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Cargo Delivery (Serpentis) (Level 4): Difference between revisions

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__NOTOC__{{NPCTableCSS}}
{{NPCTableCSS}}{{MissionLinks}}
 
{{Missiondetails
{{Missiondetails
|Level=4
|Level=4
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|DamageToDeal=
|DamageToDeal=
|DamageToResist=
|DamageToResist=
|WebPoint=Elite frigates
|WebPoint=
|EWAR= Strong sensor dampening
|EWAR= Elite Frigates, Cruisers (Strong sensor dampening)
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=
|ShipSuggestion=
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Video: [[https://youtu.be/uHKi1W2kX-M Sentry Dominix]]
Video: [https://youtu.be/uHKi1W2kX-M Sentry Dominix], [https://youtu.be/4DL9UELyolM Gila] 2021-05-01]




Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
Single ungated pocket. You land 40 km away from the warehouse that contains the item so an Afterburner or Microwarpdrive is recommended. All waves spawn within the belt ~20km from the warehouse.


''' Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.
'''Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works. Even a Corvette!


{{NPCTableHead|Initial defenders (25-55 km)}}
{{NPCTableHead|Initial Defenders (25-55 km)}}
{{NPCTableRow|Elite Cruiser|1|Corelum Chief Infantry}}
{{NPCTableRow|Elite Cruiser|1-2|Corelum Chief Infantry|trigger = Triggers Reinforcement Wave}}
{{NPCTableRow|Battleship|2|Core Port/Rear Admiral}}
{{NPCTableRow|Battleship|2-3|Core Port/Rear Admiral}}
|}
|}


Warehouse wave is triggered when you access the warehouse.
Warehouse wave is triggered when you loot the Quafe.
{{NPCTableHead|Warehouse wave}}
{{NPCTableHead|Warehouse wave}}
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Watchmen|ewar=Damp}}
{{NPCTableRow|Elite Frigate|1-2|Coreli Guardian Watchmen|ewar=Damp}}
{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar = Damp}}
{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar=Damp}}
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
{{NPCTableRow|Battleship|2|Core Rear Admiral}}
{{NPCTableRow|Battleship|1-2|Core Port/Rear Admiral}}
|}
|}


Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
{{NPCTableHead|Warehouse wave}}
Dune Conal can rep a noticeable amount.
{{NPCTableRow|Elite Cruiser|14|Corelum Guardian Chief Defender/Protector|ewar = Damp}}
{{NPCTableHead|Reinforcements wave}}
{{NPCTableRow|Battleship|3|Core Port Admiral}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Defender/Protector|ewar=Damp}}
{{NPCTableRow|Battleship|2-3|Core Port/Rear Admiral}}
{{NPCTableRow|Battleship|0-1|Dune Conal}}
|}
|}


==Mining==
== Loot & Salvage ==
- 2,270,238 Unit Veldspar.<br>
'''Loot:''' ± 1,3 M ISK
- 60 Asteroids, average of 35k each. Belt is a ring ~30km across.<br>
 
'''Salvage:''' ± 2,7 M ISK
 
'''Bounties:''' ± 6,5 M ISK
 
== Mining ==
* 2,270,238 Unit Veldspar
* 60 Asteroids, average of 35k each. Belt is a ring ~30km across
 
 
{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Security missions]]