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| {{CMBSite | Angel Burrow | | {{CMBSiteInfo |
| | Variation= | | |name= Angel Burrow |
| | OverviewSectionY/N= Y
| | |type= anomaly |
| | OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
| | |rating= Class 2 |
| | OverviewRecShips = Frigate, Destroyer
| | |location= High |
| | OverviewEstPayout=
| | |ship limit= Unrestricted |
| | Diff&ShipRecSectionY/N= Y
| | |faction= Angels |
| | Diff&ShipRecSectionText= Easy
| | |signature strength= |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
| |
| | TotalExpFrigates = 13- 14
| |
| | TotalExpDestroyers =
| |
| | TotalExpCruisers =
| |
| | TotalExpBattlecruisers =
| |
| | TotalExpBattleships =
| |
| | TotalExpCapitals =
| |
| | TotalExpSentries =
| |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
| |
| | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
| |
| | Room1= Single Pocket
| |
| | Room1WarpToPopupText=
| |
| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
| |
| | Room1Image =
| |
| | Room1ImageCaption =
| |
| | Room1Structures =
| |
| | Room1Group1 = Initial Defenders
| |
| | Room1Group1Text =
| |
| | Room1Group1InLocal =
| |
| | Room1Group1Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| |
| }} | | }} |
| | Room1Group2 = 1st Reinforcement Spawn
| | The Angel Burrow is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. |
| | Room1Group2Text =
| | |
| | Room1Group2InLocal =
| | {{Expected NPC |
| | Room1Group2Table =
| | | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships. |
| {{NPCTable
| | | TotalExpFrigates = 13- 14 |
| |{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| |
| }} | | }} |
| | Room1Group3 = 2nd Reinforcement Spawn
| | |
| | Room1Group3Text =
| | == Walkthrough == |
| | Room1Group3InLocal =
| | Single normal space pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in. |
| | Room1Group3Table =
| | |
| {{NPCTable | | {{NPCTableHead|Initial Defenders}} |
| |{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| | {{NPCTableRow|Frigate|6|Gistii Ambusher/...}} |
| }} | | |} |
| | Room1Group4 = 3rd Reinforcement Spawn
| | |
| | Room1Group4Text =
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | Room1Group4InLocal =
| | {{NPCTableRow|Frigate|3- 4|Gistii Ambusher/...}} |
| | Room1Group4Table =
| | |} |
| {{NPCTable | | |
| |{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| }} | | {{NPCTableRow|Frigate|2|Gistii Ambusher/...}} |
| | Room1Group5 = 4th Reinforcement Spawn
| | |} |
| | Room1Group5Text =
| | |
| | Room1Group5InLocal =
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | Room1Group5Table =
| | {{NPCTableRow|Frigate|3|Gistii Ambusher/...}} |
| {{NPCTable | | |} |
| |{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
| | |
| }} | | {{NPCTableHead|4th Reinforcement Spawn}} |
|
| | {{NPCTableRow|Frigate|1|Gistii Ambusher/...}} |
| | EscalationSectionY/N =
| | {{NPCTableRow|Commander Frigate|0-1|Domination Outlaw}} |
| | Escalation=
| | |} |
| | EscalationSectionText=
| | |
| | EscalationChance =
| | == Rewards == |
| | RewardsSectionY/N =
| | Needs information |
| | RewardsSectionText=
| | |
| | TotalBountyValue = mil
| | Edit by [[User:Someone001|Someone001]] |
| | TotalGeneralLootValue= mil
| | |
| | TotalSalvageValue = mil
| | The loot would be in range of 10k to 20k ISK and the bounty would be 50k to 60k ISK. |
| | AverageRareLootValue=
| | Warning: these information is not official, this is counted by me. |
| | ValuableLootTable =
| | |
| | ExplorationLogTable =
| | == Escalation == |
| | FactionDropLootVaryY/N =
| | Needs information |
| }} | | |
|
| | == See also == |
| [[Category:Cosmic Anomalies]] | | {{Combat Anomalies|Angel}} |
| | [[Category:Combat Anomalies]] |