Difference between revisions of "User:Telinchei/EMPIRIC"
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− | = | + | =External Markets, Production (ind), intimation, Research, Investment - a Curriculum= |
− | ==Trade Magic== | + | ==Assumed knowledge of UI??== |
+ | Do these classes start at the 200 level? cf [[Trading 101]] existing syllabus | ||
+ | |||
+ | ==Trade Magic and Economics== | ||
Buy Low Sell High - How to make ISK and Lose it, from a billionaire | Buy Low Sell High - How to make ISK and Lose it, from a billionaire | ||
+ | ===Vital skills/enabling your options=== | ||
+ | * The wallet and how to edit orders with daytrading | ||
+ | * Procurement and marketing - assets and station name searching (eg "oris em" and "dodixie navy" instead of IX or VIII | ||
+ | * Margin trading and Broker Relations | ||
===Market segmentation=== | ===Market segmentation=== | ||
− | MIT OCW 14.01 | + | * MIT OCW 14.01 |
− | HMIL - the region list | + | * HMIL/YT - the region list in the talk |
+ | * Suppliers and firm/sellers | ||
===Investment=== | ===Investment=== | ||
− | Time and buy orders | + | * Time and buy orders |
+ | * Sunk costs; capital. What you can afford to lose. | ||
+ | * Market equilibria | ||
===Arbitrage=== | ===Arbitrage=== | ||
− | Eve central | + | * Accountancy, tax margins |
+ | * Eve central | ||
+ | * Stop loss | ||
+ | * Evernus | ||
+ | * API tools | ||
==Design and Research== | ==Design and Research== | ||
− | ===Blueprints | + | Production of advanced goods |
+ | ===A sidenote on foundationals -- Blueprints and Metallurgy T1=== | ||
ME/Metallurgy (composites?) | ME/Metallurgy (composites?) | ||
Copy and slots | Copy and slots | ||
Unless you're in amarr you dont need networking | Unless you're in amarr you dont need networking | ||
− | === | + | ===Invention of standard T2=== |
Skills skills skills | Skills skills skills | ||
+ | Datacore usage | ||
+ | |||
+ | ;Materials used are: | ||
+ | Moon "goo"/new sov-ores refined to: | ||
+ | * Carbides, Tungsten, other exotics | ||
+ | * Dysp and Techne | ||
+ | * Alternatively, T2 Rig Salvage | ||
+ | * Morphite | ||
+ | * RAM | ||
+ | * mass production of T1 | ||
+ | * mineral component blocks | ||
+ | |||
+ | ===T3I and WH materiel acquistion=== | ||
+ | Sleeper Invention | ||
+ | * gas Fullerenes (not booster gas) | ||
+ | * salvage | ||
+ | * hull parts and 'reverse invention" so-called | ||
==Production== | ==Production== | ||
Line 29: | Line 61: | ||
The boring stuff (until T2 revamp) | The boring stuff (until T2 revamp) | ||
− | ==Social stuff and Negotiation== | + | ==Social stuff and Managing Negotiation== |
What does a diplo do? Why set up a corp? Who owns what? What's a role? Why are there so many wallets? | What does a diplo do? Why set up a corp? Who owns what? What's a role? Why are there so many wallets? | ||
+ | |||
+ | Managerial stuff - resolving disputes, staying on the same page, slack, who to contact, how to approach things, etc | ||
+ | |||
+ | Externalities in economics | ||
+ | |||
+ | Corporate Policy | ||
==Dev speculation - Financial Arcane== | ==Dev speculation - Financial Arcane== | ||
+ | EyjoGud's interview at GDC 2009 - Fanfest Neocom and Impro jokes |
Latest revision as of 17:58, 7 August 2017
External Markets, Production (ind), intimation, Research, Investment - a Curriculum
Assumed knowledge of UI??
Do these classes start at the 200 level? cf Trading 101 existing syllabus
Trade Magic and Economics
Buy Low Sell High - How to make ISK and Lose it, from a billionaire
Vital skills/enabling your options
- The wallet and how to edit orders with daytrading
- Procurement and marketing - assets and station name searching (eg "oris em" and "dodixie navy" instead of IX or VIII
- Margin trading and Broker Relations
Market segmentation
- MIT OCW 14.01
- HMIL/YT - the region list in the talk
- Suppliers and firm/sellers
Investment
- Time and buy orders
- Sunk costs; capital. What you can afford to lose.
- Market equilibria
Arbitrage
- Accountancy, tax margins
- Eve central
- Stop loss
- Evernus
- API tools
Design and Research
Production of advanced goods
A sidenote on foundationals -- Blueprints and Metallurgy T1
ME/Metallurgy (composites?) Copy and slots Unless you're in amarr you dont need networking
Invention of standard T2
Skills skills skills Datacore usage
- Materials used are
Moon "goo"/new sov-ores refined to:
- Carbides, Tungsten, other exotics
- Dysp and Techne
- Alternatively, T2 Rig Salvage
- Morphite
- RAM
- mass production of T1
- mineral component blocks
T3I and WH materiel acquistion
Sleeper Invention
- gas Fullerenes (not booster gas)
- salvage
- hull parts and 'reverse invention" so-called
Production
Modules and Munitions
Who buys it? What's your volume?
Hulls
How to transport large stuff
Moongoo
How to get it out of Null
Refining and Mining
The boring stuff (until T2 revamp)
Social stuff and Managing Negotiation
What does a diplo do? Why set up a corp? Who owns what? What's a role? Why are there so many wallets?
Managerial stuff - resolving disputes, staying on the same page, slack, who to contact, how to approach things, etc
Externalities in economics
Corporate Policy
Dev speculation - Financial Arcane
EyjoGud's interview at GDC 2009 - Fanfest Neocom and Impro jokes