Difference between revisions of "Smuggler Interception (Serpentis) (Level 1)"

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name=Smuggler Interception, level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{hatnote|This article details the Level 1 Serpentis variant of this mission. For other variants, see [[Smuggler Interception|Smuggler Interception (disambiguation)]].}}
  
Faction: Serpentis<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level= 1
Space type: Deadspace with gate<br>
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|Type= Encounter
Damage Dealt: Kin, Therm<br>
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|Objective= Destroy convoy and return with cargo to agent. 10 x Militants (20{{m3}})
Recommended damage dealing: Kin<br>
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|Faction=
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]<br>
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|Faction1= Serpentis
Recommended setup: these are all short range opponents; either tank them or attack from a distance.<br>
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|Faction2=
Video: [[http://youtu.be/htPqOpaO-I0 Cerberus]]<br>
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|Faction3=
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|DamageToDeal=
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|DamageToResist=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{MissionBriefing
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|Here is a mission suited for someone of your caliber.
  
no hostiles at initial gate
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A small convoy was spotted in a nearby system, apparently en route straight through [system]. This is a perfect chance for you to show us what you're worth. This convoy comes with a small escort, nothing you shouldn't be able to handle. I want you to intercept the convoy after it makes the jump into [system]; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?
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}}
  
===Pocket 1===
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Single pocket with gate.
  
no automatic aggro
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'''Walkthrough:'''
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* You arrive approx 25km from a small group, including two Personnel Transports. No auto aggro.
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* Group 2 and 3 spawn upon approaching the Personnel Transports.
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* Destroy the convoy and loot at least one of the Personnel Transports to obtain the Militants, then return to your agent.
  
Group 1:<br>
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{{NPCTableHead|Initial group (25-30km, no auto aggro)}}
50-70km
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{{NPCTableRow|Destroyer|3|Corelior Trooper/Soldier/Infantry}}
6x Frigates (Coreli Agent/Guard/Safeguard/Spy)<br>
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{{NPCTableRow|Cruiser|2|Serpentis Personnel Transport|cargo= 10 x Militants}}
1x Cruiser (Corelum Chief Guard/Safeguard) '''damp'''<br>
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|}
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{{NPCTableHead|First reinforcements (15km, auto aggro)}}
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{{NPCTableRow|Frigate|2|Coreli Spy}}
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{{NPCTableRow|Frigate|2|Coreli Agent}}
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|}
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{{NPCTableHead|Second reinforcements (15km, auto aggro)}}
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{{NPCTableRow|Frigate|2|Coreli Spy}}
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{{NPCTableRow|Frigate|2|Coreli Agent}}
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|}
  
Group 2:<br>
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{{Missionrelated}}
65-75km
 
4x Frigates (Coreli Guard/Safeguard)<br>
 
2x Cruisers (Corelum Chief Defender/Protector)<br>
 
  
'''Structures:'''<br>
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[[Category:Security missions]]
No Loot
 
 
 
'''Asteroids:'''<br>
 
Veldspar - 33 asteroids - 1915699 units
 
 
 
Acceleration Gate to Pocket 2 is at 58km
 
 
 
===Pocket 2===
 
 
 
no automatic aggro
 
 
 
Group 1 (left):<br>
 
45-55km
 
3x Frigates (Coreli Infantry/Soldier)<br>
 
2x Cruisers (Corelum Chief Defender/Protector)<br>
 
 
 
Group 2 (middle):<br>
 
45-55km
 
2x Serpentis Personnel Transport<br>
 
5x Cruisers (Corelum Chief Watchman/Patroller) '''damp'''<br>
 
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)<br>
 
 
 
Group 3 (right):<br>
 
45-55km
 
9x Frigates (Coreli Agent/Guard/Safeguard/Spy)<br>
 
 
 
'''Note:'''<br>
 
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.
 
 
 
objective of 10 militants in each transport wreck [only one required].
 
 
 
'''Blitz:'''<br>
 
Destroy Group 2. Loot the Transports.
 
 
 
'''Standing:'''<br>
 
-3.0% loss<br>
 
& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport
 
 
 
'''Asteroids:'''<br>
 
Veldspar - 86 asteroids
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 15:47, 27 August 2022

This article details the Level 1 Serpentis variant of this mission. For other variants, see Smuggler Interception (disambiguation).


Level 1
Type Encounter
Objective Destroy convoy and return with cargo to agent. 10 x Militants (20 m3)
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Mission briefing
Here is a mission suited for someone of your caliber.

A small convoy was spotted in a nearby system, apparently en route straight through [system]. This is a perfect chance for you to show us what you're worth. This convoy comes with a small escort, nothing you shouldn't be able to handle. I want you to intercept the convoy after it makes the jump into [system]; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Single pocket with gate.

Walkthrough:

  • You arrive approx 25km from a small group, including two Personnel Transports. No auto aggro.
  • Group 2 and 3 spawn upon approaching the Personnel Transports.
  • Destroy the convoy and loot at least one of the Personnel Transports to obtain the Militants, then return to your agent.


Initial group (25-30km, no auto aggro)
WD EWAR L


Destroyer 3 x Destroyer Corelior Trooper/Soldier/Infantry
Cruiser 2 x Cruiser Serpentis Personnel Transport 10 x Militants
First reinforcements (15km, auto aggro)
WD EWAR L


Frigate 2 x Frigate Coreli Spy
Frigate 2 x Frigate Coreli Agent
Second reinforcements (15km, auto aggro)
WD EWAR L


Frigate 2 x Frigate Coreli Spy
Frigate 2 x Frigate Coreli Agent