Difference between revisions of "User:Telinchei/EMPIRIC"

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=Excessive Manufacturing, Production, Industry, Research, Investment Curriculum=
+
=External Markets, Production (ind), intimation, Research, Investment - a Curriculum=
  
==Trade and Financial Magic==
+
==Assumed knowledge of UI??==
 +
Do these classes start at the 200 level? cf [[Trading 101]] existing syllabus
 +
 
 +
==Trade Magic and Economics==
 +
Buy Low Sell High - How to make ISK and Lose it, from a billionaire
 +
===Vital skills/enabling your options===
 +
* The wallet and how to edit orders with daytrading
 +
* Procurement and marketing - assets and station name searching (eg "oris em" and "dodixie navy" instead of IX or VIII
 +
* Margin trading and Broker Relations
 
===Market segmentation===
 
===Market segmentation===
 +
* MIT OCW 14.01
 +
* HMIL/YT - the region list in the talk
 +
* Suppliers and firm/sellers
 
===Investment===
 
===Investment===
 +
* Time and buy orders
 +
* Sunk costs; capital. What you can afford to lose.
 +
* Market equilibria
 
===Arbitrage===
 
===Arbitrage===
 +
* Accountancy, tax margins
 +
* Eve central
 +
* Stop loss
 +
* Evernus
 +
* API tools
  
 
==Design and Research==
 
==Design and Research==
===Blueprints (T1)===
+
Production of advanced goods
 +
===A sidenote on foundationals -- Blueprints and Metallurgy T1===
 +
ME/Metallurgy (composites?)
 +
Copy and slots
 +
Unless you're in amarr you dont need networking
 +
===Invention of standard T2===
 +
Skills skills skills
 +
Datacore usage
 +
 
 +
;Materials used are:
 +
Moon "goo"/new sov-ores refined to:
 +
* Carbides, Tungsten, other exotics
 +
* Dysp and Techne
 +
* Alternatively, T2 Rig Salvage
 +
* Morphite
 +
* RAM
 +
* mass production of T1
 +
* mineral component blocks
 +
 
 +
===T3I and WH materiel acquistion===
 +
Sleeper Invention
 +
* gas Fullerenes (not booster gas)
 +
* salvage
 +
* hull parts and 'reverse invention" so-called
  
 
==Production==
 
==Production==
 
===Modules and Munitions===
 
===Modules and Munitions===
 +
Who buys it? What's your volume?
 
===Hulls===
 
===Hulls===
 +
How to transport large stuff
 
===Moongoo===
 
===Moongoo===
 +
How to get it out of Null
 
===Refining and Mining===
 
===Refining and Mining===
 +
The boring stuff (until T2 revamp)
 +
 +
==Social stuff and Managing Negotiation==
 +
What does a diplo do? Why set up a corp? Who owns what? What's a role? Why are there so many wallets?
 +
 +
Managerial stuff - resolving disputes, staying on the same page, slack, who to contact, how to approach things, etc
 +
 +
Externalities in economics
 +
 +
Corporate Policy
 +
 +
==Dev speculation - Financial Arcane==
 +
EyjoGud's interview at GDC 2009 - Fanfest Neocom and Impro jokes

Latest revision as of 17:58, 7 August 2017

External Markets, Production (ind), intimation, Research, Investment - a Curriculum

Assumed knowledge of UI??

Do these classes start at the 200 level? cf Trading 101 existing syllabus

Trade Magic and Economics

Buy Low Sell High - How to make ISK and Lose it, from a billionaire

Vital skills/enabling your options

  • The wallet and how to edit orders with daytrading
  • Procurement and marketing - assets and station name searching (eg "oris em" and "dodixie navy" instead of IX or VIII
  • Margin trading and Broker Relations

Market segmentation

  • MIT OCW 14.01
  • HMIL/YT - the region list in the talk
  • Suppliers and firm/sellers

Investment

  • Time and buy orders
  • Sunk costs; capital. What you can afford to lose.
  • Market equilibria

Arbitrage

  • Accountancy, tax margins
  • Eve central
  • Stop loss
  • Evernus
  • API tools

Design and Research

Production of advanced goods

A sidenote on foundationals -- Blueprints and Metallurgy T1

ME/Metallurgy (composites?) Copy and slots Unless you're in amarr you dont need networking

Invention of standard T2

Skills skills skills Datacore usage

Materials used are

Moon "goo"/new sov-ores refined to:

  • Carbides, Tungsten, other exotics
  • Dysp and Techne
  • Alternatively, T2 Rig Salvage
  • Morphite
  • RAM
  • mass production of T1
  • mineral component blocks

T3I and WH materiel acquistion

Sleeper Invention

  • gas Fullerenes (not booster gas)
  • salvage
  • hull parts and 'reverse invention" so-called

Production

Modules and Munitions

Who buys it? What's your volume?

Hulls

How to transport large stuff

Moongoo

How to get it out of Null

Refining and Mining

The boring stuff (until T2 revamp)

Social stuff and Managing Negotiation

What does a diplo do? Why set up a corp? Who owns what? What's a role? Why are there so many wallets?

Managerial stuff - resolving disputes, staying on the same page, slack, who to contact, how to approach things, etc

Externalities in economics

Corporate Policy

Dev speculation - Financial Arcane

EyjoGud's interview at GDC 2009 - Fanfest Neocom and Impro jokes