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Location Location (Gallente Federation): Difference between revisions

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Created page with "name=Location, Location, Level 5 __NOTOC__{{survival copy}} //(This is a first draw, it's not complete. Sorry for that)// Part 1 of 5 Faction: Gallente<br> Mission type: En..."
 
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name=Location, Location, Level 5
{{Mission stub}}
__NOTOC__{{survival copy}}


//(This is a first draw, it's not complete. Sorry for that)//
{{NPCTableCSS}} {{MissionLinks}}
{{Quote|This is a first draw, it's not complete. Sorry for that}}Ruyman2, the original author, at [https://eve-survival.org/wikka.php?wakka=LocationLocation5ga EVE-Survival]


Part 1 of 5


Faction: Gallente<br>
== Part 1 of 5 ==
Mission type: Encounter<br>
{{Missiondetails
|Level= 5
|Type= Encounter
|Objective=
|Faction1= Gallente Federation
|DamageToDeal1=
|DamageToResist1=
|WebPoint= All Frigates
|EWAR= Gallente Energy Neutralizer Sentry IIIs, DAMP, Web
|ShipSizeLimit=
|ShipSuggestion= (1) '''Tengu passive''' (Done with 2 BallisticCS and 3 ShieldPR)
|Rewards=
|StandingLoss=
|Extra=
}}
Space type: Deadspace with Gate<br>
Space type: Deadspace with Gate<br>
Web/Scramble: All Frigates <br>
Extras: Gallente Energy Neutralizer Sentry IIIs, DAMP<br>
Damage dealt: KIN 58% / Therm 42%<br>
Recommended damage dealing: KIN/Therm <br>
Recommended ships: (1) '''Tengu passive''' (Done with 2 BallisticCS and 3 ShieldPR)<br>


Acceleration Gate into Deadspace
Acceleration Gate into Deadspace


Single Pocket
=== Single pocket ===
'''BLITZ:'''
* Destroy the frigates
* Destroy the DAMPENING cruisers
* Destroy the Stasis Tower
* Destroy the LEFT Cruise Missile Battery, then the triggered spawns one after the other until objective is completed


Initial Group
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Spawns" alt="groups"}}<br>
'''Tips:'''
Your position at warp-in
* Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
* Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
* Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
* Mission totals 6 Frigates, 3 Cruisers, 16 Battlecruisers and 33 Battleships
* Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed


3 x Frigates (...) orbits at 10km, '''DAMP**, **25% Web/Scramble**, --**Trigger 1'''--
3 x Cruisers (...) orbits at 7-19km, '''DAMP'''
12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, '''*Trigger 2**, ^^**Trigger 3'''
5 x Gallente Cruise Missile Batteries --**Each is a Trigger**--
1 x Gallente Stasis Tower
3 x Gallente Energy Neutralizer Sentry IIIs


- Spawn 1<br>
'''Initial group'''<br>
3 x Frigates (...) orbits at 4km, '''Web/Scramble'''
Contact’s ship is present at Warp-in at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”<br>
The Contact's ship vanishes and instead a Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In


- Spawn 2<br>
[https://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg Spawns]
2 x Battleships (Federation Praktor Hexeris) orbits at 17-49km


- Spawn 3<br>
Your position at warp-in
3 x Battleships (Federation Praktor Magister) orbits at 49km
{{NPCTableHead|Gallente fleet}}
 
{{NPCTableRow|Frigate|3| |point=yes|ewar= Web|ewar2= Damp|note= Orbits at 10km|trigger= Triggers reinforcement 1}}
Each Missile Battery is a Trigger
{{NPCTableRow|Cruiser|3| |ewar= Damp|note= Orbits at 7-19km}}
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed
{{NPCTableRow|Battleship|12|Federation Praktor Hexeris*/Phanix/Magister**|note= Orbits of 25-40km|trigger= Hexeris triggers reinforcement 2, Magister triggers reinforcement 3}}
{{NPCTableRow|Sentry|5|Gallente Cruise Missile Battery|trigger= Each is a trigger}}
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|3|Gallente Energy Neutralizer Sentry III|ewar= Neut}}
|}


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="Missile Batteries" alt="From warp in beacon"}}<br>
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3| |point= yes|ewar= Web|note= Orbits at 4km}}
|}


View of Batteries from warp-in beacon
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Battleship|2|Federation Praktor Hexeris|note= Orbits at 17-49km}}
|}


Destroying:<br>
{{NPCTableHead|Reinforcement 3}}
{{NPCTableRow|Battleship|3|Federation Praktor Magister|note= Orbits at 49km}}
|}


Battery 1 (Top) - Spawns:<br>
5 x Battleships (...) orbits of 17-49km


Battery 2 (Left) - Spawns:<br>
[[File:Location Location Gallente Cruise Missile Batery positions.jpeg|thumb|Cruise Missile Battery positions, as seen from the warp-in beacon]]
3 x Battleships (Federation Praktor Polemo) orbits at 30km, '''Trigger'''
Each Cruise Missile Battery is a trigger.<br>
- '''Spawn 2a'''<br>
Triggered ships spawn at the Warp-In Beacon when the batteries are destroyed.
6 x Battlecruisers (Federation Praktor Diablik) orbits at 30km '''Trigger'''
- '''Spawn 2b'''<br>
5 x Battleships (Federation Praktor Polemo) orbits at 30km '''Objective Complete'''


Battery 3 (Middle) - Spawns:<br>
{{NPCTableHead|Battery 1 Reinforcement (Top)}}
3 x Battleships (...) orbits at 21km, DAMP
{{NPCTableRow|Battleship|5| |note= orbits of 17-49km}}
|}


Battery 4 (Right) - Spawns:<br>
{{NPCTableHead|Battery 2 reinforcement 1 (Left)}}
5 x Battlecruisers (...) orbits at 9-22km
{{NPCTableRow|Battleship|3|Federation Praktor Polemo|note= Orbits at 30km|trigger= Triggers Battery 2 reinforcement 2}}
|}
{{NPCTableHead|Battery 2 reinforcement 2}}
{{NPCTableRow|Battlecruiser|6|Federation Praktor Diablik|note= orbits at 30km|trigger= Triggers Battery 2 reinforcement 3}}
|}
{{NPCTableHead|Battery 2 reinforcement 3}}
{{NPCTableRow|Battleship|5|Federation Praktor Polemo|note= Orbits at 30km|trigger= Marks objective complete}}
|}


Battery 5 (Bottom) - Spawns:<br>
{{NPCTableHead|Battery 3 reinforcement (Middle)}}
5 x Battlecruisers (...) orbits of 9-22km
{{NPCTableRow|Battleship|3| |note= orbits at 21km|ewar= Damp}}
|}


**BLIZ:**<br>
{{NPCTableHead|Battery 4 reinforcement (Right)}}
{{NPCTableRow|Battlecruiser|5| |note= Orbits at 9-22km}}
|}


Destroy the frigs
{{NPCTableHead|Battery 5 reinforcement (Bottom)}}
Destroy the DAMPENING cruisers
{{NPCTableRow|Battlecruiser|5|Battlecruisers|note= Orbits of 9-22km}}
Destroy the Stasis web tower
|}
Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed


**Tips**
== Part 2 of 5 ==
Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
See [[The Hard Way (Gallente)]]
Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed


====Part 2 of 5====
{{Missionrelated}}
See [[HardWay5ga The Hard Way (2 of 5)]]


[[Category:Mission reports]]
[[Category:Security missions]]