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Rail Moas: Difference between revisions

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{{FCC Links}}
{{deprecated}}
{{FCC Doctrine Links}}
 
==Rail Moas==
== Rail Moas ==
{| style="padding:0px;"
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|caldari|48}}</div>[[File:Moa.jpg|128px|]]</div>
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|caldari|48}}</div>[[File:Moa.jpg|128px|]]</div>
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While the Moa can be fitted with Blasters as a pure close range brawler, its relatively low speed, and lack of range projection in this form makes it relatively unimpressive versus alternatives such as Thoraxes or Omens. Fitting Rails however allows the Moa some flexibility in range, while still benefitting from its good tank and damage bonus
While the Moa can be fitted with Blasters as a pure close range brawler, its relatively low speed, and lack of range projection in this form makes it relatively unimpressive versus alternatives such as Thoraxes or Omens. Fitting Rails however allows the Moa some flexibility in range, while still benefitting from its good tank and damage bonus
|}
|}
==Implementation==
== Implementation ==


The Rail Moa does its best damage at around 10-15km, with Antimatter ammunition. The twist for the Rail Moa though is that by loading T2 Spike ammunition, it can also project equally good damage out to 40-50km. T1 fit variants can match the range with Tungsten or Iron ammunition, however the falloff in damage is significant for T1 fitted ships
The Rail Moa does its best damage at around 10-15km, with Antimatter ammunition. The twist for the Rail Moa though is that by loading T2 Spike ammunition, it can also project equally good damage out to 40-50km. T1 fit variants can match the range with Tungsten or Iron ammunition, however the falloff in damage is significant for T1 fitted ships
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The Moas do not carry any tackle of their own, due to the lack of mid slot space, plus the tendency of the doctrine to fight on the edge of tackle range. This means you rely on Interceptors, and Interdictors to prevent an opposing ship or fleet from leaving the grid. Once again, this makes Rail Moas optimal in Null Sec, while in Low Sec the lack of bubble mechanics means this fleet may struggle to catch opponents
The Moas do not carry any tackle of their own, due to the lack of mid slot space, plus the tendency of the doctrine to fight on the edge of tackle range. This means you rely on Interceptors, and Interdictors to prevent an opposing ship or fleet from leaving the grid. Once again, this makes Rail Moas optimal in Null Sec, while in Low Sec the lack of bubble mechanics means this fleet may struggle to catch opponents


==Fleet Composition and Fits==
== Fleet Composition and Fits ==


====Mainline DD====
==== Mainline DD ====


T2 Guns are strongly preferred due to the excellent damage which Spike gives you at long range. T1 fits lose a lot of DPS at the longer ranges when using Thorium or Iron ammunition, reducing your flexibility slightly
T2 Guns are strongly preferred due to the excellent damage which Spike gives you at long range. T1 fits lose a lot of DPS at the longer ranges when using Thorium or Iron ammunition, reducing your flexibility slightly
{{ShipFitting
| ship=Moa
| shipTypeID=623
| fitName=Rail Moa
| fitID=Rail-Moa
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Magnetic Field Stabilizer II
| low3typeID=10190
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| mid1name=Large Shield Extender II
| mid1typeID=3841
| mid2name=Small Electrochemical Capacitor Booster I
| mid2typeID=5011
| mid3name=Adaptive Invulnerability Field II
| mid3typeID=2281
| mid4name=Adaptive Invulnerability Field II
| mid4typeID=2281
| mid5name=50MN Quad LiF Restrained Microwarpdrive
| mid5typeID=35660
| high1name=200mm Railgun II
| high1typeID=12346
| high2name=200mm Railgun II
| high2typeID=12346
| high3name=200mm Railgun II
| high3typeID=12346
| high4name=200mm Railgun II
| high4typeID=12346
| high5name=200mm Railgun II
| high5typeID=12346
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31754
| rig2name=Medium Anti-EM Screen Reinforcer I
| rig2typeID=31718
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| drone1name=Warrior II x3
| drone1typeID=2488
| charge1name=Javelin M x1000
| charge1typeID=12801
| charge2name=Spike M x1000
| charge2typeID=12805
| charge3name=Federation Navy Thorium Charge M x1000
| charge3typeID=22983
| charge4name=Caldari Navy Antimatter Charge M x1000
| charge4typeID=23025
| charge5name=Nanite Repair Paste x50
| charge5typeID=28668
| charge6name=Navy Cap Booster 400 x25
| charge6typeID=32006
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=623:2048;1:10190;3:3841;1:5011;1:2281;2:35660;1:12346;5:31754;1:31718;1:31790;1:2488;3:12801;1000:12805;1000:22983;1000:23025;1000:28668;50:32006;25::
| fleetup=
| alphacanuse=N
}}
{{ShipFitting
| ship=Moa
| shipTypeID=623
| fitName=Rail Moa T1
| fitID=Rail-Moa-T1
| low1name=Damage Control II
| low1typeID=2048
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| low3name=Reactor Control Unit I
| low3typeID=1353
| low4name=Magnetic Field Stabilizer II
| low4typeID=10190
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Small Electrochemical Capacitor Booster I
| mid2typeID=5011
| mid3name=Limited Adaptive Invulnerability Field I
| mid3typeID=9632
| mid4name=Limited Adaptive Invulnerability Field I
| mid4typeID=9632
| mid5name=50MN Quad LiF Restrained Microwarpdrive
| mid5typeID=35660
| high1name=200mm Prototype Gauss Gun
| high1typeID=14278
| high2name=200mm Prototype Gauss Gun
| high2typeID=14278
| high3name=200mm Prototype Gauss Gun
| high3typeID=14278
| high4name=200mm Prototype Gauss Gun
| high4typeID=14278
| high5name=200mm Prototype Gauss Gun
| high5typeID=14278
| rig1name=Medium Core Defense Field Extender I
| rig1typeID=31754
| rig2name=Medium Anti-EM Screen Reinforcer I
| rig2typeID=31718
| rig3name=Medium Core Defense Field Extender I
| rig3typeID=31790
| drone1name=Warrior I x3
| drone1typeID=2486
| charge1name=Federation Navy Thorium Charge M x2000
| charge1typeID=22983
| charge2name=Caldari Navy Antimatter Charge M x2000
| charge2typeID=23025
| charge3name=Nanite Repair Paste x50
| charge3typeID=28668
| charge4name=Navy Cap Booster 400 x25
| charge4typeID=32006
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=623:2048;1:10190;2:1353;1:8419;1:5011;1:9632;2:35660;1:14278;5:31754;1:31718;1:31790;1:2486;3:22983;2000:23025;2000:28668;50:32006;25::
| fleetup=
| alphacanuse=N
}}


====Logistics====
==== Logistics ====


Given you are, or should be, anchored on one ship when fighting, cap chaining Logi such as Ospreys can work well here, and in general, are more forgiving of low skills than independent Logi such as Scimitars. Either can work, however Uni FCs may wish to call for Osprey Logi to fit with the BLAP Skillplan which many pilots will have trained
Given you are, or should be, anchored on one ship when fighting, cap chaining Logi such as Ospreys can work well here, and in general, are more forgiving of low skills than independent Logi such as Scimitars. Either can work, however Uni FCs may wish to call for Osprey Logi to fit with the BLAP Skillplan which many pilots will have trained
{{ShipFitting
| ship=Osprey
| shipTypeID=620
| fitName=E-UNI BLAP Osprey T2
| fitID=E-UNI-BLAP-Osprey-T2
| low1name=Damage Control II
| low1typeID=2048
| low2name=Signal Amplifier II
| low2typeID=1987
| low3name=Signal Amplifier II
| low3typeID=1987
| mid1name=Adaptive Invulnerability Field II
| mid1typeID=2281
| mid2name=Large Shield Extender II
| mid2typeID=3841
| mid3name=50MN Y-T8 Compact Microwarpdrive
| mid3typeID=35659
| mid4name=Sensor Booster II
| mid4typeID=1952
| mid5name=Adaptive Invulnerability Field II
| mid5typeID=2281
| high1name=Medium S95a Scoped Remote Shield Booster
| high1typeID=8585
| high2name=Medium 'Regard' Remote Capacitor Transmitter
| high2typeID=16495
| high3name=Medium S95a Scoped Remote Shield Booster
| high3typeID=8585
| high4name=Medium 'Regard' Remote Capacitor Transmitter
| high4typeID=16495
| high5name=Medium S95a Scoped Remote Shield Booster
| high5typeID=8585
| rig1name=Medium Anti-EM Screen Reinforcer I
| rig1typeID=31718
| rig2name=Medium Anti-Thermal Screen Reinforcer I
| rig2typeID=31754
| rig3name=Medium Anti-EM Screen Reinforcer I
| rig3typeID=31718
| charge1name=ECCM Script x1
| charge1typeID=41155
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=620:2048;1:1987;2:2281;2:3841;1:35659;1:1952;1:8585;3:16495;2:31718;2:31754;1:41155;1::
| fleetup=
| alphacanuse=N
}}


====Support Ships====
 
==== Support Ships ====


Your primary scouts and tackle remain Interceptors as always. However due to this being an almost exclusively Null Sec doctrine, and given the tactics noted above, it would be frankly negligent to not have at least 2 Interdictors with the fleet. Sabres are (as usual) your best bet, due to the combination of speed, shield tank, and low signature radius
Your primary scouts and tackle remain Interceptors as always. However due to this being an almost exclusively Null Sec doctrine, and given the tactics noted above, it would be frankly negligent to not have at least 2 Interdictors with the fleet. Sabres are (as usual) your best bet, due to the combination of speed, shield tank, and low signature radius
{{ShipFitting
| ship=Sabre
| shipTypeID=22456
| fitName=Standard Sabre
| fitID=Standard-Sabre
| low1name=Nanofiber Internal Structure II
| low1typeID=2605
| low2name=Damage Control II
| low2typeID=2048
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=35658
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=8433
| mid3name=Medium Shield Extender II
| mid3typeID=3831
| mid4name=Initiated Compact Warp Scrambler
| mid4typeID=5445
| high1name=125mm Light Prototype Automatic Cannon
| high1typeID=8789
| high2name=125mm Light Prototype Automatic Cannon
| high2typeID=8789
| high3name=125mm Light Prototype Automatic Cannon
| high3typeID=8789
| high4name=Prototype Cloaking Device I
| high4typeID=11370
| high5name=Interdiction Sphere Launcher I
| high5typeID=22782
| high6name=125mm Light Prototype Automatic Cannon
| high6typeID=8789
| high7name=125mm Light Prototype Automatic Cannon
| high7typeID=8789
| high8name=125mm Light Prototype Automatic Cannon
| high8typeID=8789
| rig1name=Small Core Defense Field Extender I
| rig1typeID=31788
| rig2name=Small Core Defense Field Extender I
| rig2typeID=31788
| charge1name=Republic Fleet EMP S x1500
| charge1typeID=21898
| charge2name=Republic Fleet Proton S x1000
| charge2typeID=21931
| charge3name=Warp Disrupt Probe x78
| charge3typeID=22778
| charge4name=Nanite Repair Paste x50
| charge4typeID=28668
| charge5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=22456:2605;1:2048;1:35658;1:8433;1:3831;1:5445;1:8789;6:11370;1:22782;1:31788;2:21898;1500:21931;1000:22778;78:28668;50::
| fleetup=
| alphacanuse=N
}}
Your second best support ship (after a Sabre) is a Command Destroyer. The MJFG helps with fleet repositioning, and the command bursts can increase tank, or decrease signature radius, amplifying the existing strengths of the doctrine. The Bifrost offers better flexibility of Command Bursts, with a useful bonus to Skirmish boosts as well as the standard Shield boosts, while the Stork generally carries a larger DPS threat. There is little to choose from, however if you already have sufficient DPS in fleet, the Bifrost is probably marginally more suitable
Your second best support ship (after a Sabre) is a Command Destroyer. The MJFG helps with fleet repositioning, and the command bursts can increase tank, or decrease signature radius, amplifying the existing strengths of the doctrine. The Bifrost offers better flexibility of Command Bursts, with a useful bonus to Skirmish boosts as well as the standard Shield boosts, while the Stork generally carries a larger DPS threat. There is little to choose from, however if you already have sufficient DPS in fleet, the Bifrost is probably marginally more suitable
{{ShipFitting
| ship=Bifrost
| shipTypeID=37480
| fitName=BiBiFrost
| fitID=BiBiFrost
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| mid1name=Micro Jump Field Generator
| mid1typeID=37479
| mid2name=Adaptive Invulnerability Field II
| mid2typeID=2281
| mid3name=J5b Enduring Warp Scrambler
| mid3typeID=5439
| mid4name=Republic Fleet Medium Shield Extender
| mid4typeID=31928
| mid5name=5MN Cold-Gas Enduring Microwarpdrive
| mid5typeID=5971
| high1name=Skirmish Command Burst II
| high1typeID=43556
| high2name=Shield Command Burst II
| high2typeID=43555
| high3name=Arbalest Compact Light Missile Launcher
| high3typeID=8089
| rig1name=Small Command Processor I
| rig1typeID=43894
| rig2name=Small Core Defense Field Extender II
| rig2typeID=31794
| charge1name=Caldari Navy Nova Light Missile x2000
| charge1typeID=27381
| charge2name=Caldari Navy Mjolnir Light Missile x2000
| charge2typeID=27387
| charge3name=Nanite Repair Paste x75
| charge3typeID=28668
| charge4name=Active Shielding Charge x120
| charge4typeID=42694
| charge5name=Shield Harmonizing Charge x120
| charge5typeID=42695
| charge6name=Shield Extension Charge x120
| charge6typeID=42696
| charge7name=Evasive Maneuvers Charge x120
| charge7typeID=42838
| charge8name=Interdiction Maneuvers Charge x120
| charge8typeID=42839
| charge9name=Rapid Deployment Charge x120
| charge9typeID=42840
| high4name=open
| high5name=open
| high6name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=37480:2048;1:2605;2:37479;1:2281;1:5439;1:31928;1:5971;1:43556;1:43555;1:8089;1:43894;1:31794;1:27381;2000:27387;2000:28668;75:42694;120:42695;120:42696;120:42838;120:42839;120:42840;120::
| fleetup=
| alphacanuse=N
}}
Finally, as tracking is a constant concern for this doctrine, webbing ships can be very useful to maximize damage application. The Hyena is your best option here, as it can hold a decent shield tank, compared to an Ashimmu. A Huginn would also be viable, but is a considerable cost investment compared to the rest of the fleet
Finally, as tracking is a constant concern for this doctrine, webbing ships can be very useful to maximize damage application. The Hyena is your best option here, as it can hold a decent shield tank, compared to an Ashimmu. A Huginn would also be viable, but is a considerable cost investment compared to the rest of the fleet
{{ShipFitting
 
| ship=Hyena
[[Category:Doctrines]]
| shipTypeID=11387
| fitName=Shield Hyena
| fitID=Shield-Hyena
| low1name=Damage Control II
| low1typeID=2048
| low2name=Nanofiber Internal Structure II
| low2typeID=2605
| low3name=Nanofiber Internal Structure II
| low3typeID=2605
| mid1name=5MN Microwarpdrive II
| mid1typeID=440
| mid2name=Medium Shield Extender II
| mid2typeID=3831
| mid3name=Stasis Webifier II
| mid3typeID=527
| mid4name=Stasis Webifier II
| mid4typeID=527
| high1name=125mm Gatling AutoCannon II, Barrage S
| high1typeID=2873
| charge1name=Barrage S x1
| charge1typeID=12625
| high2name=125mm Gatling AutoCannon II, Barrage S
| high2typeID=2873
| rig1name=Small Core Defense Field Extender I
| rig1typeID=31788
| rig2name=Small Polycarbon Engine Housing II
| rig2typeID=31183
| high3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=11387:2048;1:2605;2:440;1:3831;1:527;2:2873;2:12625;1:31788;1:31183;1::
| fleetup=
| alphacanuse=N
}}