Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Recover the Containers: Difference between revisions

From EVE University Wiki
No edit summary
m Redo ewar/point, web is considered ewar. Sentries to the end as per UniWiki:Mission formatting guidelines. Change http to https.
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
name=Recover the Containers, Level 5
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
{{Missiondetails
 
|Level=5
==Recover the Containers==
|Type=Encounter
 
|Objective=Bring 3x Sealed Containers to your agent
{{Template:Missiondetails
|Faction1=Caldari State
|Level= 5
|DamageToDeal=  
|Type= Encounter
|DamageToResist=
|Objective= Sealed Containers
|WebPoint= Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa)
|Faction= Caldari
|EWAR= Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno)
|DamageToDeal= {{Damagetype|Th|Kin}}
|ShipSizeLimit=
|DamageToResist= {{Damagetype|Th|Kin}}
|ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling)
|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
|Rewards=
|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
|StandingLoss=
|ShipSizeLimit=  
|Extra=Data Analyzer required
|ShipSuggestion= Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.
|Rewards=  
|Extra= Deadspace
}}
}}
{{NPCTableCSS}}
<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Mission requires the player to be able to use a Codebreaker module for hacking.</div>


Direct warp into Deadspace. No initial gate.


===Warp-In Pocket 1===
=== 1st Pocket ===
 
Full room aggro after 5 seconds.
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and time released Spawns]


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow| Tower Sentry Caldari IIIs|2|}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4 |}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
{{NPCTableRow| Caldari Stasis Towers '''Trigger'''|7|}}
{{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger= Tower Reinforcement*}}
|}
|}
Full Room Aggro begins 5 seconds after warp-in.
<nowiki>*</nowiki> Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.


{{NPCTableHead|Spawn 1}}
{{NPCTableHead|Tower Reinforcement}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs|4| }}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
|}
|}
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed.


===Pocket 2===


{{NPCTableHead|Initial Group}}
=== 2nd Pocket ===
{{NPCTableRow| Cruiser |2 |Taibu State Samurai }}
[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo }}
 
{{NPCTableRow| Battleship |5 |State Shukuro Shogun }}
Reinforcement spawns appear to be timed and appear in the Debris Field.
{{NPCTableRow| Tower Sentry Caldari IIIs|2| }}
 
{{NPCTableRow| Caldari Cruise Missile Batteries|6 |}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Shukuro Shogun}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}}
|}
|}
Full Room Aggro at warp-in (Spawns appear to be timed).


{{NPCTableHead|Spawn 1}}
{{NPCTableHead|Timed Reinforcements}}
{{NPCTableRow| Frigate |2 |Taibu State Katana/Wakizashi|point=yes }}  
{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableRow| Battlecruiser |3 |State Oni/Kanpaku }}
{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar= Web|point= yes}}
{{NPCTableRow| Battleship |2 |State Zen }}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Battleship|2|State Zen}}
 
{{NPCTableSeparator|Some time after warp-in}}
{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar= Web|point= yes|ewar2= ECM}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Battleship|2|State Zen}}
|}
|}
3 minutes after warp-in, there spawns in the Debris Field.


{{NPCTableHead|Spawn 2}}
Most of the databanks, upon hacking, will spawn reinforcements.
{{NPCTableRow| Frigate |7 |Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi|point=tes|ewar=ECM }}
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai  }}
{{NPCTableRow| Battleship |3 |State Shukuro Daijo }}
|}
More ships spawn later in the same Debris Field.


{{NPCTableHead|Hacking Spawns}}
{{NPCTableHead|Hacking Reinforcements}}
{{NPCTableRow| Frigate |2 |Taibu State Wakizashi/Nagasa|point=yes }}  
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa|ewar=Web|point=scram}}
|}
|}
Most of the Databanks, upon hacking, will create a spawn.


===Pocket 3===
Full Room Aggro at warp-in:


{{NPCTableHead|Initial Group}}
=== 3rd Pocket ===
{{NPCTableRow| Battlecruiser |4 |State Shukuro Bajo }}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow| Battleship |5 |State Shukuro Bishamon/Daijo/Tenno/State Oshiro }}
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}}
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar= ECM}}
{{NPCTableRow| Caldari Cruise Missile Batteries|2|trigger=Trigger |}}
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |2|trigger=Trigger  |}}
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger= Tower Reinforcement}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut|trigger= Tower Reinforcement}}
|}
|}


{{NPCTableHead|Spawn 1}}
{{NPCTableHead|Tower Reinforcement}}
{{NPCTableRow| Tower Sentry Caldari IIIs|3 |}}
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
|}
|}
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn these.


{{NPCTableHead|Hacking Spawn}}
Hacking the correct databank spawns a reinforcement.
{{NPCTableRow| Frigate |4 |Taibu State Wakizashi/Nagasa/Shinai|point=yes }}
 
{{NPCTableRow| Cruiser |5 |Taibu State Bajo/Samurai }}
{{NPCTableHead|Hacking Reinforcement}}
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar= Web|point= scram}}
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}}
|}
|}
Hacking the correct Databank spawns these.


===Pocket 4===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]


Full Room Aggro at warp-in.
=== 4th Pocket ===
[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow| Frigate |3 |Taibu State Tachi|trigger=Trigger|point=yes|ewar=ECM }}
{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger= 1st Reinforcement}}
{{NPCTableRow| Cruiser |3 |Taibu State Kanpaku/Oni|trigger=Trigger }}  
{{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger= 2nd Reinforcement}}
{{NPCTableRow| Battlecruiser |1 |State Shukuro Bajo|trigger=Trigger }}  
{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger= 3rd Reinforcement}}
{{NPCTableRow| Battleship |6 |State Shukuro Bishamon/Daijo/Shogun|trigger=Trigger }}  
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger= 4th Reinforcement}}
{{NPCTableRow| Caldari Cruise Missile Batteries|4|trigger=Trigger |}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger= Sentry Reinforcement}}
{{NPCTableRow| Caldari Energy Neutralizer Sentry IIIs |4| }}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
|}
|}


{{NPCTableHead|Spawn 1}}
{{NPCTableHead|Sentry Reinforcement}}
{{NPCTableRow| Frigate |3 |Taibu State Nagasa/Shinai |point=yes}}  
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
|}
|}
Upon destroying the frigates, these spawn.


{{NPCTableHead|Spawn 2}}
{{NPCTableHead|1st Reinforcement}}
{{NPCTableRow| Cruiser |3 |Taibu State Bajo/Samurai }}
{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar= Web|point= scram}}
|}
|}
Upon destroying the Taibu State Kanpaku these spawn.


{{NPCTableHead|Spawn 3}}
{{NPCTableHead|2nd Reinforcement}}
{{NPCTableRow| Battlecruiser |3 |State Shukuro Bajo/Samurai }}
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow| Cruiser |2 |Taibu State Bajo/Samurai }}
|}
|}
Upon destroying the State Shukuro Bajo these spawn.


{{NPCTableHead|Spawn 4}}
{{NPCTableHead|3rd Reinforcement}}
{{NPCTableRow| Battleship |3 |State Shukuro Shogun }}
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
|}
|}
Upon destroying the final State Shukuro Bishamon these spawn.


{{NPCTableHead|Spawn 5}}
{{NPCTableHead|4th Reinforcement}}
{{NPCTableRow| Cruiser |4 |State Shukuro Bajo/Samurai }}
{{NPCTableRow|Cruiser|4|State Shukuro Bajo/Samurai}}
{{NPCTableRow|Battleship|3|State Shukuro Shogun}}
|}
|}
Upon destroying the final State Shukuro Daijo these spawn


{{NPCTableHead|Spawn 6}}
=== Notes ===
{{NPCTableRow| Caldari Cruise Missile Batteries|4|}}
* Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
|}
* Each room's databanks contain 1 of the 3 Sealed Containers.
As each original Cruise Missile Battery is destroyed, it spawns one replacement.
* Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
* The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
 


===Notes===
{{Missionrelated}}
*Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers.
*Spawns more often than not will aggro secondary teammates and drones; and often split aggro.
*Each room’s Databanks contain 1 of the 3 Sealed Containers .
*{{co|#ff7100|Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt.}} Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns.
*Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)


[[Category:Mission reports]]
[[Category:Security missions]]