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Rigs: Difference between revisions

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[[File:Icon_fit_rig.png|left|32px]]
[[File:Icon_fit_rig.png|left|32px]]
'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, they must be destroyed in order to be removed (unlike regular [[modules]]). Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging|icon=yes}} skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever, despite the "skill requirements" of the rig.
'''Rigs''' are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular [[modules]]). The exceptions are T3 Strategic Cruisers which feature removable rigs.  Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated [[Skills:Rigging|rigging skill]]: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your {{sk|Armor Rigging}} skill. However, if you're willing to face the full drawback, you can fit any rig with no skills whatsoever.


Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.  
Rigs don't have powergrid or CPU fitting requirements, but instead require ''calibration'', a rig-specific fitting resource. All ships that can fit rigs have 400 calibration points, except for [[Pirate Faction Ship Guide|pirate faction ships]] which have 350. [[Alliance Tournament]] ships have 400 points regardless of faction, while other special edition ships follow the pirate faction rule. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.  


Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Industrial#Freighters|Freighters, Jump Freighters]], [[Frigate#Corvettes|Corvettes]], and [[Frigate#Shuttles|Shuttles]]) have none.
Rigs fit into ''rig slots'', and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably [[Freighters]], [[Jump Freighters]], [[Corvettes]], and [[Shuttles]]) have none.


Rigs come in four sizes:
Rigs come in four sizes:
* Small, for [[Frigate]]s and [[Destroyer]]s
* Small, for [[frigates]] and [[destroyers]]
* Medium, for [[Cruiser]]s, [[Battlecruiser]]s, [[Industrial]]s, and [[Mining Barge]]s
* Medium, for [[cruisers]], [[battlecruisers]], [[haulers]], and [[mining Barge]]s
* Large, for [[Battleship]]s
* Large, for [[battleships]]
* Capital, for [[Capital Ship]]s
* Capital, for [[capital Ships]]


Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.
Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.


Rigs are [[manufacturing|manufactured]] by players, using [[Guide To Salvaging|salvaged material]].
Rigs are [[manufacturing|manufactured]] by players, using [[Salvaging|salvaged material]].


==Armor==
== Armor ==
{{see also|Armor Tanking|Guide to Logistics}}
{{see also|Armor Tanking|Logistics}}
The downsides of armor rigs can be mitigated by training {{sk|Armor Rigging|icon=yes}}.
The drawbacks of armor rigs can be mitigated by training {{sk|Armor Rigging|icon=yes}}.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Anti-EM Armor Pump'''
| '''EM Armor Reinforcer'''
| Increase armor resistance to EM damage
| Increase armor resistance to EM damage
| rowspan=4 | Decreases ship's maximum velocity
| rowspan=4 | Decreases ship's maximum velocity
|-
|-
| '''Anti-Explosive Armor Pump'''
| '''Explosive Armor Reinforcer'''
| Increase armor resistance to explosive damage
| Increase armor resistance to explosive damage
|-
|-
| '''Anti-Kinetic Armor Pump'''
| '''Kinetic Armor Reinforcer'''
| Increase armor resistance to kinetic damage
| Increase armor resistance to kinetic damage
|-
|-
| '''Anti-Thermal Armor Pump'''
| '''Thermal Armor Reinforcer'''
| Increase armor resistance to thermal damage
| Increase armor resistance to thermal damage
|-
|-
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|-
|-
| '''Nanobot Accelerator'''
| '''Nanobot Accelerator'''
| Decrease local armor repair module cycle time<ref name="stacking penalties">This is not subject to [[stacking penalties]], despite what the rig's description says.</ref>
| Decrease local armor repair module cycle time<ref>This is not subject to [[stacking penalties]], despite what the rig's description says.</ref>
|-
|-
| '''Remote Repair Augmentor'''
| '''Remote Repair Augmentor'''
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==Astronautic==
==Astronautic==
The downsides of astronautic rigs can be mitigated by training {{sk|Astronautics Rigging|icon=yes}}.
The drawbacks of astronautic rigs can be mitigated by training {{sk|Astronautics Rigging|icon=yes}}.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Auxiliary Thruster'''
| '''Auxiliary Thruster'''
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|-
|-
| '''Cargohold Optimization'''
| '''Cargohold Optimization'''
| Increases cargo capacity<ref name="cargo">This only affects the "normal" cargo bay, it doesn't increase the capacity of any "special" cargo bays (e.g. ore hold, fleet hangar, etc)</ref>
| Increases cargo capacity<ref>This only affects the "normal" cargo bay, it doesn't increase the capacity of any "special" cargo bays (e.g. mining hold, fleet hangar, etc)</ref>
|-
|-
| '''Dynamic Fuel Valve'''
| '''Dynamic Fuel Valve'''
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| Increases cycle duration of afterburners and microwarpdrives
| Increases cycle duration of afterburners and microwarpdrives
|-
|-
| '''Higgs Anchor'''<ref name="higgs">Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig. </ref>
| '''Higgs Anchor'''<ref>Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig.</ref>
| Increase mass and agility while greatly reducing maximum velocity
| Increase mass and agility while greatly reducing maximum velocity
| Reduces warp velocity
| Reduces warp velocity
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| Increases signature radius
| Increases signature radius
|}
|}
<small><references></references></small>
<small><references /></small>


==Drone==
== Drone ==
{{see also|Drones}}
{{see also|Drones}}
The downsides of drone rigs can be mitigated by training {{sk|Drones Rigging|icon=yes}}.
The drawbacks of drone rigs can be mitigated by training {{sk|Drones Rigging|icon=yes}}.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Drone Control Range Augmentor'''
| '''Drone Control Range Augmentor'''
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|}
|}


==Electronic superiority==
== Electronic superiority ==
{{see also|EWAR Guide}}
{{see also|Electronic warfare}}
The downsides of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
The drawbacks of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Inverted Signal Field Generator'''
| '''Inverted Signal Field Generator'''
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|-
|-
| '''Particle Dispersion Projector'''
| '''Particle Dispersion Projector'''
| Increases the range of EWAR modules<ref name="ewar">This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).</ref>
| Increases the range of EWAR modules<ref>This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).</ref>
|-
|-
| '''Signal Disruption Amplifier'''
| '''Signal Disruption Amplifier'''
| Decreases the capacitor need for ECM (including Burst ECM) modules
| Decreases the capacitor need for ECM and ECM Burst modules
| No downside
| No drawback
|-
|-
| '''Targeting Systems Stabilizer'''
| '''Targeting Systems Stabilizer'''
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| Increases the strength of tracking disruptor modules
| Increases the strength of tracking disruptor modules
|}
|}
<small><references></references></small>
<small><references /></small>


==Engineering==
== Engineering ==
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Ancillary Current Router'''
| '''Ancillary Current Router'''
| Increases ship's powergrid
| Increases ship's powergrid
| rowspan=6 | No downside
| rowspan=8 | No drawback
|-
|-
| '''Capacitor Control Circuit'''
| '''Capacitor Control Circuit'''
| Increases ship's capacitor recharge rate
| Increases ship's capacitor recharge rate
|-
|-
| '''Command Processor'''<ref name="command">There is no Tech 2 variant of this rig.</ref>
| '''Command Processor'''<ref>There is no Tech 2 variant of this rig.</ref>
| Increase the number of Command Burst modules that can be equipped to a command-capable ship
| Increase the number of Command Burst modules that can be equipped to a command-capable ship
|-
|-
| '''Egress Port Maximizer'''
| '''Egress Port Maximizer'''
| Decreases the capacitor use of capacitor [[Guide_to_Logistics#Remote_Capacitor_Transfer|transfer]] and [[Capacitor_Warfare_Guide#Energy_Destabilizers|neutraliser]] modules
| Decreases the capacitor use of capacitor [[Guide_to_Logistics#Remote_Capacitor_Transfer|transfer]] and [[Capacitor warfare|neutralizer]] modules
|-
|-
| '''Liquid Cooled Electronics'''
| '''Liquid Cooled Electronics'''
| Reduces the CPU needs of modules that require the {{sk|Electronics Upgrades}}<ref name="e-upgrades">This includes modules like Co-Processors and Signal Amplifiers.</ref> skill
| Reduces the CPU needs of modules that require the {{sk|Electronics Upgrades}}<ref>This includes modules like Co-Processors and Signal Amplifiers.</ref> skill
|-
|-
| '''Powergrid Subroutine Maximizer'''
| '''Powergrid Subroutine Maximizer'''
| Decreases the CPU need for all power upgrade modules<ref name="p-upgrades">All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.</ref>
| Decreases the CPU need for all power upgrade modules<ref>All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.</ref>
|-
|-
| '''Processor Overclocking Unit'''
| '''Processor Overclocking Unit'''
| Increases ship's CPU
| Increases ship's CPU, -5% shield recharge rate
| -5% shield recharge rate<ref name="cantreduce">This penalty cannot be reduced.</ref>
|-
|-
| '''Semiconductor Memory Cell'''
| '''Semiconductor Memory Cell'''
| Increases ship's total capacitor
| Increases ship's total capacitor
| No downside
|}
|}
<small><references></references></small>
<small><references /></small>


==Missile launcher==
== Missile launcher ==
{{see also|Missile Launchers}}
{{see also|Missile Launchers}}
The downsides of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging|icon=yes}}.
The drawbacks of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging|icon=yes}}.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Bay Loading Accelerator'''
| '''Bay Loading Accelerator'''
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|}
|}


==Resource processing==
== Resource processing ==
{{see also|Mining}}
{{see also|Ice harvesting|Mining|Salvaging}}
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Ice Harvester Accelerator'''<ref name="medonly">This rig is only available as a Tech 1, medium-sized rig.</ref>
| '''Ice Harvester Accelerator'''<ref name="medonly" />
| Reduces the cycle time of ice harvester modules
| Reduces the cycle time of ice harvester modules
| rowspan=2 | No downside
| rowspan=2 | No drawback
|-
|-
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" />
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" />
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|-
|-
| '''Salvage Tackle'''
| '''Salvage Tackle'''
| Increases the chance to [[salvaging|salvage]] successfully
| Increases the chance to salvage successfully
| Decreases maximum velocity<ref name="salvagetackle">This can be mitigated by training {{sk|Armor Rigging}}.</ref>
| Decreases maximum velocity<ref>This can be mitigated by training {{sk|Armor Rigging}}.</ref>
|}
|}
<small><references></references></small>
<small><references>
<ref name="medonly">This rig is only available as a Tech 1, medium-sized rig.</ref>
</references></small>


==Scanning==
==Scanning==
{{see also|Scanning|Hacking 101}}
{{see also|Scanning}}
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Emission Scope Sharpener'''
| '''Emission Scope Sharpener'''
| Increases virus coherence of relic analyzer modules
| Increases virus coherence of relic analyzer modules
| rowspan=3 | No downside
| rowspan=3 | No drawback
|-
|-
| '''Gravity Capacitor Upgrade'''
| '''Gravity Capacitor Upgrade'''
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| '''Signal Focusing Kit'''
| '''Signal Focusing Kit'''
| Increases speed of cargo, ship, and survey scanners
| Increases speed of cargo, ship, and survey scanners
| Decreases shield hit points<ref name="electsupersk">This can be mitigated by training {{sk|Electronic Superiority Rigging}}.</ref>
| Decreases shield hit points<ref>This can be mitigated by training {{sk|Electronic Superiority Rigging}}.</ref>
|}
|}
<small><references></references></small>
<small><references /></small>


==Shield==
== Shield ==
{{see also|Shield Tanking}}
{{see also|Shield Tanking}}
The downsides of shield rigs can be mitigated by training {{sk|Shield Rigging|icon=yes}}.
The drawbacks of shield rigs can be mitigated by training {{sk|Shield Rigging|icon=yes}}.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Anti-EM Screen Reinforcer'''
| '''EM Shield Reinforcer'''
| Increase shield resistance to EM damage
| Increase shield resistance to EM damage
| rowspan=9 | Increases ship's signature radius
| rowspan=9 | Increases ship's signature radius
|-
|-
| '''Anti-Explosive Screen Reinforcer'''
| '''Explosive Shield Reinforcer'''
| Increase shield resistance to explosive damage
| Increase shield resistance to explosive damage
|-
|-
| '''Anti-Kinetic Screen Reinforcer'''
| '''Kinetic Shield Reinforcer'''
| Increase shield resistance to kinetic damage
| Increase shield resistance to kinetic damage
|-
|-
| '''Anti-Thermal Screen Reinforcer'''
| '''Thermal Shield Reinforcer'''
| Increase shield resistance to thermal damage
| Increase shield resistance to thermal damage
|-
|-
| '''Core Defense Capacitor Safeguard'''
| '''Core Defense Capacitor Safeguard'''
| Decreases the capacitor used by modules that require the {{sk|Shield Operation}}<ref name="s-operation">Shield Boosters and Ancilliary Shield Boosters.</ref> skill
| Decreases the capacitor used by modules that require the {{sk|Shield Operation}}<ref>Shield Boosters and Ancillary Shield Boosters.</ref> skill
|-
|-
| '''Core Defense Charger Economizer'''
| '''Core Defense Charge Economizer'''
| Decreases powergrid use of shield upgrade modules
| Decreases powergrid use of shield upgrade modules
|-
|-
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| Decreases the cycle time of shield boosters
| Decreases the cycle time of shield boosters
|}
|}
<small><references></references></small>
<small><references /></small>


==Targeting==
== Targeting ==
The downsides of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
The drawbacks of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging|icon=yes}}.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Ionic Field Projector'''
| '''Ionic Field Projector'''
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|}
|}


==Turret weapons==
== Turret weapons ==
{{see also|Turrets}}
{{see also|Turrets}}
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging|icon=yes}}, {{sk|Hybrid Weapon Rigging|icon=yes}}, or {{sk|Projectile Weapon Rigging|icon=yes}}, as appropriate.
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The drawback of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging|icon=yes}}, {{sk|Hybrid Weapon Rigging|icon=yes}}, or {{sk|Projectile Weapon Rigging|icon=yes}}, as appropriate.


{| class="wikitable" style="font-size:90%;"
{| class="wikitable"
! style="background-color:#222222;" | Name
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Effect
! Name
! style="background-color:#222222;" | Downside
! Effect
! Drawback
|-
|-
| '''Algid Administrations Unit'''
| '''Algid Administrations Unit'''
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| Increases turret damage
| Increases turret damage
|-
|-
| '''Discharge Elutriation'''<ref name="noprojecile">There is no version of this rig for projectile weapons, since they don't use capacitor.</ref>
| '''Discharge Elutriation'''<ref>There is no version of this rig for projectile weapons, since they don't use capacitor.</ref>
| Decreases turret capacitor use
| Decreases turret capacitor use
|-
|-
Line 354: Line 365:
| Increases turret tracking speed
| Increases turret tracking speed
|}
|}
<small><references></references></small>
<small><references /></small>


== See also ==
== See also ==
* [[Stacking penalties]]
* [[Stacking penalties]]
* [[Fitting Guidelines]]
* [[Fitting ships]]
 


[[Category:Fitting]]
[[Category:Fitting]]