Difference between revisions of "Worlds Collide (Gallente Federation & Sansha's Nation)"
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− | + | {{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see [[Worlds Collide|Worlds Collide (disambiguation)]].}} | |
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− | + | === Mission Details === | |
− | + | {{Missiondetails | |
− | + | |Level= 4 | |
− | + | |Type= Encounter | |
− | + | |Faction1= Gallente Federation | |
− | + | |Faction2= Sansha's Nation | |
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= Elite frigates point & web | ||
+ | |EWAR= Centus Plague Lords tracking disrupt | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | }} | ||
− | |||
− | + | Blitz: | |
+ | * Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process) | ||
+ | * Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it. | ||
+ | * Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships) | ||
− | |||
− | + | === Pocket 1 (War Zone) === | |
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− | + | Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.<br> | |
+ | Groups aggro individually and will not fly further than 30km from their control towers.<br> | ||
− | + | Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.<br> | |
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− | + | {{NPCTableHead|Gallente Group}} | |
+ | {{NPCTableRow|Frigate|3|Federeration Navy Gamma I Support Frigate}} | ||
+ | {{NPCTableRow|Cruiser|4|Federation Navy Thorax}} | ||
+ | {{NPCTableRow|Battleship|5|Federation Navy Dominix/Orion|trigger=Orion is Gate Unlock trigger}} | ||
− | + | {{NPCTableSeparator|Sansha Group}} | |
− | + | {{NPCTableRow|Elite Frigate|3|Centi Loyal Ravener/Scavanger|point=yes|ewar=Web}} | |
− | + | {{NPCTableRow|Battlecruiser|3|Centatis Specter}} | |
− | + | {{NPCTableRow|Battleship|3|Centus Mutant Lord/Savage Lord|trigger=Centus Savage Lord is Gate Unlock trigger}} | |
− | + | |} | |
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− | + | === Pocket 2 (Federation Base) === | |
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− | + | {{NPCTableHead|Initial Spawn}} | |
− | + | {{NPCTableRow|Sentry|3|Tower Sentry Gallente III}} | |
− | + | {{NPCTableRow|Frigate|5|Federation Navy Soldier}} | |
+ | {{NPCTableRow|Elite Frigate|5|Federation Navy Delta II Support Frigate|point=yes|ewar=Web}} | ||
+ | {{NPCTableRow|Cruiser|6|Federation Navy Detective/Thorax|note=Detectives deal EM damage}} | ||
+ | {{NPCTableRow|Battleship|5|Federation Navy Dominix/Megathron/Orion}} | ||
+ | {{NPCTableRow|Battleship|1|Republic Fleet Tempest}} | ||
+ | |} | ||
− | + | === Pocket 2 (Sansha Base) === | |
− | |||
− | |||
− | |||
− | + | {{NPCTableHead|First Group}} | |
− | + | {{NPCTableRow|Frigate|2|Sansha Spy|ewar=Web}} | |
+ | {{NPCTableRow|Battleship|3|Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord}} | ||
− | + | {{NPCTableSeparator|Second Group}} | |
+ | {{NPCTableRow|Destroyer|5|Centus Monster/Abomination}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Dark Lord/Beast Lord/Overlord}} | ||
− | ===Pocket 3 (Pirate Stash)=== | + | {{NPCTableSeparator|Third Group}} |
+ | {{NPCTableRow|Elite Frigate|4|Centii Loyal Scavanger/Ravener|point=yes|ewar=Web}} | ||
+ | {{NPCTableRow|Elite Cruiser|5|Centum Loyal Hellhound/Fiend}} | ||
+ | {{NPCTableRow|Battleship|3|Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord}} | ||
+ | |||
+ | {{NPCTableSeparator|Random Spawn}} | ||
+ | {{NPCTableRow|Battleship|1|Sansha’s Overseer}} | ||
+ | |} | ||
+ | |||
+ | |||
+ | === Pocket 3 (Pirate Stash) === | ||
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to. | ||
− | Group 1 | + | {{NPCTableHead|Group 1}} |
− | + | {{NPCTableRow|Elite Frigate|4|Centii Loyal Scavanger/Ravener|point=yes|ewar=Web}} | |
− | + | {{NPCTableRow|Battlecruiser|3|Centatis Behemoth/Daemon}} | |
− | + | {{NPCTableRow|Battleship|2|Centus Tyrant/Mutant Lord}} | |
+ | |||
+ | {{NPCTableSeparator|Group 2}} | ||
+ | {{NPCTableRow|Destroyer|5|Centior Monster}} | ||
+ | {{NPCTableRow|Battleship|2|Centus Plague Lord/Savage Lord|ewar=TD}} | ||
− | Group | + | {{NPCTableSeparator|Group 3}} |
− | + | {{NPCTableRow|Battlecruiser|6|Centatis Specter/Phantasm}} | |
− | + | {{NPCTableRow|Battleship|1|Centus Dark Lord}} | |
− | Group | + | {{NPCTableSeparator|Group 4}} |
− | + | {{NPCTableRow|Destroyer|4|Centior Monster}} | |
− | + | {{NPCTableRow|Battleship|1|Centus Plague Lord/Savage Lord|ewar=TD}} | |
+ | |} | ||
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− | |||
− | |||
− | + | {{Missionrelated}} | |
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− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 16:15, 27 August 2022
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- This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).
Mission Details
Blitz:
- Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
- Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
- Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)
Pocket 1 (War Zone)
Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.
Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.
Gallente Group
Pocket 2 (Federation Base)
Initial Spawn
Pocket 2 (Sansha Base)
First Group
Pocket 3 (Pirate Stash)
Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.
Group 1
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