Difference between revisions of "Break Their Will (Blood Raiders) (Level 3)"
From EVE University Wiki
m (Djavin novienta moved page Break Their Will (Blood Raiders) (level 3) to Break Their Will (Blood Raiders) (Level 3) without leaving a redirect) |
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | |||
− | Faction | + | {{Missiondetails |
− | + | |Name= | |
− | + | |Level= | |
− | + | |Type= Encounter | |
− | + | |Objective= Destroy the Repair Station | |
− | + | |Faction= | |
− | + | |Faction1= Blood Raiders | |
+ | |Faction2= Mercenaries | ||
+ | |WebPoint= | ||
+ | |EWAR= Web | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
− | + | Repair Station repairs itself and rats. Destroying the Aux Power Arrays disables the Repair Station's repair function. | |
− | + | '''Blitz:''' | |
+ | * Destroy Repair Station, warp out. | ||
− | + | === Warp-in === | |
− | + | At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning. | |
− | |||
− | |||
− | |||
− | |||
− | + | {{NPCTableHead|Structures}} | |
− | + | {{NPCTableRow|Structure|1|Repair Station|trigger = Triggers Wave 1}} | |
− | + | {{NPCTableRow|Structure|3|Aux Power Array}} | |
− | + | |} | |
− | + | {{NPCTableHead|Wave 1 (On attacking Repair Station)}} | |
− | + | {{NPCTableRow|Destroyer|7|Corpior Devoter/Friar/Visionary}} | |
+ | {{NPCTableRow|Cruiser|6|Corpum Revenant/Arch Reaver/Templar}} | ||
+ | {{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}} | ||
+ | {{NPCTableRow|Sentry|3|Heavy Missile Battery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 2 (On destroying the Repair Station)}} | |
− | + | {{NPCTableRow|Frigate|1|Mercenary Fighter}} | |
+ | {{NPCTableRow|Cruiser|4|Mercenary Commander/Corporal/Lieutenant}} | ||
+ | |} | ||
− | + | Destroying the Repair Station (Mission Objective) results in a standing loss of 0.4 with the Blood Raider Covenant. Destroying the Missile Batteries results in a further 0.4 Standing loss with the Blood Raiders. | |
− | |||
− | |||
− | [[Category: | + | Mining: 1,500,000 Scordite and 2,834,000 Veldspar |
+ | |||
+ | {{Missionrelated}} | ||
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 14:13, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Type | Encounter |
Objective | Destroy the Repair Station |
Factions | Blood RaidersMercenaries |
Best damage to deal | EM Th Kin Th |
Damage to resist | EM Th Kin Th |
EWAR | Web |
Repair Station repairs itself and rats. Destroying the Aux Power Arrays disables the Repair Station's repair function.
Blitz:
- Destroy Repair Station, warp out.
Warp-in
At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning.
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Repair Station | ||||
3 x Aux Power Array |
Wave 1 (On attacking Repair Station)
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Destroyer Corpior Devoter/Friar/Visionary | ||||
6 x Cruiser Corpum Revenant/Arch Reaver/Templar | ||||
1 x Sentry Stasis Tower | ||||
3 x Sentry Heavy Missile Battery |
Wave 2 (On destroying the Repair Station)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Frigate Mercenary Fighter | ||||
4 x Cruiser Mercenary Commander/Corporal/Lieutenant |
Destroying the Repair Station (Mission Objective) results in a standing loss of 0.4 with the Blood Raider Covenant. Destroying the Missile Batteries results in a further 0.4 Standing loss with the Blood Raiders.
Mining: 1,500,000 Scordite and 2,834,000 Veldspar
|