Difference between revisions of "Dalkar Kersos"
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− | '''Dalkar Kersos''' is a level 3 Minmatar Republic mission agent in [[Minmatar COSMOS]] located at | + | {{Infobox agent |
+ | | name = Dalkar Kersos | ||
+ | | image = Dalkar Kersos.jpg | ||
+ | | size = | ||
+ | | caption = | ||
+ | | type = cosmos | ||
+ | | level = 3 | ||
+ | | system = Nakugard | ||
+ | | beacon = The Glass Edge | ||
+ | | corporation = Krusual Tribe | ||
+ | | note = | ||
+ | }}'''Dalkar Kersos''' is a level 3 Minmatar Republic mission agent in [[Minmatar COSMOS]] located at The Glass Edge in Nakugard. | ||
− | ==Purging Ani - The Amarrian Plantation (1 of 3)== | + | == Purging Ani - The Amarrian Plantation (1 of 3) == |
{{:Purging Ani - The Amarrian Plantation (1 of 3)}} | {{:Purging Ani - The Amarrian Plantation (1 of 3)}} | ||
− | ==Purging Ani - Arming the Marines (2 of 3)== | + | == Purging Ani - Arming the Marines (2 of 3) == |
{{:Purging Ani - Arming the Marines (2 of 3)}} | {{:Purging Ani - Arming the Marines (2 of 3)}} | ||
− | ==Purging Ani - Kyan Magdesh (3 of 3)== | + | == Purging Ani - Kyan Magdesh (3 of 3) == |
{{:Purging Ani - Kyan Magdesh (3 of 3)}} | {{:Purging Ani - Kyan Magdesh (3 of 3)}} | ||
− | [[Category: | + | [[Category:COSMOS agents]] |
Latest revision as of 19:20, 29 August 2022
Type | COSMOS |
---|---|
Level | 3 |
Location |
Nakugard (0.5) Metropolis |
Beacon | The Glass Edge |
Affiliation |
Krusual Tribe Minmatar Republic |
Dalkar Kersos is a level 3 Minmatar Republic mission agent in Minmatar COSMOS located at The Glass Edge in Nakugard.
Purging Ani - The Amarrian Plantation (1 of 3)
Level | 3 |
Type | Encounter |
Objective | Acquire 1x Rekker's Keycard (0.1 m3) |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Rewards | 3 run storyline BPC |
Mission briefing |
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I settled here in Nakugard many years ago, lured to this place by tales of riches and glory spread by the Republic Parliament who've been desperate to populate Ani with loyal supporters of the Republic. But I've never felt at home here, and ever since I discovered I was sharing space with minions of the Amarr Empire I've felt betrayed and depressed. These people are responsible for some of the most terrible crimes in human history! And they're living under the protection of those that have sworn to protect us, the Republic government! I couldn't believe it at first ...
Apparently Karin Midular made a deal with Joint Harvesting a few years back to allow them to build a few stations and plantations in Ani. I don't care how much ISK they had to pay to get this deal through, or the fact they pretended to apologize for the Empire's crimes before the Rebellion. An Amarrian is an Amarrian, they'll never change, and as long as their people are located within Minmatar space I will not be at peace. And fortunately there are more within the Krusual Tribe who think the same way. There is a growing movement within the Krusual settlements in Ani which aims at uprooting the Amarr presence in this constellation. We already have a large fleet of ships ready to strike at any moment. Our first target is a 'secret' plantation within Hjoramold, called the Jakela Plantation. We managed to discover it by using system scanners, and we've even heard rumors from there that they are using slaves to work the fields! Our only problem is that our agents haven't found a way through their second acceleration gate. It's being guarded by an Amarrian called Rekker, and a few of his henchmen. They aren't much of a problem for our forces, but we're afraid that if we send in an entire battalion he'll simply flee at the first sight of us and take his keycard with him. What I want you to do, Pilot, is take a small fleet of ships and launch a surprise attack against Rekker. Loot his keycard and bring it back to me, that way we'll be able to access the acceleration gate leading deeper into the plantation grounds. You'll have to do this fast, before they change the gate's security system when they figure out Rekker has been killed. Once you're back here with the keycard I'll supply you with your reward. |
Rekker's Keycard drops from "Rekker Malkun' in Jakela Plantation - Rekker's Security Station. You'll need a Hacker ID Slice to enter the complex.
Purging Ani - Arming the Marines (2 of 3)
Level | 3 |
Type | Courier |
Objective | Transport 500x Small Arms (1,000 m3) |
Rewards | 3 run storyline BPC |
Extra | Low sec |
Mission briefing |
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Since you managed to accomplish my first task with aplomb, I've decided you're worthy of another highly important mission for our cause. There are a large number of civilians in Ani who have offered to join our ranks during our campaign to rid the constellation of Amarr, but we don't have the weapons to spare to arm them. One of my contacts within the Republic Security forces has promised us a large shipment of small arms which we'll use to equip our new troops with. The only catch is that this shipment is currently located in Floseswin, which is a pretty dangerous area. Which makes this job perfect for someone like you, <Pilot>.
Get the shipment of small arms here in one piece and I'll give you a generous reward. |
Note that this courier mission will take you to low security space. The transportable items can be bought from the market so even if you get killed and lose the items you can still complete the mission.
Purging Ani - Kyan Magdesh (3 of 3)
Level | 3 |
Type | Encounter |
Objective | Acquire 1x Kyan Magdesh's DNA (0.1 m3) |
Rewards | 3 run storyline BPC + faction standings |
Mission briefing |
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If you're still willing I have one final mission that I think you're suited for. The Joint Harvesting corporation has become aware of our presence and we believe they are preparing for a counter-attack against our forces. Finding a Mordu's mercenary in Ani confirmed our suspicions, we're certain these Mordu's goons were hired by Joint Harvesting to sabotage our operation.
Not only that, but they apparently sent a Magdesh after us. The Magdesh are a powerful family within the Mordu's Legion, highly respected bounty hunters. One of their members, Kyan, is currently hauled up in Barkrik I - Asteroid Belt 1. He's been spotted on numerous occasions snooping around near our outposts there, but never long enough for our guards to catch him. I would like you to take care of this pest, before he manages to do us any harm. Just be warned, he operates a Caldari battleship and is not to be taken lightly. You might need help on this one, <Pilot>. Good luck. |
Kyan Magdesh's DNA is found in Barkrik I - Asteroid Belt 1.
If others are also killing him you may need to wait for him to respawn. Alternatively you can just buy the item from contracts.