Difference between revisions of "Angel Watch"

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m (Removed from PvE as apart of the merging and clean up of those categories. This article is already in a sub-category of the PvE parent.)
(Add exactly list of ships can pass through activation gate of this site)
 
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==Locating & Difficulty==
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{{NPCTableCSS}}
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a Battlecruiser or HAC is my sugestion for what you should bring, although if the triggers are managed correctly it would probably be practical in an assault frigate or cruiser. Throughout this site and the further expedition, there are several messages in local. ''Work In Progress, contributions are welcome.''
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{{CMBSiteInfo
 +
|name=Angel Watch
 +
|type=unrated
 +
|rating=Unrated
 +
|location=High
 +
|ship limit=Battlecruiser
 +
|faction=Angel
 +
|signature strength=5% in High
 +
}}
 +
 
 +
The '''Angel Watch''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of High Sec space. Estimated payout 8.5 mil ISK, not counting faction drops.
 +
 
 +
To complete this site you will need a battlecruiser or well fitted cruiser. Only a battlecruiser class ship or lower, and their Tech II equivalents, may enter this site.
 +
 
 +
{{MessageBox
 +
|Next ships can pass through activation gate:
 +
|{{co|#80d8fc||Bantam<br>Condor<br>Griffin<br>Slasher<br>Probe<br>Rifter<br>Reaper<br>Executioner<br>Inquisitor<br>Tormentor<br>Navitas<br>Tristan<br>Incursus<br>Gallente Police Ship<br>Impairor<br>Punisher<br>Breacher<br>Burst<br>Minmatar Peacekeeper Ship<br>Ibis<br>Kestrel<br>Merlin<br>Heron<br>Velator<br>Imicus<br>Atron<br>Maulus<br>Devourer<br>Fury<br>Immolator<br>Medusa<br>Echo<br>Lynx<br>Swordspine<br>Osprey<br>Caracal<br>Stabber<br>Moa<br>Maller<br>Augoror<br>Vexor<br>Thorax<br>Arbitrator<br>Rupture<br>Bellicose<br>Scythe<br>Blackbird<br>Celestis<br>Exequror<br>Opux Luxury Yacht<br>Badger<br>Tayra<br>Nereus<br>Hoarder<br>Mammoth<br>Wreathe<br>Kryos<br>Epithal<br>Miasmos<br>Iteron Mark V<br>Caldari Shuttle<br>Polaris Enigma Frigate<br>Concord Police Frigate<br>Concord SWAT Frigate<br>Concord Army Frigate<br>Concord Special Ops Frigate<br>Concord Police Cruiser<br>Bestower<br>Omen<br>Crucifier<br>Utu<br>Adrestia<br>Primae<br>Noctis<br>Malice<br>Vangel<br>Echelon<br>SOCT 1<br>SOCT 2<br>Gnosis<br>Vigil<br>Amarr Police Frigate<br>Oracle<br>Naga<br>Talos<br>Tornado<br>Miasmos Quafe Ultra Edition<br>Miasmos Quafe Ultramarine Edition<br>Polaris Inspector Frigate<br>Polaris Centurion TEST<br>Polaris Legatus Frigate<br>Polaris Centurion Frigate<br>Guardian-Vexor<br>Cockroach<br>Gallente Shuttle<br>Minmatar Shuttle<br>Amarr Shuttle<br>Helios<br>Keres<br>Crow<br>Raptor<br>Cheetah<br>Crusader<br>Malediction<br>Anathema<br>Sentinel<br>Buzzard<br>Kitsune<br>Claw<br>Stiletto<br>Taranis<br>Ares<br>Vengeance<br>Wolf<br>Blade<br>Erinye<br>Nemesis<br>Hawk<br>Harpy<br>Gatherer<br>Hyena<br>Kishar<br>Retribution<br>Jaguar<br>Gold Magnate<br>Silver Magnate<br>Falcon<br>Rook<br>Huginn<br>Rapier<br>Pilgrim<br>Arazu<br>Lachesis<br>Scimitar<br>Basilisk<br>Guardian<br>Oneiros<br>Cerberus<br>Onyx<br>Vagabond<br>Zealot<br>Ishtar<br>Eagle<br>Broadsword<br>Muninn<br>Devoter<br>Sacrilege<br>Phobos<br>Deimos<br>Manticore<br>Hound<br>Dagger<br>Purifier<br>Ishkur<br>Enyo<br>Crane<br>Bustard<br>Prorator<br>Prowler<br>Viator<br>Occator<br>Mastodon<br>Impel<br>Ferox<br>Brutix<br>Cyclone<br>Prophecy<br>Coercer<br>Cormorant<br>Catalyst<br>Thrasher<br>Immovable Enigma<br>Caldari Navy Hookbill<br>Caracal Navy Issue<br>Imperial Navy Slicer<br>Khanid Navy Frigate<br>Mordus Frigate<br>Omen Navy Issue<br>Stabber Fleet Issue<br>Gila<br>Phantasm<br>Cynabal<br>Vigilant<br>Republic Fleet Firetail<br>Federation Navy Comet<br>Vexor Navy Issue<br>Ashimmu<br>Succubus<br>Cruor<br>Daredevil<br>Worm<br>Dramiel<br>Sigil<br>Curse<br>Goru's Shuttle<br>Guristas Shuttle<br>Eos<br>Sleipnir<br>Vulture<br>Absolution<br>Heretic<br>Sabre<br>Eris<br>Flycatcher<br>Astarte<br>Claymore<br>Nighthawk<br>Damnation<br>Harbinger<br>Drake<br>Myrmidon<br>Hurricane<br>Opux Dragoon Yacht<br>Civilian Amarr Shuttle<br>Civilian Caldari Shuttle<br>Civilian Gallente Shuttle<br>Civilian Minmatar Shuttle<br>Magnate<br>Apotheosis<br>Amarr Media Shuttle<br>Caldari Media Shuttle<br>Gallente Media Shuttle<br>Minmatar Media Shuttle<br>Scythe Fleet Issue<br>Augoror Navy Issue<br>Osprey Navy Issue<br>Exequror Navy Issue<br>Tengu<br>Legion<br>Proteus<br>Loki<br>InterBus Shuttle<br>Freki<br>Mimir<br>Cambion<br>Etana<br>Miasmos Amastris Edition<br>InterBus Catalyst<br>Intaki Syndicate Catalyst<br>Inner Zone Shipping Catalyst<br>Quafe Catalyst<br>Aliastra Catalyst<br>Algos<br>Dragoon<br>Corax<br>Talwar<br>Venture<br>Sukuuvestaa Heron<br>Inner Zone Shipping Imicus<br>Sarum Magnate<br>Vherokior Probe<br>Hematos<br>Taipan<br>Violator<br>Nefantar Thrasher<br>Brutix Navy Issue<br>Drake Navy Issue<br>Harbinger Navy Issue<br>Hurricane Fleet Issue<br>Tash-Murkon Magnate<br>Moracha<br>Chremoas<br>Astero<br>Stratios<br>Leopard<br>Stratios Emergency Responder<br>Omen Kador Edition<br>Omen Tash-Murkon Edition<br>Caracal Nugoeihuvi Edition<br>Caracal Wiyrkomi Edition<br>Stabber Nefantar Edition<br>Stabber Krusual Edition<br>Thorax Aliastra Edition<br>Thorax Inner Zone Shipping Edition<br>Punisher Kador Edition<br>Punisher Tash-Murkon Edition<br>Merlin Nugoeihuvi Edition<br>Merlin Wiyrkomi Edition<br>Rifter Nefantar Edition<br>Rifter Krusual Edition<br>Incursus Aliastra Edition<br>Incursus Inner Zone Shipping Edition<br>Whiptail<br>Chameleon<br>Police Pursuit Comet<br>Iteron Inner Zone Shipping Edition<br>Tayra Wiyrkomi Edition<br>Mammoth Nefantar Edition<br>Bestower Tash-Murkon Edition<br>Prospect<br>Garmur<br>Orthrus<br>Brutix Serpentis Edition<br>Cyclone Thukker Tribe Edition<br>Ferox Guristas Edition<br>Prophecy Blood Raiders Edition<br>Catalyst Serpentis Edition<br>Coercer Blood Raiders Edition<br>Cormorant Guristas Edition<br>Thrasher Thukker Tribe Edition<br>Confessor<br>Tristan Quafe Edition<br>Vexor Quafe Edition<br>幼龙级YC117年特别版<br>毒蜥级YC117年特别版<br>银鹰级YC117年特别版<br>伊什塔级YC117年特别版<br>Council Diplomatic Shuttle<br>Svipul<br>Victorieux Luxury Yacht<br>Jackdaw<br>Hecate<br>Imp<br>Fiend<br>Endurance<br>Crucifier Navy Issue<br>Vigil Fleet Issue<br>Griffin Navy Issue<br>Maulus Navy Issue<br>Deacon<br>Kirin<br>Thalia<br>Scalpel<br>Bifrost<br>Pontifex<br>Stork<br>Magus<br>Rabisu<br>Caedes<br>Sunesis<br>Pacifier<br>Enforcer<br>Virtuoso<br>Victor<br>Damavik<br>Vedmak<br>Tiamat<br>Hydra<br>Kikimora<br>Drekavac<br>Rodiva<br>Zarmazd<br>Nergal<br>Ikitursa<br>Draugur<br>Test Site Maller<br>Skybreaker<br>Stormbringer<br>AIR Civilian Astero<br>Laelaps<br>Raiju<br>Boobook<br>Cyclone Fleet Issue<br>Ferox Navy Issue<br>Myrmidon Navy Issue<br>Prophecy Navy Issue<br>Probe Fleet Issue<br>Heron Navy Issue<br>Magnate Navy Issue<br>Imicus Navy Issue<br>Coercer Navy Issue<br>Thrasher Fleet Issue<br>Cormorant Navy Issue<br>Catalyst Navy Issue<br>Geri<br>Bestla<br>Metamorphosis}}
 +
|collapsed=yes}}
 +
 
 +
== Walkthrough ==
 +
{{MessageBox
 +
|In local (shortly after warp-in):
 +
|{{co|#80d8fc||Database Information: Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously}}
 +
|collapsed=yes}}
  
On warp in, you arrive at an acceleration gate.
 
 
===First pocket===
 
===First pocket===
[[File:Angel_Watch_Pocket_1.jpg|400px]]
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All waves must be triggered to spawn the Gistum Militant Commander.
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{{NPCTableHead|Initial Grid}}
 +
{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider}}
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{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/Ruffian|ewar=TP}}
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{{NPCTableRow|Cruiser|1|Gistum Communications Officer|trigger=Spawns wave 2 on being shot at.}}
 +
|}
 +
 
 +
 
 +
'''Note:''' ~60km off, aggressive on warp-in.
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 +
The destroyers spawn 20-40 km away, while the cruiser spawns around 50-60 km away.
 +
{{NPCTableHead|Wave #2}}
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{{NPCTableRow|Destroyer|4-5|Gistior Seizer/Trasher}}
 +
{{NPCTableRow|Cruiser|1|Gistum Communications Officer|trigger=Spawns wave 3 on being shot at.}}
 +
|}
 +
 
 +
{{MessageBox
 +
|In local:
 +
|{{co|#80d8fc||The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
 +
|collapsed=yes}}
 +
 
 +
 
 +
{{NPCTableHead|Wave #3}}
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{{NPCTableRow|Frigate|1-2|Gistii Ambusher/Raider}}
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{{NPCTableRow|Elite Frigate|1-2|Arch Gistii Ambusher/Impaler}}
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{{NPCTableRow|Destroyer|2-3|Gistior Defacer/Defiler/...}}
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{{NPCTableRow|Cruiser|1-2|Gistium Depredator/Predator}}
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{{NPCTableRow|Destroyer|1|Gistium Communications Transmitter|trigger=Spawns wave 4 on being shot at.}}
 +
|}
  
Waves of frigs/destroyers with some mixed BCs, the trigger is always the named ship (Communications Officer, etc). After all waves are dead, the gate unlocks.
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{{MessageBox
 +
|In local:
 +
|{{co|#80d8fc||The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
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|collapsed=yes}}
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This wave spawns around 60-80 km from the acceleration gate, in 3 groups which aggro together.
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{{NPCTableHead|Wave #4}}
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{{NPCTableRow|Frigate|6-8|Gistii Ambusher/Raider}}
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{{NPCTableRow|Destroyer|3-4|Gistior Defacer/Shatterer}}
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{{NPCTableRow|Cruiser|3-4|Gistum Breaker/Defeater}}
 +
{{NPCTableRow|Destroyer|1|Gistum Communications Transmitter|trigger=Spawns wave 5 on being shot at.}}
 +
|}
 +
 
 +
{{MessageBox
 +
|In local:
 +
|{{co|#80d8fc||The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!}}
 +
|collapsed=yes}}
 +
 
 +
The Militant Commander wave spawns 60-70 km from the acceleration gate.
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{{NPCTableHead|Wave #5}}
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{{NPCTableRow|Frigate|4|Gistii Ambusher/Raider}}
 +
{{NPCTableRow|Destroyer|4|Gistior Defiler/Haunter}}
 +
{{NPCTableRow|Cruiser|1|Gistum Militant Commander|trigger=Unlocks acceleration gate.}}
 +
|}
 +
 
 +
{{MessageBox
 +
|In local:
 +
|{{co|#80d8fc||The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!
 +
 
 +
Gistum Militant Commander: Just what we needed boys, some shootin' practice. The first one that takes down that CONCORD lovin' filth gets ta keep the loot. Let's get 'em!}}
 +
|collapsed=yes}}
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{{MessageBox
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|In local:
 +
|{{co|#80d8fc||You have found data in the wreckage of the Gistum Militant Commander's ship which reveals secret access codes to activate the acceleration gate. You can now pass through safely.}}
 +
|collapsed=yes}}
 
===Second pocket===
 
===Second pocket===
[[File:Angel_Watch_Pocket_2.jpg|400px]]
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'''Blitz:''' Ignore all NPCs (though you can shoot the nearby destroyer) and attack the Gist Drug Farm. Once the Farm wave spawns, approach the Militant Overseer until you get within optimal range of your weapons. When doing so, it is recommended to use manual piloting to avoid the structures, sentries and rats. Destroy only the Gistum Militant Overseer to trigger the commander wave, then destroy the commander, bookmark the wreck, and warp out of the site, wait for it to despawn, and warp back in to pick up the loot.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure|1|Gist Drug Farm|trigger=Triggers wave 2, and possibly triggers an escalation|cargo=Drugs}}
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|}
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'''Note:''' Waves 2 and 3 are triggered by approaching structures, and are additionally possibly on a timer.
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 +
{{NPCTableHead|Waves #1-#3}}
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{{NPCTableRow|Sentry|3-4|Gistum Missile Battery}}
 +
{{NPCTableRow|Frigate|3-4|Gistii Ambusher/Outlaw/Thug/Raider}}
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{{NPCTableRow|Frigate|2|Gistii Nomad/Ruffian|ewar=TP}}
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{{NPCTableRow|Destroyer|2-3|Gistior Defiler/Haunter}}
 +
{{NPCTableRow|Cruiser|2-3|Gistium Predator/Depredator}}
 +
|}
 +
 
 +
{{MessageBox
 +
|In local:
 +
|{{co|#80d8fc||Gist Missile Battery Operator: An intruder is here! Defend the Drug Factory at all costs!}}
 +
|collapsed=yes}}
  
About 10 mixed frigates/destroyers/BCs and some turrets on warp in, with 4 timed waves of additional turrets and BCs. When the area is clear (or before, if you feel the incomming damage is acceptable) you can shoot the Angel Drug Farm to spawn a wave of 1 BC (Commander) and 4 elite frigates. Killing the Commander can lead to the escalation, and can spawn a single Domination frigate.  Based on the messages in Local, you may be able to stop 2 waves of reinforcements by destroying the bunkers and storage facilities.  I personally would rather collect the rewards.  "Gist Missile Batteries and ships have been deployed from bunkers and storage facilities nearby."
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On triggering waves 2 and/or 3:
  
[[File:Angel_Watch_Drug_Lab.jpg|400px]]
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{{MessageBox
 +
|In local:
 +
|{{co|#80d8fc||Gist missile batteries and ships have been deployed from bunkers and storage facilities nearby!}}
 +
|collapsed=yes}}
  
Total: 5.0M (Bounties:1.7M, Loot: 0.6M, Salvage 2.7M)
 
  
[[File:Angel_Watch_Escallation.jpg|400px]]
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'''Note:''' The Farm Wave is triggered by attacking the drug farm. It spawns 100 km away.
  
==Nuclear Small Arms Project==
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{{NPCTableHead|Farm Wave}}
This escalation has 4 stages, and the final stage is located in a low-sec system. It has a chance to drop deadspace items.
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{{NPCTableRow|Elite Frigate|3-4|Gistum Overseer's Protector}}
===Stage 1===
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{{NPCTableRow|Cruiser|1|Gistum Militant Overseer (Gistum Liquidator/Marauder)|trigger=Possible trigger for Overseer Wave.}}
[[File:Nuclear_Small_Arms_Project_Step_1.jpg|400px]]
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|}
  
On warp in, there will be a stasis tower, some turrets and several mixed ships (frigs-BCs). Incomming damage is quite manageable. (Apparently) after a timer, you will either get the next location or a dead end. Shooting people seems to be optional, but there is almost always a faction ship.  For me the escallation for this and the other stages in the expedition, happened immediately after destroying the "Dominion" ship.  Again a message in local, "Attacking the missile battery triggers an alarm, more ships are incoming!"  There are 4 missiles batteries and each one adds more ships to the fray.
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{{NPCTableHead|Overseer Wave (Only one commander frigate can spawn)}}
 +
{{NPCTableRow|Commander Frigate|0-1|Domination Ambusher/Raider|cargo=Possible Domination ammo, Domination modules, implants and/or a large MJW BPC}}
 +
{{NPCTableRow|Commander Frigate|0-1|Domination Nomad|ewar=TP|cargo=Possible Domination ammo, Domination modules, implants and/or a large MJW BPC}}
 +
|}
  
Total: 4.6M (Bounties:2.0M, Loot: 1.0M, Salvage 1.6M)
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== Rewards ==
===Stage 2===
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* Bounty: about 1,700,000 ISK
[[File:Nuclear_Small_Arms_Project_Step_2.jpg|400px]]
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* Loot/salvage: about 3,300,000 ISK
  
On warp in, there will be debris and a single damaged Mammoth (mini industrial, large collidable object). You're prompted to 'interact' with it in some way. Shoot it. Watch the Drone Carriers warp in then leave. After you've either got the escalation or a dead end, wait for a minute and several BCs and frigates, including a faction ship, will warp in and engage.
 
===Stage 3===
 
[[File:Nuclear_Small_Arms_Project_Step_3.jpg|400px]]
 
  
On warp in, there are several ships and turrets located ~230k away. After a few seconds, you either get the escalation or a dead end. Engaging is optional, but you can warp to the asteroids near them and kill the faction ship for the loot.
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== Escalation ==
===Stage 4 '''LOW SEC'''===
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This site may escalate to [[The Nuclear Small Arms Project]].
This stage has heavy incomming damage, and webs, so a significant tank is reccomended. Also, range may be up to 40k (I honestly can't remember), so a long-range weapon is preferable.
 
On warp in, you will be greeted by a significant number of enemy BCs and smaller along with stasis towers and missile turrets. Although it's probably possible to kill them, my strong sugestion is to imidiately target the Angel Secret Lab and destroy it. This will spawn more ships, and at this point the incomming damage can easily melt a drake's shields in 20 seconds or less. Bookmark the cargo container that the lab dropped, warp out, and warp back to the container. Loot, then leave. This minimizes your time in low-sec, and makes it very hard for anyone to get enough time to scan you down.
 
  
[[Category:Exploration]]
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[[Category:Unrated Complexes]]
[[Category:Exploration Complex]]
 

Latest revision as of 17:22, 21 August 2023


Site Details
Angel Watch
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Battlecruiser
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 5% in High

The Angel Watch is an unrated cosmic signature combat site that can be scanned using Core Probes in Angel infested regions of High Sec space. Estimated payout 8.5 mil ISK, not counting faction drops.

To complete this site you will need a battlecruiser or well fitted cruiser. Only a battlecruiser class ship or lower, and their Tech II equivalents, may enter this site.

Next ships can pass through activation gate:
Bantam
Condor
Griffin
Slasher
Probe
Rifter
Reaper
Executioner
Inquisitor
Tormentor
Navitas
Tristan
Incursus
Gallente Police Ship
Impairor
Punisher
Breacher
Burst
Minmatar Peacekeeper Ship
Ibis
Kestrel
Merlin
Heron
Velator
Imicus
Atron
Maulus
Devourer
Fury
Immolator
Medusa
Echo
Lynx
Swordspine
Osprey
Caracal
Stabber
Moa
Maller
Augoror
Vexor
Thorax
Arbitrator
Rupture
Bellicose
Scythe
Blackbird
Celestis
Exequror
Opux Luxury Yacht
Badger
Tayra
Nereus
Hoarder
Mammoth
Wreathe
Kryos
Epithal
Miasmos
Iteron Mark V
Caldari Shuttle
Polaris Enigma Frigate
Concord Police Frigate
Concord SWAT Frigate
Concord Army Frigate
Concord Special Ops Frigate
Concord Police Cruiser
Bestower
Omen
Crucifier
Utu
Adrestia
Primae
Noctis
Malice
Vangel
Echelon
SOCT 1
SOCT 2
Gnosis
Vigil
Amarr Police Frigate
Oracle
Naga
Talos
Tornado
Miasmos Quafe Ultra Edition
Miasmos Quafe Ultramarine Edition
Polaris Inspector Frigate
Polaris Centurion TEST
Polaris Legatus Frigate
Polaris Centurion Frigate
Guardian-Vexor
Cockroach
Gallente Shuttle
Minmatar Shuttle
Amarr Shuttle
Helios
Keres
Crow
Raptor
Cheetah
Crusader
Malediction
Anathema
Sentinel
Buzzard
Kitsune
Claw
Stiletto
Taranis
Ares
Vengeance
Wolf
Blade
Erinye
Nemesis
Hawk
Harpy
Gatherer
Hyena
Kishar
Retribution
Jaguar
Gold Magnate
Silver Magnate
Falcon
Rook
Huginn
Rapier
Pilgrim
Arazu
Lachesis
Scimitar
Basilisk
Guardian
Oneiros
Cerberus
Onyx
Vagabond
Zealot
Ishtar
Eagle
Broadsword
Muninn
Devoter
Sacrilege
Phobos
Deimos
Manticore
Hound
Dagger
Purifier
Ishkur
Enyo
Crane
Bustard
Prorator
Prowler
Viator
Occator
Mastodon
Impel
Ferox
Brutix
Cyclone
Prophecy
Coercer
Cormorant
Catalyst
Thrasher
Immovable Enigma
Caldari Navy Hookbill
Caracal Navy Issue
Imperial Navy Slicer
Khanid Navy Frigate
Mordus Frigate
Omen Navy Issue
Stabber Fleet Issue
Gila
Phantasm
Cynabal
Vigilant
Republic Fleet Firetail
Federation Navy Comet
Vexor Navy Issue
Ashimmu
Succubus
Cruor
Daredevil
Worm
Dramiel
Sigil
Curse
Goru's Shuttle
Guristas Shuttle
Eos
Sleipnir
Vulture
Absolution
Heretic
Sabre
Eris
Flycatcher
Astarte
Claymore
Nighthawk
Damnation
Harbinger
Drake
Myrmidon
Hurricane
Opux Dragoon Yacht
Civilian Amarr Shuttle
Civilian Caldari Shuttle
Civilian Gallente Shuttle
Civilian Minmatar Shuttle
Magnate
Apotheosis
Amarr Media Shuttle
Caldari Media Shuttle
Gallente Media Shuttle
Minmatar Media Shuttle
Scythe Fleet Issue
Augoror Navy Issue
Osprey Navy Issue
Exequror Navy Issue
Tengu
Legion
Proteus
Loki
InterBus Shuttle
Freki
Mimir
Cambion
Etana
Miasmos Amastris Edition
InterBus Catalyst
Intaki Syndicate Catalyst
Inner Zone Shipping Catalyst
Quafe Catalyst
Aliastra Catalyst
Algos
Dragoon
Corax
Talwar
Venture
Sukuuvestaa Heron
Inner Zone Shipping Imicus
Sarum Magnate
Vherokior Probe
Hematos
Taipan
Violator
Nefantar Thrasher
Brutix Navy Issue
Drake Navy Issue
Harbinger Navy Issue
Hurricane Fleet Issue
Tash-Murkon Magnate
Moracha
Chremoas
Astero
Stratios
Leopard
Stratios Emergency Responder
Omen Kador Edition
Omen Tash-Murkon Edition
Caracal Nugoeihuvi Edition
Caracal Wiyrkomi Edition
Stabber Nefantar Edition
Stabber Krusual Edition
Thorax Aliastra Edition
Thorax Inner Zone Shipping Edition
Punisher Kador Edition
Punisher Tash-Murkon Edition
Merlin Nugoeihuvi Edition
Merlin Wiyrkomi Edition
Rifter Nefantar Edition
Rifter Krusual Edition
Incursus Aliastra Edition
Incursus Inner Zone Shipping Edition
Whiptail
Chameleon
Police Pursuit Comet
Iteron Inner Zone Shipping Edition
Tayra Wiyrkomi Edition
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Metamorphosis

Walkthrough

In local (shortly after warp-in):
Database Information: Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the drug farm vigorously

First pocket

All waves must be triggered to spawn the Gistum Militant Commander.

Initial Grid
WD EWAR L


Frigate 6 x Frigate Gistii Ambusher/Raider
Elite Frigate 3 x Elite Frigate Arch Gistii Nomad/Ruffian Target Painter
Cruiser 1 x Cruiser Gistum Communications Officer Spawns wave 2 on being shot at.


Note: ~60km off, aggressive on warp-in.

The destroyers spawn 20-40 km away, while the cruiser spawns around 50-60 km away.

Wave #2
WD EWAR L


Destroyer 4-5 x Destroyer Gistior Seizer/Trasher
Cruiser 1 x Cruiser Gistum Communications Officer Spawns wave 3 on being shot at.
In local:
The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!


Wave #3
WD EWAR L


Frigate 1-2 x Frigate Gistii Ambusher/Raider
Elite Frigate 1-2 x Elite Frigate Arch Gistii Ambusher/Impaler
Destroyer 2-3 x Destroyer Gistior Defacer/Defiler/...
Cruiser 1-2 x Cruiser Gistium Depredator/Predator
Destroyer 1 x Destroyer Gistium Communications Transmitter Spawns wave 4 on being shot at.
In local:
The Gistum Communications Officer immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!

This wave spawns around 60-80 km from the acceleration gate, in 3 groups which aggro together.

Wave #4
WD EWAR L


Frigate 6-8 x Frigate Gistii Ambusher/Raider
Destroyer 3-4 x Destroyer Gistior Defacer/Shatterer
Cruiser 3-4 x Cruiser Gistum Breaker/Defeater
Destroyer 1 x Destroyer Gistum Communications Transmitter Spawns wave 5 on being shot at.
In local:
The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!

The Militant Commander wave spawns 60-70 km from the acceleration gate.

Wave #5
WD EWAR L


Frigate 4 x Frigate Gistii Ambusher/Raider
Destroyer 4 x Destroyer Gistior Defiler/Haunter
Cruiser 1 x Cruiser Gistum Militant Commander Unlocks acceleration gate.
In local:
The Gistum Communications Transmitter immediately calls for backup when he notices his own ship is in danger. Prepare for hostile reinforcements!

Gistum Militant Commander: Just what we needed boys, some shootin' practice. The first one that takes down that CONCORD lovin' filth gets ta keep the loot. Let's get 'em!

In local:
You have found data in the wreckage of the Gistum Militant Commander's ship which reveals secret access codes to activate the acceleration gate. You can now pass through safely.

Second pocket

Blitz: Ignore all NPCs (though you can shoot the nearby destroyer) and attack the Gist Drug Farm. Once the Farm wave spawns, approach the Militant Overseer until you get within optimal range of your weapons. When doing so, it is recommended to use manual piloting to avoid the structures, sentries and rats. Destroy only the Gistum Militant Overseer to trigger the commander wave, then destroy the commander, bookmark the wreck, and warp out of the site, wait for it to despawn, and warp back in to pick up the loot.

Structures
WD EWAR L


Structure 1 x Gist Drug Farm Triggers wave 2, and possibly triggers an escalation Drugs

Note: Waves 2 and 3 are triggered by approaching structures, and are additionally possibly on a timer.


Waves #1-#3
WD EWAR L


Sentry 3-4 x Sentry Gistum Missile Battery
Frigate 3-4 x Frigate Gistii Ambusher/Outlaw/Thug/Raider
Frigate 2 x Frigate Gistii Nomad/Ruffian Target Painter
Destroyer 2-3 x Destroyer Gistior Defiler/Haunter
Cruiser 2-3 x Cruiser Gistium Predator/Depredator
In local:
Gist Missile Battery Operator: An intruder is here! Defend the Drug Factory at all costs!

On triggering waves 2 and/or 3:

In local:
Gist missile batteries and ships have been deployed from bunkers and storage facilities nearby!


Note: The Farm Wave is triggered by attacking the drug farm. It spawns 100 km away.


Farm Wave
WD EWAR L


Elite Frigate 3-4 x Elite Frigate Gistum Overseer's Protector
Cruiser 1 x Cruiser Gistum Militant Overseer (Gistum Liquidator/Marauder) Possible trigger for Overseer Wave.


Overseer Wave (Only one commander frigate can spawn)
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Domination Ambusher/Raider Possible Domination ammo, Domination modules, implants and/or a large MJW BPC
Commander Frigate 0-1 x Commander Frigate Domination Nomad Target Painter Possible Domination ammo, Domination modules, implants and/or a large MJW BPC

Rewards

  • Bounty: about 1,700,000 ISK
  • Loot/salvage: about 3,300,000 ISK


Escalation

This site may escalate to The Nuclear Small Arms Project.