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Avenge a Fallen Comrade (Angel Cartel) (Level 2): Difference between revisions

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Created page with "name=Avenge a Fallen Comrade, Level 2 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission type: Encounter<br> Space Type: Deadspace<br> Damage dealt: Kin/Exp<br> Rec..."
 
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name=Avenge a Fallen Comrade, Level 2
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
{{Missiondetails
|Level= 2
|Type= Encounter
|Objective= Destroy the habitat of the pirate leaders then report back to your agent.
|Faction1= Angel Cartel
|DamageToDeal=
|DamageToResist=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Destroyer
|Rewards=
|StandingLoss=
|Extra=
}}
{{MissionBriefing
|Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Angel Cartel thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly.


Faction: Angel Cartel<br>
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Cartel fighters. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind.
Mission type: Encounter<br>
Space Type: Deadspace<br>
Damage dealt: Kin/Exp<br>
Recommended damage dealing: Exp<br>
Recommended ships: Cruiser / Assault Ship<br>


===First Pocket===
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
Acceleration gate.
}}


===Second Pocket===
'''Blitz:''' Destroy habitat.
Warp in right into group 1, group 2-3 aggro individually on attack.


Group 1: (Auto-Aggro):<br><br>
No hostiles at initial gate.
6x Frigates (Gistii Hijacker)<br>


Group 2: (40-50km):<br><br>
=== Single pocket ===
3x Destroyers (Gistior Shatterer)<br>
Warp in on top of group 1.


Group 3: (50-60km):<br><br>
Group 2-3 aggro individually on attack.
7x Frigates (Gistii Rogue / Hijacker)<br>


Spawn: (50-60km):<br><br>
{{NPCTableHead|Structures}}
6x Frigates (Gistii Ambusher / Rogue)<br>
{{NPCTableRow|Hangar Array|1|Habitat|trigger= Destruction marks mission complete.}}
|}


'''Blitz:'''<br> Mission objective: Destroy Habitat at about 75km<br>
{{NPCTableHead|Initial forces}}
{{NPCTableSeparator|Group 1 (Auto-aggro)}}
{{NPCTableRow|Frigate|6|Gistii Hijacker}}
{{NPCTableSeparator|Group 2 (40-50km)}}
{{NPCTableRow|Destroyer|3|Gistior Shatterer/Defacer|trigger= Reinforcement}}
{{NPCTableSeparator|Group 3 (50-60km)}}
{{NPCTableRow|Frigate|7|Gistii Hijacker/Rogue}}
|}


Standing loss is 3%
{{NPCTableHead|Reinforcement}}
& This penalty was incurred for destroying Angel Cartel's Habitation Module in ...
{{NPCTableRow|Frigate|6|Gistii Ambusher/Rogue}}
|}


[[Category:Mission reports]]
{{Missionrelated}}
 
[[Category:Security missions]]