Difference between revisions of "Brawling Assault Frigates"

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==Brawling Assault Frigates==
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== Brawling Assault Frigates ==
 
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| valign="middle" style="padding:4px;" | Brawling T2 Assault Frigates are largely a direct upgrade on the [[Magic Merlins]] and [[Golden Horde]] T1 Shield/Armor brawling frigate doctrines. Indeed, they fly so similarly that rather than a separate doctrine, they should be seen rather as “upgrade” options for those doctrines, and mixed fleets of T1 and T2 frigates designed in this way can be a great way to get the firepower and effectiveness of a T2 fleet, while still including newer players
+
| valign="middle" style="padding:4px;" | Brawling T2 Assault Frigates are largely a direct upgrade on the Magic Merlins and [[Golden Horde Punishers|Golden Horde]] T1 Shield/Armor brawling frigate doctrines. Indeed, they fly so similarly that rather than a separate doctrine, they should be seen rather as “upgrade” options for those doctrines, and mixed fleets of T1 and T2 frigates designed in this way can be a great way to get the firepower and effectiveness of a T2 fleet, while still including newer players
 
|}
 
|}
  
==Implementation==
+
== Implementation ==
  
 
Like their T1 variants, the Assault Frigate Brawlers aim to close range fast, get under the guns of larger ships, and devastate them with close range weapons. In general, all Assault Frigates offer a substantial, and direct upgrade on T1 ships for this purpose, offering:
 
Like their T1 variants, the Assault Frigate Brawlers aim to close range fast, get under the guns of larger ships, and devastate them with close range weapons. In general, all Assault Frigates offer a substantial, and direct upgrade on T1 ships for this purpose, offering:
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* Excellent resist profile, which lets them scale very well with Logi, particularly T2 Frigate Logi
 
* Excellent resist profile, which lets them scale very well with Logi, particularly T2 Frigate Logi
  
This is obviously at the cost of a substantial increase in price and SP requirements. Below, we run through some common fits for both Armor, and Shield variants, which are often used to upgrade [[Golden Horde]] and [[Magic Merlins]] respectively, as well as being run as distinct doctrines
+
This is obviously at the cost of a substantial increase in price and SP requirements. Below, we run through some common fits for both Armor, and Shield variants, which are often used to upgrade [[Golden Horde Punishers|Golden Horde]] and Magic Merlins respectively, as well as being run as distinct doctrines
  
==Armor Assault Brawlers==
+
== Armor Assault Brawlers ==
  
 
The armor variants of the Assault Frigate Brawlers are almost ideally designed for brawling fleets such as this, and gangs of Enyos with Deacon support can be seen engaging effectively across the game, even in Sov Null Sec
 
The armor variants of the Assault Frigate Brawlers are almost ideally designed for brawling fleets such as this, and gangs of Enyos with Deacon support can be seen engaging effectively across the game, even in Sov Null Sec
  
 
The Enyo and the Retribution are arguably the preferred options here. The Enyo for its double damage bonus to Hybrid turrets, and the Retribution for its huge tank and decent pulse laser damage. The Wolf is also a solid option in an Armor tanking AC form, however tends to carry slightly less tank and DPS than the other two ships
 
The Enyo and the Retribution are arguably the preferred options here. The Enyo for its double damage bonus to Hybrid turrets, and the Retribution for its huge tank and decent pulse laser damage. The Wolf is also a solid option in an Armor tanking AC form, however tends to carry slightly less tank and DPS than the other two ships
{{ShipFitting
+
 
| ship=Enyo
+
 
| shipTypeID=12044
+
 
| fitName=Enyo - Armor AFs
+
'''NB : Add an ADCU II (or meta-it down) in the empty low slot.'''
| fitID=Enyo---Armor-AFs
+
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=400mm Rolled Tungsten Compact Plates
 
| low2typeID=11309
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| low4name='Refuge' Adaptive Nano Plating I
 
| low4typeID=16311
 
| mid1name=Initiated Compact Warp Scrambler
 
| mid1typeID=5445
 
| mid2name=5MN Quad LiF Restrained Microwarpdrive
 
| mid2typeID=35658
 
| mid3name=Fleeting Compact Stasis Webifier
 
| mid3typeID=4027
 
| high1name=Light Electron Blaster II
 
| high1typeID=3162
 
| high2name=Light Electron Blaster II
 
| high2typeID=3162
 
| high3name=Light Electron Blaster II
 
| high3typeID=3162
 
| high4name=Light Electron Blaster II
 
| high4typeID=3162
 
| high5name=Rocket Launcher II
 
| high5typeID=10631
 
| rig1name=Small Anti-Explosive Pump I
 
| rig1typeID=31009
 
| rig2name=Small Ancillary Current Router I
 
| rig2typeID=31358
 
| drone1name=Hobgoblin II x1
 
| drone1typeID=2456
 
| charge1name=Void S x2400
 
| charge1typeID=12612
 
| charge2name=Null S x2400
 
| charge2typeID=12614
 
| charge3name=Federation Navy Antimatter Charge S x2400
 
| charge3typeID=22961
 
| charge4name=Caldari Navy Mjolnir Rocket x150
 
| charge4typeID=27321
 
| charge5name=Caldari Navy Nova Rocket x150
 
| charge5typeID=27327
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=12044:2048;1:11309;1:11269;1:16311;1:5445;1:35658;1:4027;1:3162;4:10631;1:31009;1:31358;1:2456;1:12612;2400:12614;2400:22961;2400:27321;150:27327;150::
 
| fleetup=
 
| alphacanuse=N
 
}} {{ShipFitting
 
| ship=Wolf
 
| shipTypeID=11371
 
| fitName=Wolf - Armor AFs
 
| fitID=Wolf---Armor-AFs
 
| low1name=400mm Rolled Tungsten Compact Plates
 
| low1typeID=11309
 
| low2name=Dark Blood Energized Explosive Membrane
 
| low2typeID=14082
 
| low3name=Gyrostabilizer II
 
| low3typeID=519
 
| low4name=Damage Control II
 
| low4typeID=2048
 
| low5name=Coreli A-Type Kinetic Plating
 
| low5typeID=18791
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Fleeting Compact Stasis Webifier
 
| mid2typeID=4027
 
| high1name=150mm Light AutoCannon II
 
| high1typeID=2881
 
| high2name=150mm Light AutoCannon II
 
| high2typeID=2881
 
| high3name=150mm Light AutoCannon II
 
| high3typeID=2881
 
| high4name=150mm Light AutoCannon II
 
| high4typeID=2881
 
| rig1name=Small Trimark Armor Pump I
 
| rig1typeID=30987
 
| rig2name=Small Trimark Armor Pump I
 
| rig2typeID=30987
 
| charge1name=Barrage S x1920
 
| charge1typeID=12625
 
| charge2name=Republic Fleet EMP S x1920
 
| charge2typeID=21898
 
| charge3name=Republic Fleet Fusion S x1920
 
| charge3typeID=21906
 
| high5name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11371:11309;1:14082;1:519;1:2048;1:18791;1:35658;1:4027;1:2881;4:30987;2:12625;1920:21898;1920:21906;1920::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
{{ShipFitting
 
| ship=Retribution
 
| shipTypeID=11393
 
| fitName=Retribution - Armor AFs
 
| fitID=Retribution---Armor-AFs
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=200mm Steel Plates II
 
| low2typeID=20347
 
| low3name=Heat Sink II
 
| low3typeID=2364
 
| low4name='Refuge' Adaptive Nano Plating I
 
| low4typeID=16311
 
| low5name='Refuge' Adaptive Nano Plating I
 
| low5typeID=16311
 
| mid1name=Warp Disruptor II
 
| mid1typeID=3244
 
| mid2name=5MN Quad LiF Restrained Microwarpdrive
 
| mid2typeID=35658
 
| high1name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
 
| high1typeID=3001
 
| charge1name=Imperial Navy Multifrequency S x5
 
| charge1typeID=23071
 
| high2name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
 
| high2typeID=3001
 
| high3name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
 
| high3typeID=3001
 
| high4name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
 
| high4typeID=3001
 
| rig1name=Small Anti-Thermal Pump I
 
| rig1typeID=31033
 
| rig2name=Small Trimark Armor Pump I
 
| rig2typeID=30987
 
| charge2name=Scorch S x4
 
| charge2typeID=12563
 
| charge3name=Conflagration S x4
 
| charge3typeID=12565
 
| high5name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11393:2048;1:20347;1:2364;1:16311;2:3244;1:35658;1:3001;4:23071;5:31033;1:30987;1:12563;4:12565;4::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
 
The Ishkur and Vengeance can still be used, but are less effective in this format. The Ishkur’s bonus to drone bay space is of minimal practical use, and the Vengeance uses rockets as its primary weapons system, where the advantage of selectable damage type isn’t enough to overcome the largely poor damage output
 
The Ishkur and Vengeance can still be used, but are less effective in this format. The Ishkur’s bonus to drone bay space is of minimal practical use, and the Vengeance uses rockets as its primary weapons system, where the advantage of selectable damage type isn’t enough to overcome the largely poor damage output
  
===Armor Support===
 
  
If you are fielding the cost of T2 DD ships, it makes sense to match them with T2 Logistics, which are a costly but substantial upgrade on the T1 variants. The Deacon is the preferred choice – its armor resist bonus both increases its tank, while also increasing the effectiveness of friendly repairs, making it twice as effective in practice as the Thalia’s signature radius bonus which merely reduces incoming damage.  
+
=== Armor Support ===
{{ShipFitting
+
 
| ship=Deacon
+
If you are fielding the cost of T2 DD ships, it makes sense to match them with T2 Logistics, which are a costly but substantial upgrade on the T1 variants. The Deacon is the preferred choice – its armor resist bonus both increases its tank, while also increasing the effectiveness of friendly repairs, making it twice as effective in practice as the Thalia’s signature radius bonus which merely reduces incoming damage.
| shipTypeID=37457
 
| fitName=Deacon - Armor AFs
 
| fitID=Deacon---Armor-AFs
 
| low1name=Energized Adaptive Nano Membrane II
 
| low1typeID=11269
 
| low2name='Refuge' Adaptive Nano Plating I
 
| low2typeID=16311
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=400mm Rolled Tungsten Compact Plates
 
| low4typeID=11309
 
| low5name=True Sansha Energized Thermal Membrane
 
| low5typeID=14096
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Small Electrochemical Capacitor Booster I
 
| mid2typeID=5011
 
| high1name=Small Remote Armor Repairer II
 
| high1typeID=26912
 
| high2name=Small Remote Armor Repairer II
 
| high2typeID=26912
 
| high3name=Small Solace Scoped Remote Armor Repairer
 
| high3typeID=16439
 
| rig1name=Small Trimark Armor Pump I
 
| rig1typeID=30987
 
| rig2name=Small Trimark Armor Pump I
 
| rig2typeID=30987
 
| drone1name=Light Armor Maintenance Bot I x1
 
| drone1typeID=23711
 
| charge1name=Nanite Repair Paste x50
 
| charge1typeID=28668
 
| charge2name=Navy Cap Booster 400 x20
 
| charge2typeID=32006
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=37457:11269;1:16311;1:2048;1:11309;1:14096;1:5973;1:5011;1:26912;2:16439;1:30987;2:23711;1:28668;50:32006;20::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
 
While a Command Destroyer is a nice optional extra for a T1 fleet due to its cost, once you start fielding 50mn ISK+ T2 ships, a 100mn ISK Command Destroyer becomes much more palatable, especially given its ability to drastically boost your fleet’s performance
 
While a Command Destroyer is a nice optional extra for a T1 fleet due to its cost, once you start fielding 50mn ISK+ T2 ships, a 100mn ISK Command Destroyer becomes much more palatable, especially given its ability to drastically boost your fleet’s performance
{{ShipFitting
 
| ship=Magus
 
| shipTypeID=37483
 
| fitName=Double Burst Magus
 
| fitID=Double Burst Magus
 
| low1name=Dark Blood Adaptive Nano Plating
 
| low1typeID=14003
 
| low2name=Corpii B-Type Explosive Plating
 
| low2typeID=18744
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=400mm Rolled Tungsten Compact Plates
 
| low4typeID=11309
 
| mid1name=1MN Y-S8 Compact Afterburner
 
| mid1typeID=6001
 
| mid2name=5MN Y-T8 Compact Microwarpdrive
 
| mid2typeID=5973
 
| mid3name=Micro Jump Field Generator
 
| mid3typeID=37479
 
| mid4name=Initiated Compact Warp Scrambler
 
| mid4typeID=5445
 
| high1name=Armor Command Burst II
 
| high1typeID=43552
 
| high2name=125mm Gatling AutoCannon II
 
| high2typeID=2873
 
| high3name=125mm Gatling AutoCannon II
 
| high3typeID=2873
 
| high4name=125mm Gatling AutoCannon II
 
| high4typeID=2873
 
| high5name=Skirmish Command Burst II
 
| high5typeID=43556
 
| rig1name=Small Command Processor I
 
| rig1typeID=43894
 
| rig2name=Small Trimark Armor Pump II
 
| rig2typeID=31057
 
| drone1name=Hobgoblin II x3
 
| drone1typeID=2456
 
| drone2name=Warrior II x5
 
| drone2typeID=2488
 
| drone3name=Hammerhead II x2
 
| drone3typeID=2185
 
| charge1name=Barrage S x2400
 
| charge1typeID=12625
 
| charge2name=Armor Energizing Charge x300
 
| charge2typeID=42832
 
| charge3name=Rapid Repair Charge x300
 
| charge3typeID=42833
 
| charge4name=Armor Reinforcement Charge x300
 
| charge4typeID=42834
 
| charge5name=Evasive Maneuvers Charge x300
 
| charge5typeID=42838
 
| charge6name=Rapid Deployment Charge x300
 
| charge6typeID=42840
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=37483:14003;1:18744;1:2048;1:11309;1:6001;1:5973;1:37479;1:5445;1:43552;1:2873;3:43556;1:43894;1:31057;1:2456;3:2488;5:2185;2:12625;2400:42832;300:42833;300:42834;300:42838;300:42840;300::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
==Shield Assault Brawlers==
+
== Shield Assault Brawlers ==
  
 
Shield Assault frigates are more rarely used for brawling, as no ship in the lineup is fully optimized for it, while the signature radius reduction bonus for Assault Frigates is less effective when tied to shield tanks which unavoidably carry large signature radius anyway
 
Shield Assault frigates are more rarely used for brawling, as no ship in the lineup is fully optimized for it, while the signature radius reduction bonus for Assault Frigates is less effective when tied to shield tanks which unavoidably carry large signature radius anyway
  
However even ignoring certain hull bonuses, these ships remain an upgrade on T1 [[Magic Merlins]], and can be a fun upgrade option for higher skilled players
+
However even ignoring certain hull bonuses, these ships remain an upgrade on T1 Magic Merlins, and can be a fun upgrade option for higher skilled players
  
 
The Harpy and Jaguar are the preferred options. The Hawk suffers from the same rocket based damage as the Vengeance, while the Wolf is more of a natural armor tanking ship with only 2 mid slots
 
The Harpy and Jaguar are the preferred options. The Hawk suffers from the same rocket based damage as the Vengeance, while the Wolf is more of a natural armor tanking ship with only 2 mid slots
 +
  
{{ShipFitting
+
=== Shield Support ===
| ship=Harpy
 
| shipTypeID=11381
 
| fitName=Harpy AssFrig
 
| fitID=AssFrig
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Medium Shield Extender II
 
| mid2typeID=3831
 
| mid3name=Fleeting Compact Stasis Webifier
 
| mid3typeID=4027
 
| mid4name=Initiated Compact Warp Scrambler
 
| mid4typeID=5445
 
| high1name=Light Electron Blaster II
 
| high1typeID=3162
 
| high2name=Light Electron Blaster II
 
| high2typeID=3162
 
| high3name=Rocket Launcher II
 
| high3typeID=10631
 
| high4name=Light Electron Blaster II
 
| high4typeID=3162
 
| high5name=Light Electron Blaster II
 
| high5typeID=3162
 
| rig1name=Small Anti-EM Screen Reinforcer II
 
| rig1typeID=31722
 
| rig2name=Small Anti-EM Screen Reinforcer II
 
| rig2typeID=31722
 
| charge1name=Void S x2400
 
| charge1typeID=12612
 
| charge2name=Null S x2400
 
| charge2typeID=12614
 
| charge3name=Federation Navy Antimatter Charge S x2400
 
| charge3typeID=22961
 
| charge4name=Caldari Navy Mjolnir Rocket x150
 
| charge4typeID=27321
 
| charge5name=Caldari Navy Nova Rocket x150
 
| charge5typeID=27327
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11381:2048;1:10190;2:5973;1:3831;1:4027;1:5445;1:3162;4:10631;1:31722;2:12612;2400:12614;2400:22961;2400:27321;150:27327;150::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
{{ShipFitting
 
| ship=Jaguar
 
| shipTypeID=11400
 
| fitName=Jaguar AssFrig
 
| fitID=AssFrig
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Co-Processor II
 
| low4typeID=3888
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid2name=Medium Shield Extender II
 
| mid2typeID=3831
 
| mid3name=Stasis Webifier II
 
| mid3typeID=527
 
| mid4name=Warp Scrambler II
 
| mid4typeID=448
 
| high1name=200mm AutoCannon II
 
| high1typeID=2889
 
| high2name=200mm AutoCannon II
 
| high2typeID=2889
 
| high3name=200mm AutoCannon II
 
| high3typeID=2889
 
| rig1name=Small Anti-Kinetic Screen Reinforcer II
 
| rig1typeID=31746
 
| rig2name=Small Anti-Explosive Screen Reinforcer II
 
| rig2typeID=31734
 
| charge1name=Barrage S x1080
 
| charge1typeID=12625
 
| charge2name=Republic Fleet EMP S x1080
 
| charge2typeID=21898
 
| charge3name=Republic Fleet Fusion S x1080
 
| charge3typeID=21906
 
| high4name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=11400:519;2:2048;1:3888;1:5973;1:3831;1:527;1:448;1:2889;3:31746;1:31734;1:12625;1080:21898;1080:21906;1080::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
 
 
===Shield Support===
 
  
 
Both T2 logistics ships are viable, however the Kirin tends to be preferred for its shield resist bonus rather than the Scalpel’s sig radius bonus. It does require good skills to maintain cap stability however
 
Both T2 logistics ships are viable, however the Kirin tends to be preferred for its shield resist bonus rather than the Scalpel’s sig radius bonus. It does require good skills to maintain cap stability however
  
{{ShipFitting
 
| ship=Kirin
 
| shipTypeID=37458
 
| fitName=Cheap MWD
 
| fitID=Cheap-MWD
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Co-Processor II
 
| low2typeID=3888
 
| mid1name=Small Electrochemical Capacitor Booster I
 
| mid1typeID=5011
 
| mid2name=EM Ward Amplifier II
 
| mid2typeID=2553
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| mid4name=5MN Y-T8 Compact Microwarpdrive
 
| mid4typeID=5973
 
| mid5name=Medium Shield Extender II
 
| mid5typeID=3831
 
| high1name=Small Remote Shield Booster II
 
| high1typeID=3588
 
| high2name=Small Remote Shield Booster II
 
| high2typeID=3588
 
| high3name=Small Remote Shield Booster II
 
| high3typeID=3588
 
| rig1name=Small Ancillary Current Router I
 
| rig1typeID=31358
 
| rig2name=Small Core Defense Field Extender I
 
| rig2typeID=31788
 
| drone1name=Warrior II x1
 
| drone1typeID=2488
 
| charge1name=Navy Cap Booster 400 x2080
 
| charge1typeID=32006
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=37458:2048;1:3888;1:5011;1:2553;1:2281;1:5973;1:3831;1:3588;3:31358;1:31788;1:2488;1:32006;2080::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
 
Of the Command Destroyers, if you aim to use purely shield tanking boosts, then either Stork or Bifrost is fine. The Bifrost offers an additional skirmish boost bonus, which gives you the flexibility to include sig tanking or speed boosts to your fleet however, so it may be preferred, depending on your presence for command bursts
 
Of the Command Destroyers, if you aim to use purely shield tanking boosts, then either Stork or Bifrost is fine. The Bifrost offers an additional skirmish boost bonus, which gives you the flexibility to include sig tanking or speed boosts to your fleet however, so it may be preferred, depending on your presence for command bursts
{{ShipFitting
 
| ship=Bifrost
 
| shipTypeID=37480
 
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Latest revision as of 17:59, 15 January 2023

This article is deprecated and no longer in use. There is no replacement information available.


Brawling Assault Frigates

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Brawling T2 Assault Frigates are largely a direct upgrade on the Magic Merlins and Golden Horde T1 Shield/Armor brawling frigate doctrines. Indeed, they fly so similarly that rather than a separate doctrine, they should be seen rather as “upgrade” options for those doctrines, and mixed fleets of T1 and T2 frigates designed in this way can be a great way to get the firepower and effectiveness of a T2 fleet, while still including newer players

Implementation

Like their T1 variants, the Assault Frigate Brawlers aim to close range fast, get under the guns of larger ships, and devastate them with close range weapons. In general, all Assault Frigates offer a substantial, and direct upgrade on T1 ships for this purpose, offering:

  • A reduced signature radius bonus which makes them even harder for big ships to hit
  • Notable increases in tank and DPS
  • Excellent resist profile, which lets them scale very well with Logi, particularly T2 Frigate Logi

This is obviously at the cost of a substantial increase in price and SP requirements. Below, we run through some common fits for both Armor, and Shield variants, which are often used to upgrade Golden Horde and Magic Merlins respectively, as well as being run as distinct doctrines

Armor Assault Brawlers

The armor variants of the Assault Frigate Brawlers are almost ideally designed for brawling fleets such as this, and gangs of Enyos with Deacon support can be seen engaging effectively across the game, even in Sov Null Sec

The Enyo and the Retribution are arguably the preferred options here. The Enyo for its double damage bonus to Hybrid turrets, and the Retribution for its huge tank and decent pulse laser damage. The Wolf is also a solid option in an Armor tanking AC form, however tends to carry slightly less tank and DPS than the other two ships


NB : Add an ADCU II (or meta-it down) in the empty low slot.

The Ishkur and Vengeance can still be used, but are less effective in this format. The Ishkur’s bonus to drone bay space is of minimal practical use, and the Vengeance uses rockets as its primary weapons system, where the advantage of selectable damage type isn’t enough to overcome the largely poor damage output


Armor Support

If you are fielding the cost of T2 DD ships, it makes sense to match them with T2 Logistics, which are a costly but substantial upgrade on the T1 variants. The Deacon is the preferred choice – its armor resist bonus both increases its tank, while also increasing the effectiveness of friendly repairs, making it twice as effective in practice as the Thalia’s signature radius bonus which merely reduces incoming damage. While a Command Destroyer is a nice optional extra for a T1 fleet due to its cost, once you start fielding 50mn ISK+ T2 ships, a 100mn ISK Command Destroyer becomes much more palatable, especially given its ability to drastically boost your fleet’s performance

Shield Assault Brawlers

Shield Assault frigates are more rarely used for brawling, as no ship in the lineup is fully optimized for it, while the signature radius reduction bonus for Assault Frigates is less effective when tied to shield tanks which unavoidably carry large signature radius anyway

However even ignoring certain hull bonuses, these ships remain an upgrade on T1 Magic Merlins, and can be a fun upgrade option for higher skilled players

The Harpy and Jaguar are the preferred options. The Hawk suffers from the same rocket based damage as the Vengeance, while the Wolf is more of a natural armor tanking ship with only 2 mid slots


Shield Support

Both T2 logistics ships are viable, however the Kirin tends to be preferred for its shield resist bonus rather than the Scalpel’s sig radius bonus. It does require good skills to maintain cap stability however


Of the Command Destroyers, if you aim to use purely shield tanking boosts, then either Stork or Bifrost is fine. The Bifrost offers an additional skirmish boost bonus, which gives you the flexibility to include sig tanking or speed boosts to your fleet however, so it may be preferred, depending on your presence for command bursts