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m Rayanth moved page User:Eadrom vintarus/alpha vni to User:Eadrom Vintarus/alpha vni: Automatically moved page while merging the account "Eadrom vintarus" to "Eadrom Vintarus" |
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== Introduction == | == Introduction == | ||
This is a skill plan and setup guide for creating a free-to-play Alpha Clone alt character for the express purpose of getting it into a sovnull corp/alliance and AFK/semi-AFK ratting | This is a skill plan and setup guide for creating a free-to-play Alpha Clone alt character for the express purpose of getting it into a sovnull corp/alliance and AFK/semi-AFK ratting Forsaken Hubs (a type of combat site that VNI's make the most ISK in) and Forsaken Rally Points. | ||
The skill plan is split into two sections. The 'Core' skill plan is the bare minimum skills needed to sit inside of either of two alpha-fit VNI's, as well as fit a <2 second align time travel frigate. The 'Supplemental' skill plan is focused on increasing your damage output and reducing your incoming damage. I would be very careful when flying a VNI with only the Core skills trained as you will be missing out on a large measure of DPS and damage mitigation. The Supplemental skill plan focuses on skills with large impacts first and then moves on to skills that have smaller effects. At some point while working on the Supplemental plan, your capsuleer will become capable enough to be effective at AFK ratting. | The skill plan is split into two sections. The 'Core' skill plan is the bare minimum skills needed to sit inside of either of two alpha-fit VNI's, as well as fit a <2 second align time travel frigate. The 'Supplemental' skill plan is focused on increasing your damage output and reducing your incoming damage. I would be very careful when flying a VNI with only the Core skills trained as you will be missing out on a large measure of DPS and damage mitigation. The Supplemental skill plan focuses on skills with large impacts first and then moves on to skills that have smaller effects. At some point while working on the Supplemental plan, your capsuleer will become capable enough to be effective at AFK ratting. | ||
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== Passive Shield vs Active Armor Fits == | |||
This boils down to: | |||
* Passive Shield fits: requires much less cap fitting and so generally has more space for drone tracking modules; tank breaks at ~25% shield and is difficult to recover from and you have only one option for overheating to enhance your tank temporarily (prop mod); tank at max skills is lower overall in terms of repping power (a little over 70 EHP/s) but you do have significantly more buffer; better for active, at keyboard ratting | |||
* Active Armor fits: requires more cap fitting and PG and so has fewer slots available for drone tracking modules; tank will not break until you run out of structure points and blow up allowing for recovery from even deep structure; if you need to temporarily increase tank, you can overheat prop mod, armor rep, and your resist module (if omega); at max skills you hit just under 90 EHP/sec which is notably more than the passive shield fits; also starts its scale of EHP/sec far higher at low skills compared to passive shield fits which start way lower making armor fits more newbro friendly; best for newbros and afk ratting | |||