Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Police Intrusion (Caldari): Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Created page with "name=Police Intrusion, Level 2 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace, 2 pockets<br> Damage dealt: Kinetic, Thermal..."
 
m Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}.
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
name=Police Intrusion, Level 2
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
{{Missiondetails
|Name=  
|Level= 2
|Type= Encounter
|Objective=
|Faction1= Caldari
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= ECM
|ShipSizeLimit=
|ShipSuggestion= Arbitrator
|Rewards=
|StandingLoss=
|Extra=
}}Space type: Deadspace


Faction: Caldari<br>
'''Tip:'''
Mission type: Encounter<br>
* Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that.
Space type: Deadspace, 2 pockets<br>
* There are no triggered respawns
Damage dealt: Kinetic, Thermal<br>
* Tags drop from all ships.
Extras: ECM jamming<br>
Recommended damage dealing: Kinetic, Thermal<br>
Recommended ships: Arbitrator<br>


'''Tip:'''<br><br>
=== Pocket 1 ===
- Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that. <br>
2 groups. Aggro at warp-in from 1 small group at a 20km distance. Next group is larger and at around 30km distance.
- There are no triggered respawns. <br>
- Tags drop from all ships.<br>


===Pocket 1:===<br>
Example of spawn:
2 groups. Aggro at warpin from 1 small group at a 20km distance. Next group is larger and at around 30km distance.
{{NPCTableHead|Group 1 (20km)}}
{{NPCTableRow|Frigate|6|State Bo-Hi/Showato}}
|}


Example of spawn:<br>
{{NPCTableHead|Group 2 (30km)}}
{{NPCTableRow|Frigate|8|State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi}}
{{NPCTableRow|Frigate|6|State Daito/Shuriken|ewar= ECM}}
{{NPCTableRow|Cruiser|1|State Ashigaru}}
|}


Group 1:<br><br>
=== Pocket 2 ===
6x Frigates (State Bo-Hi/Showato)<br>
3 groups. Aggro at warp-in from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.


Group 2:<br><br>
Example of spawn:
1x State Ashigaru (Cruiser)<br>
{{NPCTableHead|Group 1}}
6x Elite frigates (State Daito/Shuriken) (ECM jammer)<br>
{{NPCTableRow|Frigate|5|State Katana/Nagasa/Shinai/Wakizashi}}
8x Frigates (State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi)<br>
{{NPCTableRow|Cruiser|1|State Bushi}}
|}


===Pocket 2:===<br>
{{NPCTableHead|Group 2}}
{{NPCTableRow|Frigate|8|State Katana/Nagasa/Shinai/Wakizashi}}
{{NPCTableRow|Frigate|3|State Shuriken|ewar= ECM}}
|}


3 groups. Aggro at warpin from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.
{{NPCTableHead|Group 3}}
{{NPCTableRow|Frigate|6|State Katana/Nagasa/Wakizashi}}
{{NPCTableRow|Destroyer|2|State Kai Gunto/Yumi}}
{{NPCTableRow|Cruiser|1|State Chugen|ewar= ECM}}
|}


Example of spawn:<br>
{{Missionrelated}}


Group 1:<br><br>
[[Category:Security missions]]
1x Cruiser (State Bushi)<br>
5x Frigates (State Katana/Nagasa/Shinai/Wakizashi) <br>
 
Group 2:<br><br>
8x Frigates (State Katana/Nagasa/Shinai/Wakizashi) <br>
3x Elite Frigates (State Shuriken) (ECM jammer)<br>
 
Group 3:<br><br>
1x Elite Cruiser (State Chugen) (ECM jammer)<br>
2x Destroyers (State Kai Gunto/Yumi)<br>
6x Frigates (State Katana/Nagasa/Wakizashi)<br>
 
[[Category:Mission reports]]