Difference between revisions of "Angel Forsaken Rally Point"

From EVE University Wiki
Jump to: navigation, search
(Recategorized.)
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{CMBSite | Angel Forsaken Rally Point
+
{{CMBSite | Angel Forsaken Rally Point}}
| Variation= 3
+
The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]]. The site is easily done with sniper Battleship T2 fit.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]].
+
{{Expected NPC
    | OverviewRecShips = Battleship.
+
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 34-35 ships.
    | OverviewEstPayout= 31 mil.
+
         | TotalExpFrigates      = 4-6
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
 
    | TotalExpEnemiesSectionY/N= Y
 
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships.
 
         | TotalExpFrigates      = 5
 
 
         | TotalExpDestroyers    =  
 
         | TotalExpDestroyers    =  
         | TotalExpCruisers        = 8
+
         | TotalExpCruisers        = 6-9
         | TotalExpBattlecruisers = 3
+
         | TotalExpBattlecruisers = 3-4
         | TotalExpBattleships  = 19
+
         | TotalExpBattleships  = 17-22
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      =  
 
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Group1              = Initial Defenders (5- 12km)
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}}
 
|{{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}}
 
}}
 
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
 
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}}
 
|{{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}}
 
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
 
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
 
            | Room1Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
 
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim}}
 
}}
 
        | Room1Group6                =  5th Reinforcement Spawn
 
            | Room1Group6Text        =
 
            | Room1Group6InLocal    =
 
            | Room1Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/ Liquidator/ Marauder}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room1Group7                = 6th Reinforcement Spawn
 
            | Room1Group7Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group7Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battleship|3|Gist Throne}}
 
 
}}
 
}}
 +
==Walkthrough==
 +
Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead.
 +
 +
{{NPCTableHead|Initial Defenders (5- 12km)}}
 +
{{NPCTableRow|Elite Cruiser|1-2|Arch Gistum Centurion / Marauder}}
 +
{{NPCTableRow|Battleship|1-2|Gist Nephilim / Saint|ewar=TP}}
 +
|}
 +
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|2-3|Arch Gistii Hunter / Raider / Impaler}}
 +
{{NPCTableRow|Battleship|2-3|Gist Nephilim / Saint|ewar=TP}}
 +
|}
 +
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Cruiser|2-3|Gistum Centurion / Liquidator/Marauder}}
 +
{{NPCTableRow|Battleship|2-3|Gist Malakim / Throne}}
 +
|}
 +
 +
{{NPCTableHead|3rd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|2-3|Arch Gistii Hijacker / Rogue|point=yes}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim / Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|4th Reinforcement Spawn}}
 +
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire / Tribunus / Praefectus}}
 +
{{NPCTableRow|Battleship|3-4|Gist Cherubim / Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|5th Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Centurion / Marauder / Phalanx}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim / Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|6th Reinforcement Spawn}}
 +
{{NPCTableRow|Battleship|3-4|Gist Malakim / Throne}}
 +
|}
 +
 +
==Escalation==
 +
This site can escalate to [[Cartel Prisoner Retention]].
 +
 +
{{MessageBox
 +
|Cartel Prisoner Retention
 +
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
 +
|collapsed=yes}}
  
  | EscalationSectionY/N =
 
    | Escalation=
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 21 mil
 
    | TotalGeneralLootValue= 7.6 mil
 
    | TotalSalvageValue = 2.3 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 +
== See also ==
 +
{{Combat Anomalies|Angel}}
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 13:36, 18 September 2024

Site Details
Angel Forsaken Rally Point
Type Combat Anomaly
Rating Class 6 Level 3
Found in Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Forsaken Rally Point is a combat anomaly found in Angel infested regions. It is a level 3 variant of the Angel Rally Point. The site is easily done with sniper Battleship T2 fit.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 4-6
Icon red cruiser.png Cruiser 6-9
Icon red battlecruiser.png Battlecruisers 3-4
Icon red battleship.png Battleships 17-22

Walkthrough

Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead.


Initial Defenders (5- 12km)
WD EWAR L


Elite Cruiser 1-2 x Elite Cruiser Arch Gistum Centurion / Marauder
Battleship 1-2 x Battleship Gist Nephilim / Saint Target Painter


1st Reinforcement Spawn
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Arch Gistii Hunter / Raider / Impaler
Battleship 2-3 x Battleship Gist Nephilim / Saint Target Painter


2nd Reinforcement Spawn
WD EWAR L


Cruiser 2-3 x Cruiser Gistum Centurion / Liquidator/Marauder
Battleship 2-3 x Battleship Gist Malakim / Throne


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Arch Gistii Hijacker / Rogue Warp Disruptor
Battleship 3 x Battleship Gist Cherubim / Seraphim


4th Reinforcement Spawn
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Gistatis Legionnaire / Tribunus / Praefectus
Battleship 3-4 x Battleship Gist Cherubim / Seraphim


5th Reinforcement Spawn
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Centurion / Marauder / Phalanx
Battleship 3 x Battleship Gist Cherubim / Seraphim


6th Reinforcement Spawn
WD EWAR L


Battleship 3-4 x Battleship Gist Malakim / Throne

Escalation

This site can escalate to Cartel Prisoner Retention.

Cartel Prisoner Retention
Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.


See also

Combat Anomalies
Angel Cartel
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum
Forsaken