Difference between revisions of "Knockout Punch"

From EVE University Wiki
Jump to: navigation, search
m
m (Add parameter to {{GuristasEpicArcNav}} to expand relevant chapter.)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<noinclude>
+
<noinclude>{{NPCTableCSS}} {{GuristasEpicArcNav|chapter 2}}</noinclude>
Guristas epic arc - [[Smash and Grab]]<br>
+
{{Missiondetails
Chapter 2 - [[Smash and Grab/Chapter 2: For Fun and Profit|For Fun and Profit]]<br>
+
|Level= 3
Previous mission: [[Fuel Gauge]]<br>
+
|Type= Security
Next mission: [[Culling the Weak]]</noinclude>
+
|Objective= Pick up the Guristas „Dirty‟ Explosive System and blow the Caldari State Carrier with it
 
+
|Faction1= Caldari State
{{Template:Missiondetails
 
|Level=
 
|Type= Encounter
 
|Objective= Pick up the Guristas „Dirty‟ Explosive System and blow the Caldari State carrier with it
 
|Faction=
 
 
|DamageToDeal=  
 
|DamageToDeal=  
 
|DamageToResist=
 
|DamageToResist=
Line 15: Line 10:
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit= Shuttle
 
|ShipSizeLimit= Shuttle
|ShipSuggestion=
+
|ShipSuggestion= Shuttle
|Rewards= 1x Dread Guristas ECM Multispectral Jammer + time bonus
+
|Rewards= 1x Dread Guristas ECM Multispectral Jammer + 1M ISK (6h)
|Extra=
+
|Extra= Shuttle is given by the Agent; the Shuttle will be destroyed!
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
Line 29: Line 24:
 
}}
 
}}
  
This mission requires you to just fly through an deadspace complex in a shuttle. The acceleration gates in site will not allow any other ship types through. 1 Caldari Shuttle (500.0 m3) will be granted to you when accepting this mission.
+
Gated deadspace pocket zero jumps away in the same System.
  
You will lose your ship during this mission. Your pod is safe in mission but traveling in null in pod can be dangerous.
+
'''Blitz:''' board the Shuttle, take the Acceleration Gate, pick up the Guristas 'Dirty' Explosive System from Damaged Caldari Shuttle and take another Acceleration Gate. Fly towards the Caldari Carrier and blow it up then warp out.
  
===Warpin===
+
Tips:
 +
* If you don't shoot at the guards and they won't shoot back at you
 +
* The Carrier will drop a Caldari Navy Rear-Admiral Insignia I; bookmark the site and return after turning in the Mission
  
The ships at entry point are not agressive unless fired at. You can proceed to first deadspace room right away.
+
=== Warp-in ===
{{NPCTableHead|Passivce entry guards}}
+
{{NPCTableHead|Passive guards}}
{{NPCTableRow|Battleship|18|Guristas Battleshi}}
+
{{NPCTableRow|Battleship|18|Guristas Battleship}}
 
|}
 
|}
  
===Room 1===
+
{{NPCTableHead|Structures}}
 
+
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate}}
*Shortly after entering the stage, all guards will explode upon each other. Pick up the Guristas
+
|}
„Dirty‟ Explosive System from the Damaged Caldari Shuttle.
 
  
 +
=== Room 1 ===
 
{{NPCTableHead|Ships}}
 
{{NPCTableHead|Ships}}
 
{{NPCTableRow|Friendly Frigate|18|Captured Caldari State Shuttle}}
 
{{NPCTableRow|Friendly Frigate|18|Captured Caldari State Shuttle}}
Line 51: Line 48:
 
|}
 
|}
  
===Room 2===
+
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Container|1|Damaged Caldari Shuttle|cargo= Guristas 'Dirty' Explosive System}}
 +
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate}}
 +
|}
  
 +
=== Room 2 ===
 
{{NPCTableHead|Target}}
 
{{NPCTableHead|Target}}
 
{{NPCTableRow|Carrier|1|Caldari State Carrier}}
 
{{NPCTableRow|Carrier|1|Caldari State Carrier}}
 
|}
 
|}
  
*When you get within close proximity to the carrier, both it and you will explode and the mission is marked as completed.
+
<noinclude>
* The carrier wreck will contain one rear-admiral dog tag. You can bookmark the wreck and come back to loot it.<noinclude>
+
[[Category:Epic arc missions]]
[[Category:Mission_reports]]
 
{{NPCTableCSS}}
 
 
</noinclude>
 
</noinclude>

Latest revision as of 12:50, 7 August 2023


Level 3
Type Security
Objective Pick up the Guristas „Dirty‟ Explosive System and blow the Caldari State Carrier with it
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship size limit Shuttle
Ship suggestion Shuttle
Rewards 1x Dread Guristas ECM Multispectral Jammer + 1M ISK (6h)
Extra Shuttle is given by the Agent; the Shuttle will be destroyed!
Mission briefing
You have no idea how much you frightened the Navy with that last strike. They're completely demoralized and retreating to a rally point in a nearby deadspace pocket. Turns out, they had a carrier waiting in their midst to bring extra destruction to our members. Well, we'll take care of that.

The fleet is pinned down, but we're having trouble getting to them. They've locked themselves in the pocket, only allowing shuttles to get through their gates. We thought we'd have a large siege on our hands, but a rather brilliant idea came to me. I am, of course, a capsuleer like yourself; we think differently than the mortals we have to deal with.

Time for a suicide run. Doesn't that sound like fun? We'll give you a shuttle to take specifically for this mission. (We have quite a stockpile of useless Caldari shuttles, for some reason.) You can join our talented Guristas Capsuleer Fleet, which specializes in suicide missions. Meet with the fleet at the deadspace pocket, pick up some of our “dirty” explosives from a fellow fleet member, and fly at the carrier. You'll lose the shuttle, but you'll take out that carrier. I wish I could go on this mission, but I've got my own orders to follow.

You will lose this shuttle that we have provided you, but you won't get podded. However, you will be a very easy target for wayward pirates in the area. Not to worry, though: You can minimize the risk for this mission. Besides, I'll make sure that you're handsomely rewarded for this effort. Hell, the thrill of the kill should be enough, right?

Gated deadspace pocket zero jumps away in the same System.

Blitz: board the Shuttle, take the Acceleration Gate, pick up the Guristas 'Dirty' Explosive System from Damaged Caldari Shuttle and take another Acceleration Gate. Fly towards the Caldari Carrier and blow it up then warp out.

Tips:

  • If you don't shoot at the guards and they won't shoot back at you
  • The Carrier will drop a Caldari Navy Rear-Admiral Insignia I; bookmark the site and return after turning in the Mission

Warp-in

Passive guards
WD EWAR L


Battleship 18 x Battleship Guristas Battleship


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

Ships
WD EWAR L


Frigate 18 x Friendly Frigate Captured Caldari State Shuttle
Frigate 7 x Frigate State Bo-Hi/Showato
Cruiser 2 x Cruiser State Bushi/Dogo


Structures
WD EWAR L


Container 1 x Damaged Caldari Shuttle Guristas 'Dirty' Explosive System
Acceleration Gate 1 x Acceleration Gate

Room 2

Target
WD EWAR L


Carrier 1 x Carrier Caldari State Carrier