Difference between revisions of "Break Their Will (Blood Raiders) (Level 1)"

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name=Break Their Will, Level 1
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Blood Raiders<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Name=
Space type: Normal<br>
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|Level=
Damage dealt: (?EM/Thermal?)<br>
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|Type= Encounter
Extras: None<br>
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|Objective= Find the repair station at the location your agent gives you, and attack and destroy it.
Web/Scramble: None<br>
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|Faction=
Recommended damage: (EM/Thermal)<br>
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|Faction1= Blood Raiders
Recommended ships: Frigate (non rookie)<br>
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|Faction2= Mercenaries
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
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{{MissionBriefing
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|We've discovered a small repair station in <System>. By itself, this station is no issue, but when our patrols scanned the site they detected pirates in the area. This particular repair station is owned by a local mercenary gang that allows felonious individuals to dock there, and they are therefore aiding and abetting known criminals.
  
===Single Pocket===
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I would like you to do us all a favor and remove this repair station from existence. It's not registered in the government's official database and it's being used to break the law ― that is all the information I need to authorize decisive action against it. It may be guarded, so be careful.
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|collapsed= yes}}
  
1x Repair Outpost (37 km) -Trigger<br>
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Repair Station repairs itself and rats. Destroying the Auxiliary Power Arrays disables the Repair Station's repair function.
3x Auxillary Power Array (42 km)<br>
 
  
Group 1 (Auto Aggro):<br>
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'''Blitz:'''
1x Frigate (Corpii Follower)<br>
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* Destroy Repair Station, warp out.
4x Frigates (Corpii Worshipper)<br>
 
4x Repair Station`s Point Defense battery (i.e. Light missile Sentry w/ 10k ISK bounty)<br>
 
  
Group 2: (Auto Aggro):<br><br>
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=== Warp-in ===
2x Frigates (Mercenary Fighter) 5K ISK bounty<br>
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At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning.
3x Frigate (Mercenary Rookie) 2K ISK bounty<br>
 
  
'''Blitz:'''<br><br>
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{{NPCTableHead|Structures}}
Destroy the repair station and warp out.
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{{NPCTableRow|Structure|1|Repair Station|trigger = Damage triggers Wave 1, destruction triggers Wave 2}}
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{{NPCTableRow|Structure|3|Auxiliary Power Array}}
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|}
  
'''Mineable Asteroid info:'''<br><br>
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{{NPCTableHead|Wave 1 (On attacking Repair Station)}}
21x Scordite<br>
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{{NPCTableRow|Frigate|4|Corpii Follower/Worshipper}}
40x Veldspar<br>
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{{NPCTableRow|Sentry|4|Repair Station's Point Defense Battery|note = Renamed Blood Point Defense Battery}}
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|}
  
'''Standing:'''<br><br>
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{{NPCTableHead|Wave 2 (On destroying the Repair Station)}}
Killing the Repair Outpost incurs a -4% standing penalty.
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{{NPCTableRow|Frigate|5|Mercenary Rookie/Fighter}}
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|}
  
'''Tips:'''<br><br>
 
- This mission can be mined repeatedly by destroying all but the repair station. (Destroying the repair station completes the mission objective.)<br>
 
- If you're not blitzing, destroy the auxilary power generators generators first. Doing so does not trigger the initial NPC spawn.<br>
 
- Be sure to enable "Large Collidable Structure" within your overview settings under the "Entity" <br>
 
- Group 1 spawns when the repair station is first fired upon. Group 2 spawns after the repair station is destroyed.<br>
 
  
[[Category:Mission reports]]
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Asteroids: 21 Scordite 40 Veldspar
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{{Missionrelated}}
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[[Category:Security missions]]

Latest revision as of 14:13, 27 August 2022


Type Encounter
Objective Find the repair station at the location your agent gives you, and attack and destroy it.
Factions Blood RaidersMercenaries
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Mission briefing
We've discovered a small repair station in <System>. By itself, this station is no issue, but when our patrols scanned the site they detected pirates in the area. This particular repair station is owned by a local mercenary gang that allows felonious individuals to dock there, and they are therefore aiding and abetting known criminals.

I would like you to do us all a favor and remove this repair station from existence. It's not registered in the government's official database and it's being used to break the law ― that is all the information I need to authorize decisive action against it. It may be guarded, so be careful.

Repair Station repairs itself and rats. Destroying the Auxiliary Power Arrays disables the Repair Station's repair function.

Blitz:

  • Destroy Repair Station, warp out.

Warp-in

At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning.


Structures
WD EWAR L


Structure 1 x Repair Station Damage triggers Wave 1, destruction triggers Wave 2
Structure 3 x Auxiliary Power Array


Wave 1 (On attacking Repair Station)
WD EWAR L


Frigate 4 x Frigate Corpii Follower/Worshipper
Sentry 4 x Sentry Repair Station's Point Defense Battery Renamed Blood Point Defense Battery


Wave 2 (On destroying the Repair Station)
WD EWAR L


Frigate 5 x Frigate Mercenary Rookie/Fighter


Asteroids: 21 Scordite 40 Veldspar