Difference between revisions of "Contested Amarr Bastion of Blood"

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{{CMBSite|Contested Amarr Bastion of Blood}}
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{{CMBSiteInfo
'''Contested Amarr Bastion of Blood''' is a static COSMOS combat site in system of Koona. The site appears as a warpable beacon in overview.
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|name= Contested Amarr Bastion of Blood
 
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|type= cosmos
==Warpin==
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|rating=
 +
|location= Koona
 +
|ship limit= Battlecruiser
 +
|faction= Blood Raider
 +
|damage=
 +
|resist=
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|signature strength= Beacon
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}} '''Contested Amarr Bastion of Blood''' is a static [[Amarr COSMOS]] combat site in system of Koona. The site appears as a warpable beacon in overview.
  
 +
== Warp-in ==
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Acceleration Gate|1|Gate to The Slope|note = Restricted to battlecruisers and below}}
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{{NPCTableRow|Acceleration Gate||Gate to The Ravelin}}
{{NPCTableRow|Acceleration Gate|1|Gate to The Ravelin}}
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{{NPCTableRow|Acceleration Gate||Gate to The Slope|note = Restricted to battlecruisers and below}}
 
|}
 
|}
 +
The Ravelin is a single pocket with a gate back to the warp-in point.
  
==1st pocket A - The Ravelin==
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The Slope is the start of a 4 pocket chain.
  
{{MessageBox
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== The Ravelin ==
|Information Database
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{{MessageBox|Information Database
 
|The Ravelin served as an outer fort, built to launch sorties and raids against those trying to assault the main fortress. As with the rest of the ancient imperial fortress the Ravelin has fallen into ruins. The ancient acceleration gate here was used by the defenders to move quickly to some other part of the fortress, though it's impossible to tell which part, as it is dysfunctional.
 
|The Ravelin served as an outer fort, built to launch sorties and raids against those trying to assault the main fortress. As with the rest of the ancient imperial fortress the Ravelin has fallen into ruins. The ancient acceleration gate here was used by the defenders to move quickly to some other part of the fortress, though it's impossible to tell which part, as it is dysfunctional.
  
The Blood Raiders didn't bother claiming the Ravelin when they invaded the complex, instead focusing on getting the main fortress back in order. So the Ravelin is now occupied by enemies of the Blood Raiders, as well as journalists and scavengers.}}
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The Blood Raiders didn't bother claiming the Ravelin when they invaded the complex, instead focusing on getting the main fortress back in order. So the Ravelin is now occupied by enemies of the Blood Raiders, as well as journalists and scavengers.
 +
}}
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Agent|1|[[Thumal Ebotiz ]]}}
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{{NPCTableRow|Agent||[[Thumal Ebotiz]]}}
{{NPCTableRow|Agent|1|[[Sheroz Amokin ]]}}
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{{NPCTableRow|Agent||[[Sheroz Amokin]]}}
{{NPCTableRow|Acceleration Gate|1|Gate back to the warpin point}}
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{{NPCTableRow|Acceleration Gate||Gate back to the warp-in point}}
 
|}
 
|}
  
==1st pocket B - The Slope==
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== The Slope ==
 
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{{MessageBox|Information Database
{{MessageBox
 
|Information Database
 
 
|Sentry guns guard the entry to the bastion. Old watchposts have been manned with fast fighters prepared to take on any intruders.
 
|Sentry guns guard the entry to the bastion. Old watchposts have been manned with fast fighters prepared to take on any intruders.
Reports indicate that every unauthorized intrusion is met with instant aggression.}}
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Reports indicate that every unauthorized intrusion is met with instant aggression.
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}}
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Frigate|8|Corpse Dealer|cargo = Bug-Ridden Corpse}}
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{{NPCTableRow|Frigate|8|Corpse Dealer|cargo= Bug-Ridden Corpse}}
 
{{NPCTableRow|Frigate|3|Corpii Squire}}
 
{{NPCTableRow|Frigate|3|Corpii Squire}}
{{NPCTableRow|Cruiser|3|Corpum Footman|ewar = TD}}
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{{NPCTableRow|Cruiser|3|Corpum Footman|ewar= TD}}
{{NPCTableRow|Elite Cruiser|1|Corpum Footman|ewar = TD}}
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{{NPCTableRow|Elite Cruiser|1|Corpum Footman|ewar= TD}}
 
|}
 
|}
 
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{{NPCTableHead|Structures}}
{{NPCTableHead|}}
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{{NPCTableRow|Acceleration Gate||Gate to the Amber Courtyard}}
{{NPCTableRow|Structure|1|Blood Kernel|cargo = Blood Fund }}
 
{{NPCTableRow|Acceleration Gate|1|Gate to the Amber Courtyard}}
 
 
|}
 
|}
  
==2nd pocket - Amber Courtyard==
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== Amber Courtyard ==
 
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{{MessageBox|Information Database
{{MessageBox
 
|Information Database
 
 
|Long range weapons are strategically placed in the second deadspace pocket as to force unwelcome visitors to turn away upon entry.
 
|Long range weapons are strategically placed in the second deadspace pocket as to force unwelcome visitors to turn away upon entry.
Agents report that resistance is quite furious, but limited in power and perseverance.}}
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Agents report that resistance is quite furious, but limited in power and perseverance.
 +
}}
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableRow|Frigate|16|Corpii Lancer/Yeoman}}
 
{{NPCTableRow|Frigate|16|Corpii Lancer/Yeoman}}
{{NPCTableRow|Cruiser|4|Corpum Sentry|ewar = Neut}}
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{{NPCTableRow|Cruiser|4|Corpum Sentry|ewar= Neut}}
 
{{NPCTableRow|Sentry|4|"Archer" Corpus Battery}}
 
{{NPCTableRow|Sentry|4|"Archer" Corpus Battery}}
 
|}
 
|}
 
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{{NPCTableHead|Structures}}
{{NPCTableHead|}}
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{{NPCTableRow|Structure|1|Blood Kernel|cargo= Blood Fund }}
{{NPCTableRow|Structure|1|Blood Kernel|cargo = Blood Fund }}
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{{NPCTableRow|Acceleration Gate||Gate to the Stronghold of the Fundamentalist}}
{{NPCTableRow|Acceleration Gate|1|Gate to the Stronghold of the Fundamentalist}}
 
 
|}
 
|}
  
==3rd pocket - the Stronghold of the Fundamentalist==
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== The Stronghold of the Fundamentalist ==
 
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{{MessageBox|Information Database
 
 
{{MessageBox
 
|Information Database
 
 
|The reference to "fundamentalists" in this pocket's name is traditional. It was carried over from the scouts who re-established communications with the old fanatics that inhabited this deadspace complex for a thousand years after the empire lost interest in it.
 
|The reference to "fundamentalists" in this pocket's name is traditional. It was carried over from the scouts who re-established communications with the old fanatics that inhabited this deadspace complex for a thousand years after the empire lost interest in it.
Ever loyal to the emperor, the settlers eventually found that their equipment had deteriorated to the point that, when Kador's scouts and diplomats reached them for the re-activation of the complex, nearly all they had left was unusable. The power cores actually proved so unstable that most of them blew up within the first month of reactivation, taking half of the stations with them.}}
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Ever loyal to the emperor, the settlers eventually found that their equipment had deteriorated to the point that, when Kador's scouts and diplomats reached them for the re-activation of the complex, nearly all they had left was unusable. The power cores actually proved so unstable that most of them blew up within the first month of reactivation, taking half of the stations with them.
 +
}}
  
 
The acceleration gate to the Treasure Chamber is locked and requires a key. The key is received from [[Ormon Parsik]] and [[Sheroz Amokin]]. The key is consumed on use.
 
The acceleration gate to the Treasure Chamber is locked and requires a key. The key is received from [[Ormon Parsik]] and [[Sheroz Amokin]]. The key is consumed on use.
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Frigate|6|Corpse Collector|cargo = Antiseptic Biomass}}
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{{NPCTableRow|Frigate|6|Corpse Collector|cargo= Antiseptic Biomass}}
 
{{NPCTableRow|Frigate|8|Corpii Knight/Page}}
 
{{NPCTableRow|Frigate|8|Corpii Knight/Page}}
 
{{NPCTableRow|Cruiser|3|Blood Raider Builder}}
 
{{NPCTableRow|Cruiser|3|Blood Raider Builder}}
{{NPCTableRow|Cruiser|1|Blood Raider Foreman|cargo = Foreman's Head }}
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{{NPCTableRow|Cruiser|1|Blood Raider Foreman|cargo= Foreman's Head }}
 
{{NPCTableRow|Battlecruiser|4|Corpum Blood Duke/...}}
 
{{NPCTableRow|Battlecruiser|4|Corpum Blood Duke/...}}
 
{{NPCTableRow|Sentry|8|Corpus Blood Outlook/Stinger}}
 
{{NPCTableRow|Sentry|8|Corpus Blood Outlook/Stinger}}
 
|}
 
|}
 +
{{NPCTableHead|Structure}}
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{{NPCTableRow|Acceleration Gate||Gate to the Treasure Chamber|note = Requires key}}
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|}
 +
 +
== Treasure Chamber ==
 +
You will need a Bastion Master Key in order to enter this room. Bastion Master key is provided as a time reward bonus for completing "Blood Hunt - Morbid Burden (3 of 5)" mission for [[Sheroz Amokin]] or as a reward for completing "Pilgrim - Festival" mission for [[Ormon Parsik]]. The key is consumed when used.
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 +
There are 3 groups of NPCs: 4 destroyers on warp-in point, the group at Altar of the Blessed and the group at Generator building. The destroyers will aggro when you land on the grid, other groups are passive until they are either approached or attacked. After clearing the room, meaning destroying all NPCs and both Altar of the Blessed and Generator Building, both buildings will respawn after about 5 minutes of their destruction. However, building respawn will happen only once until next downtime. After both buildings are destroyed for the second time, only 4 destroyers from the warp-in point will keep respawining.
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 +
Attacking battleship group will aggro all ships. Loot Altar of the Blessed for The Apocryphon, loot Generator Building for Generator Debris.
 +
DPS in this room will be very high and frigates can point and web, giving the battleships the opportunity to wreck you in pieces. Bring a very tanky ship or use long-ranged weapons.
  
{{NPCTableHead|}}
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{{NPCTableHead}}
{{NPCTableRow|Acceleration Gate|1|Gate to the Treasure Chamber|note = Requires key}}
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{{NPCTableRow|Frigate|3||point= yes|ewar= Web}}
 +
{{NPCTableRow|Destroyer|8|}}
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{{NPCTableRow|Cruiser|3|}}
 +
{{NPCTableRow|Battlecruiser|4|}}
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{{NPCTableRow|Battleship|3||note= Extreme damage, fire very hard hitting scourge missile}}
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|}
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Hangar Array||Altar of the Blessed|cargo= The Apocryphon}}
 +
{{NPCTableRow|Hangar Array||Generator Building|cargo= Generator Debris}}
 
|}
 
|}
 
==4th pocket - Treasure Chamber==
 
"Treasure Chamber" (4th stage):<br>3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates,<br>attacking battleship group will aggro all ships,<br> loot Altar of the Blessed for The Apocryphon,<br>loot Generator Building for Generator Debris<br>lootable structures and ships respawn irregularly (shortest: 20 minutes)
 
  
 
[[Category:COSMOS sites]]
 
[[Category:COSMOS sites]]

Latest revision as of 13:29, 17 June 2024

Site Details
Contested Amarr Bastion of Blood
Type COSMOS site
Found in Koona
Max ship size Battlecruiser
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength Beacon

Contested Amarr Bastion of Blood is a static Amarr COSMOS combat site in system of Koona. The site appears as a warpable beacon in overview.

Warp-in

WD EWAR L


Acceleration Gate Gate to The Ravelin
Acceleration Gate Gate to The Slope Restricted to battlecruisers and below

The Ravelin is a single pocket with a gate back to the warp-in point.

The Slope is the start of a 4 pocket chain.

The Ravelin

Information Database
The Ravelin served as an outer fort, built to launch sorties and raids against those trying to assault the main fortress. As with the rest of the ancient imperial fortress the Ravelin has fallen into ruins. The ancient acceleration gate here was used by the defenders to move quickly to some other part of the fortress, though it's impossible to tell which part, as it is dysfunctional.

The Blood Raiders didn't bother claiming the Ravelin when they invaded the complex, instead focusing on getting the main fortress back in order. So the Ravelin is now occupied by enemies of the Blood Raiders, as well as journalists and scavengers.


WD EWAR L


Agent in space Thumal Ebotiz
Agent in space Sheroz Amokin
Acceleration Gate Gate back to the warp-in point

The Slope

Information Database
Sentry guns guard the entry to the bastion. Old watchposts have been manned with fast fighters prepared to take on any intruders.

Reports indicate that every unauthorized intrusion is met with instant aggression.


WD EWAR L


Frigate 8 x Frigate Corpse Dealer Bug-Ridden Corpse
Frigate 3 x Frigate Corpii Squire
Cruiser 3 x Cruiser Corpum Footman Tracking Disruptor
Elite Cruiser 1 x Elite Cruiser Corpum Footman Tracking Disruptor
Structures
WD EWAR L


Acceleration Gate Gate to the Amber Courtyard

Amber Courtyard

Information Database
Long range weapons are strategically placed in the second deadspace pocket as to force unwelcome visitors to turn away upon entry.

Agents report that resistance is quite furious, but limited in power and perseverance.


WD EWAR L


Frigate 16 x Frigate Corpii Lancer/Yeoman
Cruiser 4 x Cruiser Corpum Sentry Energy Neutralizer
Sentry 4 x Sentry "Archer" Corpus Battery
Structures
WD EWAR L


Structure 1 x Blood Kernel Blood Fund
Acceleration Gate Gate to the Stronghold of the Fundamentalist

The Stronghold of the Fundamentalist

Information Database
The reference to "fundamentalists" in this pocket's name is traditional. It was carried over from the scouts who re-established communications with the old fanatics that inhabited this deadspace complex for a thousand years after the empire lost interest in it.

Ever loyal to the emperor, the settlers eventually found that their equipment had deteriorated to the point that, when Kador's scouts and diplomats reached them for the re-activation of the complex, nearly all they had left was unusable. The power cores actually proved so unstable that most of them blew up within the first month of reactivation, taking half of the stations with them.

The acceleration gate to the Treasure Chamber is locked and requires a key. The key is received from Ormon Parsik and Sheroz Amokin. The key is consumed on use.


WD EWAR L


Frigate 6 x Frigate Corpse Collector Antiseptic Biomass
Frigate 8 x Frigate Corpii Knight/Page
Cruiser 3 x Cruiser Blood Raider Builder
Cruiser 1 x Cruiser Blood Raider Foreman Foreman's Head
Battlecruiser 4 x Battlecruiser Corpum Blood Duke/...
Sentry 8 x Sentry Corpus Blood Outlook/Stinger
Structure
WD EWAR L


Acceleration Gate Gate to the Treasure Chamber Requires key

Treasure Chamber

You will need a Bastion Master Key in order to enter this room. Bastion Master key is provided as a time reward bonus for completing "Blood Hunt - Morbid Burden (3 of 5)" mission for Sheroz Amokin or as a reward for completing "Pilgrim - Festival" mission for Ormon Parsik. The key is consumed when used.

There are 3 groups of NPCs: 4 destroyers on warp-in point, the group at Altar of the Blessed and the group at Generator building. The destroyers will aggro when you land on the grid, other groups are passive until they are either approached or attacked. After clearing the room, meaning destroying all NPCs and both Altar of the Blessed and Generator Building, both buildings will respawn after about 5 minutes of their destruction. However, building respawn will happen only once until next downtime. After both buildings are destroyed for the second time, only 4 destroyers from the warp-in point will keep respawining.

Attacking battleship group will aggro all ships. Loot Altar of the Blessed for The Apocryphon, loot Generator Building for Generator Debris. DPS in this room will be very high and frigates can point and web, giving the battleships the opportunity to wreck you in pieces. Bring a very tanky ship or use long-ranged weapons.


WD EWAR L


Frigate 3 x Frigate Warp Disruptor Stasis Webifier
Destroyer 8 x Destroyer
Cruiser 3 x Cruiser
Battlecruiser 4 x Battlecruiser
Battleship 3 x Battleship Extreme damage, fire very hard hitting scourge missile
Structures
WD EWAR L


Icon PersonalHangarArray.png Altar of the Blessed The Apocryphon
Icon PersonalHangarArray.png Generator Building Generator Debris