Difference between revisions of "Recon (1 of 3) (Serpentis) (Level 2)"

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<noinclude>__NOTOC__{{NPCTableCSS}}</noinclude>
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<noinclude>__NOTOC__{{NPCTableCSS}}
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Parts: [[Recon (1 of 3) (Serpentis) (Level 2)|1 of 3 (Serpentis)]], [[Recon (2 of 3) (Level 2)|2 of 3]], [[Recon (3 of 3) (Level 2)|3 of 3]]
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</noinclude>
 
{{Template:Missiondetails
 
{{Template:Missiondetails
 
|Level= 2
 
|Level= 2
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'''Blitz:''' use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed.  
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'''Blitz:''' use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed.
  
 
The mission has very considerable amount of Veldspar, 200 sizeable asteroids.
 
The mission has very considerable amount of Veldspar, 200 sizeable asteroids.
  
==1st pocket==
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== 1st pocket ==
  
*Sensor damping in this pocket is obscene.
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* Sensor damping in this pocket is obscene.
*Expect targeting range to be reduced to 10km - plan accordingly!
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* Expect targeting range to be reduced to 10km - plan accordingly!
  
 
After 3 seconds this spawns:
 
After 3 seconds this spawns:
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|}
 
|}
  
==2nd pocket==
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== 2nd pocket ==
 
After 5 seconds, this spawns:
 
After 5 seconds, this spawns:
 
{{NPCTableHead|First Spawn: (34-36km) (Automatic aggro)}}
 
{{NPCTableHead|First Spawn: (34-36km) (Automatic aggro)}}
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{{NPCTableRow| Destroyer  |4|Corelior Sentinel  }}
 
{{NPCTableRow| Destroyer  |4|Corelior Sentinel  }}
 
{{NPCTableRow| Cruiser  |4|Corelum Guardian Chief Sentinel  }}
 
{{NPCTableRow| Cruiser  |4|Corelum Guardian Chief Sentinel  }}
|}<noinclude>
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|}
See [[Recon_(2-3_of_3)_(level_2)|Recon 2/3]] for parts 2 and 3.
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<noinclude>
 
 
 
{{Missionrelated}}
 
{{Missionrelated}}
 
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[[Category:Security missions]]
[[Category:Mission reports]]</noinclude>
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</noinclude>

Latest revision as of 11:34, 28 August 2022

Parts: 1 of 3 (Serpentis), 2 of 3, 3 of 3


Level 2
Type Encounter
Faction Serpentis
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Ship suggestion Drake


Blitz: use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed.

The mission has very considerable amount of Veldspar, 200 sizeable asteroids.

1st pocket

  • Sensor damping in this pocket is obscene.
  • Expect targeting range to be reduced to 10km - plan accordingly!

After 3 seconds this spawns:

First Spawn: (22-33km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Infantry
Cruiser 1 x Cruiser Corelum Guardian Chief Safeguard
Battlecruiser 1 x Battlecruiser Corelatis High Captain

20 seconds later spawns:

Second Spawn: (20-36km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Sentinel
Cruiser 1 x Cruiser Corelum Guardian Chief Safeguard
Cruiser 1 x Cruiser Corelum Guardian Chief Sentinel

20 seconds later spawns:

Third Spawn: (16-33km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Sentinel
Cruiser 1 x Cruiser Corelum Chief Sentinel
Cruiser 1 x Cruiser Corelum Guardian Chief Infantry

20 seconds later spawns:

Fourth Spawn: (24-38km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Artillery
Cruiser 1 x Cruiser Corelum Chief Sentinel
Battlecruiser 1 x Battlecruiser Corelatis High Captain

2nd pocket

After 5 seconds, this spawns:

First Spawn: (34-36km) (Automatic aggro)
WD EWAR L


Frigate 4 x Frigate Coreli Guardian Defender
Cruiser 4 x Cruiser Corelum Guardian Chief Sentinel

20 seconds later spawns:

Second Spawn: (34-36km) (Automatic aggro)
WD EWAR L


Destroyer 4 x Destroyer Corelior Sentinel
Cruiser 4 x Cruiser Corelum Guardian Chief Sentinel