Difference between revisions of "The Assault (Serpentis)"
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− | + | {{NPCTableCSS}}{{MissionLinks}}__NOTOC__ | |
− | + | {{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}} | |
{{Missiondetails | {{Missiondetails | ||
|Level= 4 | |Level= 4 | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= | + | |Objective= Clear the third (last) room of NPCs. |
− | | | + | |Faction1= Serpentis |
− | | | + | |DamageToResist1= |
|WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy) | |WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy) | ||
|EWAR= Sensor dampening | |EWAR= Sensor dampening | ||
− | |ShipSizeLimit= | + | |ShipSizeLimit= |
− | |ShipSuggestion= | + | |ShipSuggestion= |
}} | }} | ||
− | + | Videos: [https://www.youtube.com/watch?v=EixR9W4zj34 Baghest (blitzed)], [https://www.youtube.com/watch?v=9xLMbkPMzGQ Gila (blitzed)], [http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur], [http://www.youtube.com/watch?v=B6SSnc35zYM Golem], [http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)], [https://youtu.be/ZvDV-6EEUFo Gila], [https://www.youtube.com/watch?v=Qe-fhz8Ntz4 Manticore (Blitz)] | |
− | + | {{MissionBriefing|We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.}} | |
− | |||
− | Attacking | + | The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate. |
+ | |||
+ | '''Blitz:''' In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket. | ||
+ | |||
+ | '''Warning:''' It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening. | ||
+ | |||
+ | === 1st Pocket (Optional) === | ||
+ | |||
+ | Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. | ||
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted. | The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted. | ||
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{{NPCTableHead|Initial Defenders}} | {{NPCTableHead|Initial Defenders}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
− | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}} | + | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point= yes|ewar= Web}} |
− | {{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar=Damp}} | + | {{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar= Damp}} |
{{NPCTableSeparator|Group 2 (60 km)}} | {{NPCTableSeparator|Group 2 (60 km)}} | ||
− | |||
− | |||
− | |||
− | |||
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}} | {{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}} | ||
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}} | {{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}} | ||
− | {{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}} | + | {{NPCTableRow|Battleship|2|Core Rear Admiral|trigger= Triggers reinforcements|ewar= Damp}} |
+ | {{NPCTableSeparator|Group 3 (60 km)}} | ||
+ | {{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger= Triggers reinforcements}} | ||
+ | {{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger= Triggers reinforcements|ewar= Damp}} | ||
{{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}} | {{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}} | ||
− | {{NPCTableRow|Battleship| | + | {{NPCTableRow|Battleship|4|Core Rear Admiral/Flotilla Admiral|ewar= Damp}} |
|} | |} | ||
− | |||
{{NPCTableHead|Reinforcements (50 km)}} | {{NPCTableHead|Reinforcements (50 km)}} | ||
− | {{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}} | + | {{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar= Web|point= yes}} |
− | {{NPCTableRow|Battleship|3-4|Core Rear Admiral/ | + | {{NPCTableRow|Battleship|3-4|Core Rear Admiral/Port Admiral|ewar= Damp}} |
|} | |} | ||
− | ===2nd Pocket=== | + | === 2nd Pocket (Optional) === |
− | Auto-aggro from | + | Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements. |
− | The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate | + | The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted. |
{{NPCTableHead|Initial Defenders}} | {{NPCTableHead|Initial Defenders}} | ||
{{NPCTableSeparator|Group 1 (10-21 km)}} | {{NPCTableSeparator|Group 1 (10-21 km)}} | ||
− | {{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}} | + | {{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar= Web|point= yes}} |
{{NPCTableSeparator|Group 2 (55-70 km)}} | {{NPCTableSeparator|Group 2 (55-70 km)}} | ||
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}} | {{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}} | ||
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{{NPCTableSeparator|Group 3 (71-80 km)}} | {{NPCTableSeparator|Group 3 (71-80 km)}} | ||
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}} | {{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}} | ||
− | {{NPCTableRow|Battleship | | + | {{NPCTableRow|Battleship |2|Core High Admiral/Grand Admiral|trigger= Triggers reinforcements}} |
|} | |} | ||
− | |||
{{NPCTableHead|Reinforcements (65 km)}} | {{NPCTableHead|Reinforcements (65 km)}} | ||
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}} | {{NPCTableRow|Elite Frigate|4|Guardian Defender/...}} | ||
− | {{NPCTableRow|Battleship|4|Core | + | {{NPCTableRow|Battleship|4|Core Flotilla/Vice Admiral|ewar= Damp}} |
|} | |} | ||
− | ===3rd Pocket=== | + | === 3rd Pocket === |
− | Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once | + | Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed. |
{{NPCTableHead|Hostile NPCs}} | {{NPCTableHead|Hostile NPCs}} | ||
{{NPCTableSeparator|Group 1 (65 km)}} | {{NPCTableSeparator|Group 1 (65 km)}} | ||
− | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}} | + | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar= Web|point= yes}} |
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}} | {{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}} | ||
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}} | {{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}} | ||
Line 82: | Line 87: | ||
|} | |} | ||
− | == | + | == Loot, Salvage and Bounty == |
− | + | Loot: 12.4-18 mil<br> | |
− | + | Salvage: 11.3-15,2 mil<br> | |
+ | Bounty: 21,5-22 mil<br> | ||
− | + | As of 10/10/24 | |
+ | == Mining == | ||
{{npcth|Asteroids}} | {{npcth|Asteroids}} | ||
{{npcts|1st Pocket (47-60km}} | {{npcts|1st Pocket (47-60km}} | ||
Line 93: | Line 100: | ||
{{npctr|Asteroid|16|Pyroxeres|note=575k units}} | {{npctr|Asteroid|16|Pyroxeres|note=575k units}} | ||
{{npctr|Asteroid|45|Veldspar|note=1.3m units}} | {{npctr|Asteroid|45|Veldspar|note=1.3m units}} | ||
− | {{npcts|2nd Pocket (63-96km)}} | + | {{npcts|2nd Pocket}} |
+ | {{npctr|||None}} | ||
+ | {{npcts|3rd Pocket (63-96km)}} | ||
{{npctr|Asteroid|35|Veldspar}} | {{npctr|Asteroid|35|Veldspar}} | ||
|} | |} | ||
+ | Minable asteroids confirmed to still exist in this mission as of 2024-09-10. | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 08:29, 12 October 2024
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Serpentis variant of this mission. For other faction variants, see The Assault (disambiguation).
Videos: Baghest (blitzed), Gila (blitzed), Vargur, Golem, Apocalypse Imperial Issue (Sniper), Gila, Manticore (Blitz)
Mission briefing |
---|
We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time. |
The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.
Blitz: In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.
Warning: It can be helpful to fit a Sensor Booster or Signal Boost Amplifier to help counteract sensor dampening.
1st Pocket (Optional)
Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Elite Frigate Guardian Protector | ||||
3-4 x Battleship Core Rear Admiral/Port Admiral |
2nd Pocket (Optional)
Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.
The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Guardian Defender/... | ||||
4 x Battleship Core Flotilla/Vice Admiral |
3rd Pocket
Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed.
Loot, Salvage and Bounty
Loot: 12.4-18 mil
Salvage: 11.3-15,2 mil
Bounty: 21,5-22 mil
As of 10/10/24
Mining
WD | EWAR | L | ||
---|---|---|---|---|
1st Pocket (47-60km | ||||
30 x Plagioclase | ||||
16 x Pyroxeres | ||||
45 x Veldspar | ||||
2nd Pocket | ||||
None | ||||
3rd Pocket (63-96km) | ||||
35 x Veldspar |
Minable asteroids confirmed to still exist in this mission as of 2024-09-10.
|