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User:Breeze one/sandbox2: Difference between revisions

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{{FCC Links}}
{{FCC Doctrine Links}}
==Beam Harbingers==
==Beam Harbingers==
{| style="padding:0px;"
{| style="padding:0px;"
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Given these features, its slight advantage over its comparables is in its combination of strong close ranged performance and good projection. As an example of how this might work; against a Ferox fleet, a Harbinger fleet would aim to start a fight in brawl range, taking advantage of its superior damage (630 DPS at 20km), tracking and signature radius, then as an opponent pulls range on you, rapidly switch through the longer range crystals to maintain damage – taking advantage of their laser’s instant ammunition switches. Most times, by the time a doctrine such as Feroxes has pulled enough range to kite you, you will have applied a substantial blow to their fleet via your superior close range damage. If not, now is the time to disengage
Given these features, its slight advantage over its comparables is in its combination of strong close ranged performance and good projection. As an example of how this might work; against a Ferox fleet, a Harbinger fleet would aim to start a fight in brawl range, taking advantage of its superior damage (630 DPS at 20km), tracking and signature radius, then as an opponent pulls range on you, rapidly switch through the longer range crystals to maintain damage – taking advantage of their laser’s instant ammunition switches. Most times, by the time a doctrine such as Feroxes has pulled enough range to kite you, you will have applied a substantial blow to their fleet via your superior close range damage. If not, now is the time to disengage


While the Harbinger isnt fast 900m/s unheated, this is still only 200m/s slower than an FCC Ferox, meaning that the Feroxes will only slowly pull range on your fleet if you can start up close
While the Harbinger isnt fast at 900m/s unheated, this is still only 200m/s slower than an FCC Ferox, meaning that the Feroxes will only slowly pull range on your fleet if you can start up close


Against other doctrines with shorter ranges than the Harbinger (such as most Cruiser doctrines or actual brawlers), a Harbinger fleet may choose to pull range and snipe from up to 70km with Aurora which it can do equally effectively
Against other doctrines with shorter ranges than the Harbinger (such as most Cruiser doctrines or actual brawlers), a Harbinger fleet may choose to pull range and snipe from up to 70km with Aurora which it can do equally effectively
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| ship=Harbinger
| ship=Harbinger
| shipTypeID=24696
| shipTypeID=24696
| fitName=Harbinger T2
| fitName=Harbinger Command Burst
| fitID=Harbinger-T2
| fitID=Harbinger Command Burst
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
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====Logi====
====Logi====
As a fighting doctrine, Harbingers need a good Logistics wing to maximize their sustained damage over the course of a pitched battle. Either the Augoror or Exequeror are fine here, although need to be MWD fitted to keep up with the mainline ships. The Augoror offers a more forgiving fitting, and better tank for Uni fleets
As a fighting doctrine, Harbingers need a good Logistics wing to maximize their sustained damage over the course of a pitched battle. Either the Augoror or Exequeror are fine here, although need to be MWD fitted to keep up with the mainline ships - so unfortunately BLAP Augorors dont work here. The Augoror does offer a more forgiving fitting however, and better tank for Uni fleets
{{ShipFitting
| ship=Augoror
| shipTypeID=625
| fitName=T1 MWD Aug
| fitID=T1-MWD-Aug
| low1name=IFFA Compact Damage Control
| low1typeID=5839
| low2name=Energized Thermal Membrane II
| low2typeID=11259
| low3name=Energized Kinetic Membrane II
| low3typeID=11249
| low4name=800mm Rolled Tungsten Compact Plates
| low4typeID=11317
| low5name=Energized Explosive Membrane II
| low5typeID=11229
| mid1name=50MN Y-T8 Compact Microwarpdrive
| mid1typeID=35659
| mid2name=F-90 Compact Sensor Booster, ECCM Script
| mid2typeID=6160
| charge1name=ECCM Script x1
| charge1typeID=41155
| mid3name=F-23 Compact Remote Sensor Booster, Scan Resolution Script
| mid3typeID=5279
| charge2name=Scan Resolution Script x1
| charge2typeID=29011
| high1name=Medium Coaxial Compact Remote Armor Repairer
| high1typeID=16443
| high2name=Medium Coaxial Compact Remote Armor Repairer
| high2typeID=16443
| high3name=Medium Coaxial Compact Remote Armor Repairer
| high3typeID=16443
| high4name=Medium 'Regard' Remote Capacitor Transmitter
| high4typeID=16495
| high5name=Medium 'Regard' Remote Capacitor Transmitter
| high5typeID=16495
| rig1name=Medium Trimark Armor Pump I
| rig1typeID=31055
| rig2name=Medium Trimark Armor Pump I
| rig2typeID=31055
| rig3name=Medium Ancillary Current Router I
| rig3typeID=31360
| drone1name=Acolyte II x4
| drone1typeID=2205
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=625:5839;1:11259;1:11249;1:11317;1:11229;1:35659;1:6160;1:41155;1:5279;1:29011;1:16443;3:16495;2:31055;2:31360;1:2205;4::
| fleetup=
| alphacanuse=N
}}


====Support Ships====
====Support Ships====
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As mentioned, Command Destroyers work well in this fleet, both for use of command bursts and for the MJFG. Your primary Command Bursts are your tanking ones, so there is little to choose between the Pontifex and Magus for the role. Magus is marginally preferred for skirmish boosts, but either works fine.
As mentioned, Command Destroyers work well in this fleet, both for use of command bursts and for the MJFG. Your primary Command Bursts are your tanking ones, so there is little to choose between the Pontifex and Magus for the role. Magus is marginally preferred for skirmish boosts, but either works fine.
{{ShipFitting
| ship=Magus
| shipTypeID=37483
| fitName=Support Magus
| fitID=Support Magus
| low1name=Dark Blood Adaptive Nano Plating
| low1typeID=14003
| low2name=Corpii B-Type Explosive Plating
| low2typeID=18744
| low3name=Damage Control II
| low3typeID=2048
| low4name=400mm Rolled Tungsten Compact Plates
| low4typeID=11309
| mid1name=1MN Y-S8 Compact Afterburner
| mid1typeID=6001
| mid2name=5MN Y-T8 Compact Microwarpdrive
| mid2typeID=5973
| mid3name=Micro Jump Field Generator
| mid3typeID=37479
| mid4name=Initiated Compact Warp Scrambler
| mid4typeID=5445
| high1name=Armor Command Burst II
| high1typeID=43552
| high2name=125mm Gatling AutoCannon II
| high2typeID=2873
| high3name=125mm Gatling AutoCannon II
| high3typeID=2873
| high4name=125mm Gatling AutoCannon II
| high4typeID=2873
| high5name=Skirmish Command Burst II
| high5typeID=43556
| rig1name=Small Command Processor I
| rig1typeID=43894
| rig2name=Small Trimark Armor Pump II
| rig2typeID=31057
| drone1name=Hobgoblin II x3
| drone1typeID=2456
| drone2name=Warrior II x5
| drone2typeID=2488
| drone3name=Hammerhead II x2
| drone3typeID=2185
| charge1name=Barrage S x2400
| charge1typeID=12625
| charge2name=Armor Energizing Charge x300
| charge2typeID=42832
| charge3name=Rapid Repair Charge x300
| charge3typeID=42833
| charge4name=Armor Reinforcement Charge x300
| charge4typeID=42834
| charge5name=Evasive Maneuvers Charge x300
| charge5typeID=42838
| charge6name=Rapid Deployment Charge x300
| charge6typeID=42840
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=37483:14003;1:18744;1:2048;1:11309;1:6001;1:5973;1:37479;1:5445;1:43552;1:2873;3:43556;1:43894;1:31057;1:2456;3:2488;5:2185;2:12625;2400:42832;300:42833;300:42834;300:42838;300:42840;300::
| fleetup=
| alphacanuse=N
}}