Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cargo Delivery (Serpentis) (Level 4): Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
No edit summary
Hirmuolio Pine (talk | contribs)
m remove notoc
 
(12 intermediate revisions by 9 users not shown)
Line 1: Line 1:
__NOTOC__{{NPCTableCSS}}
{{NPCTableCSS}}{{MissionLinks}}
 
{{Missiondetails
{{Missiondetails
|Level=4
|Level=4
Line 7: Line 8:
|DamageToDeal=
|DamageToDeal=
|DamageToResist=
|DamageToResist=
|WebPoint=Elite frigates
|WebPoint=
|EWAR= Strong sensor dampening
|EWAR= Elite Frigates, Cruisers (Strong sensor dampening)
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=
|ShipSuggestion=
Line 16: Line 17:




Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
Video: [https://youtu.be/uHKi1W2kX-M Sentry Dominix], [https://youtu.be/4DL9UELyolM Gila] 2021-05-01]


''' Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.


{{NPCTableHead|Initial defenders (25-55 km)}}
Single ungated pocket. You land 40 km away from the warehouse that contains the item so an Afterburner or Microwarpdrive is recommended. All waves spawn within the belt ~20km from the warehouse.
{{NPCTableRow|Elite Cruiser|1|Corelum Chief Infantry}}
 
{{NPCTableRow|Battleship|2|Core Port/Rear Admiral}}
'''Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works. Even a Corvette!
 
{{NPCTableHead|Initial Defenders (25-55 km)}}
{{NPCTableRow|Elite Cruiser|1-2|Corelum Chief Infantry|trigger = Triggers Reinforcement Wave}}
{{NPCTableRow|Battleship|2-3|Core Port/Rear Admiral}}
|}
|}


Warehouse wave is triggered when you access the warehouse.
Warehouse wave is triggered when you loot the Quafe.
{{NPCTableHead|Warehouse wave}}
{{NPCTableHead|Warehouse wave}}
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Watchmen|ewar=Damp}}
{{NPCTableRow|Elite Frigate|1-2|Coreli Guardian Watchmen|ewar=Damp}}
{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar = Damp}}
{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar=Damp}}
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
{{NPCTableRow|Battleship|2|Core Rear Admiral}}
{{NPCTableRow|Battleship|1-2|Core Port/Rear Admiral}}
|}
|}


Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
{{NPCTableHead|Warehouse wave}}
Dune Conal can rep a noticeable amount.
{{NPCTableRow|Elite Cruiser|14|Corelum Guardian Chief Defender/Protector|ewar = Damp}}
{{NPCTableHead|Reinforcements wave}}
{{NPCTableRow|Battleship|3|Core Port Admiral}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Defender/Protector|ewar=Damp}}
{{NPCTableRow|Battleship|2-3|Core Port/Rear Admiral}}
{{NPCTableRow|Battleship|0-1|Dune Conal}}
|}
|}


==Mining==
== Loot & Salvage ==
- 2,270,238 Unit Veldspar.<br>
'''Loot:''' ± 1,3 M ISK
- 60 Asteroids, average of 35k each. Belt is a ring ~30km across.<br>
 
'''Salvage:''' ± 2,7 M ISK
 
'''Bounties:''' ± 6,5 M ISK
 
== Mining ==
* 2,270,238 Unit Veldspar
* 60 Asteroids, average of 35k each. Belt is a ring ~30km across
 
 
{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Security missions]]