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24th Imperial Crusade: Difference between revisions

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{{hatnote|This article describes the [[Amarr]] faction warfare corporation. For information about faction warfare mechanics, see [[Faction Warfare]].}}
{{hatnote|This article describes the [[Amarr Empire|Amarr]] faction warfare corporation. For information about faction warfare mechanics, see [[Faction Warfare]].}}
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|taxes=0%
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|headquarter=Iesa
|headquarter=Iesa
|offices=17 in 17 systems  
|offices=17 in 17 systems  
|activity=Militia
|activity=Militia
|factionlogo=Amarr Empire (transparent).png
|faction=Amarr Empire
|partnerlogo=State Protectorate (transparent).png
|partnerlogo=State Protectorate (transparent).png
|partner=State Protectorate
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|competitorlogo=Tribal Liberation Force (transparent).png  
|competitorlogo=Tribal Liberation Force (transparent).png  
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|shares=0
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The '''24th Imperial Crusade''' is a capsuleer auxiliary of the [[Amarr Navy]] that is dedicated to pacifying the low sec areas that are contested between the [[Amarr Empire]] and the [[Minmatar Republic]]. It was founded in YC110 following the CONCORD Emergency Militia War Powers Act.
The '''24th Imperial Crusade''' is a capsuleer auxiliary of the [[Amarr Navy]] that is dedicated to pacifying the low sec areas that are contested between the [[Amarr Empire]] and the [[Minmatar Republic]]. It was founded in YC110 following the CONCORD Emergency Militia War Powers Act.


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With the Bleak Lands back under Amarr control, fighting between it and the TLF turned into something of a stalemate. Systems on both sides were captured and fell, with neither militia able to make significant gains for a long period of time.  
With the Bleak Lands back under Amarr control, fighting between it and the TLF turned into something of a stalemate. Systems on both sides were captured and fell, with neither militia able to make significant gains for a long period of time.  


The Crusade had an Alliance Tournament VI team sponsored by [[Merimeth Sarum]]. The Crusade acquitted itself well in the tournament, though it was eliminated in the preliminary rounds.  
The Crusade had an Alliance Tournament VI team sponsored by Merimeth Sarum. The Crusade acquitted itself well in the tournament, though it was eliminated in the preliminary rounds.  


In June of YC111, the Crusade, with assistance from the State Protectorate, destroyed a capital-ship led pirate fleet in Amamake. Shortly after that victory, they inflicted heavy losses on a TLF fleet. Several weeks later a large battle featuring all four militias in Taff system was briefly won by the Crusade and Protectorate, though the capsuleer alliance Northern Coalition intervened and assaulted both sides, eventually destroying a Crusade dreadnaught and a Tribal control tower.
In June of YC111, the Crusade, with assistance from the State Protectorate, destroyed a capital-ship led pirate fleet in Amamake. Shortly after that victory, they inflicted heavy losses on a TLF fleet. Several weeks later a large battle featuring all four militias in Taff system was briefly won by the Crusade and Protectorate, though the capsuleer alliance Northern Coalition intervened and assaulted both sides, eventually destroying a Crusade dreadnaught and a Tribal control tower.
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====Significant Losses====
====Significant Losses====


Despite the efforts, Ezzara was captured by the Tribal Liberation Force in January of [[Year YC112|YC112]]. As fighting moved to Haras, the Tribals managed to take Sahtogas, its only access point. Shortly after, the system of Kourmonen also fell back into Tribal hands, bringing the total number of occupied Amarr systems to seven.
Despite the efforts, Ezzara was captured by the Tribal Liberation Force in January of YC112. As fighting moved to Haras, the Tribals managed to take Sahtogas, its only access point. Shortly after, the system of Kourmonen also fell back into Tribal hands, bringing the total number of occupied Amarr systems to seven.


====Recovery====
====Recovery====