Difference between revisions of "User:Hirmuolio Pine/sandbox"

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{{stub}}{{structures}}
 
  
Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
 
[http://i.imgur.com/JFqDtR9.png]
 
 
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
 
[http://i.imgur.com/Gq4yjtc.png]
 
This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
 
[http://i.imgur.com/etneky6.png]
 
[http://i.imgur.com/0vOxoVy.png]
 
 
Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
 
[http://i.imgur.com/uNDx3zh.png]
 
 
== Structure equipment ==
 
 
{|class=wikitable style="width: 900px;background:#111111"
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| Structure weapon equipment
 
|-
 
|[[File:Icon armor plate.png|link=|]]
 
|'''{{co|wheat|Standup Anticapital Missile Launcher}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Anticapital Missile Launcher}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Arcing Vorton Projector}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Guided Bomb Launcher}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Ballistic Control System}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Missile Guidance Enhancer}}'''
 
|}
 
 
 
 
 
{|class=wikitable style="width: 900px;background:#111111"
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment
 
|-
 
|[[File:Icon armor plate.png|link=|]]
 
|'''{{co|wheat|Standup Variable Spectrum ECM}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Remote Sensor Dampener}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Stasis Webifier}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup ECM Jammer Burst Projector}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Target Painter}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Weapon Disruptor}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Focused Warp Disruptor}}'''
 
|}
 
 
 
 
{|class=wikitable style="width: 900px;background:#111111"
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| Structure engineering equipment
 
|-
 
|[[File:Icon armor plate.png|link=|]]
 
|'''{{co|wheat|Standup Layered Armor Plating}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Cap Battery}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Capacitor Power Relay}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Heavy Energy Neutralizer}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Reactor Control Unit}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Point Defense Battery}}'''
 
 
|}
 
 
 
 
{|class=wikitable style="width: 900px;background:#111111"
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| Structure electronics and sensor equipment
 
|-
 
|[[File:Icon armor plate.png|link=|]]
 
|'''{{co|wheat|Standup Co-Processor Array}}'''
 
|-
 
 
|[[File:Icon energized membrane.png|link=|]]
 
|'''{{co|wheat|Standup Signal Amplifier}}'''
 
 
|}
 
 
==Skills==
 
Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.
 
 
There are a few relatively quick to train (2x) skills that affect Upwell structures:
 
* Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
 
* Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
 
* Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
 
* Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level
 

Latest revision as of 18:07, 13 October 2022