel's window ( 'More' ) and click 'Reload Channel's MOTD' from the resulting menu.
How to set a MOTD
Guideline
In order to create a MOTD, click the 'cog' on the chat channel box. From the menu, click 'Open channel settings window'. Type your message in the pop-up box and click OK.
This part will be enhanced with graphics soon.
Tips for setting a good MOTD
- Keep the MOTD tidy : Only put important information into the MOTD to keep it tidy and as short as possible.
- Highlight vital information : You can use coloring and text options to emphasize vital information and/or categorize information.
- Instead of using the whole URL in the channel you can create a link to that URL through a related text/word.
- Update the MOTD whenever it is needed : A change in fleet roles, a change in objective or destination, etc. should be reflected.
Example MOTD
So here you can see several vital information :
- Information about Staging system so fleet members know where to meet.
- Information regarding communication channel on Mumble so fleet member can read it and join the relevant channel without any further assistance.
- Information regarding leading members such as FC, Logistics, Scout etc so fleet members can add them to watchlist and follow the fleet hierarchy.
- Fleet Rules are clear at the end so members act accordingly.
How to save a MOTD
Although it is not possible to save the MOTD itself, it is possible to save a fleet MOTD via "Store Fleet Setup" option. While storing your fleet setup, you can check the "Store Message of the Day" option and store it as is in order to use it in a later fleet.