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Exploration skills: Difference between revisions

From EVE University Wiki
Adapted the plans to the new starting skills. Changed the intro text. Moved text a bit around. Corrected a typo.
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{{euninote|EVE University members can get full reimbursement for most of these skills, among many others, through the University [[Skillbook Program]].}}
{{Exploration links}}
{{Exploration links}}
If you want to engage in [[Exploration]] you want a character with the appropriate skills. This page provides skill plans for such a character.
If you want to engage in [[Exploration]] you want a character with the appropriate skills. This page provides skill plans for such a character.


As a side note: Usually, players train those skills to a decent level on their first character. But advanced players often have a dedicated scanning character. Especially, inhabitants of wormhole space do so to scan their other characters back into their wormhole if they are podded out. In fleet fights combat prober can also provide warp-ins which are usually scanned by a dedicated combat prober. As this character does not do anything for most of the fight it is common that a player multiboxes the combat prober.
As a side note: Usually, players train those skills to a decent level on their first character. But advanced players often have a dedicated scanning character. Especially, inhabitants of wormhole space do so to scan their other characters back into their wormhole if they are podded out. In fleet fights combat prober can also provide warp-ins which are usually scanned by a dedicated combat prober. As this character does not do anything for most of the fight it is common that a player multiboxes the combat prober.


== Important exploration skills ==
== Important exploration skills ==
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Level 2 of these skills allows use scanning upgrades (Scan Pinpointing Array I, Scan Rangefinding Array I, Scan Acquisition Array I), which gives advantages equal one level of appropriate skill name.
Level 2 of these skills allows use scanning upgrades (Scan Pinpointing Array I, Scan Rangefinding Array I, Scan Acquisition Array I), which gives advantages equal one level of appropriate skill name.
*Advanced exploration skills:
*Advanced exploration skills:
**[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]]:    10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skil level (also bonuse applies when using suitable hulls, these are {{sh|Helios}}; {{sh|Cheetah}}; {{sh|Anathema}}; {{sh|Buzzard}};)
**[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]]:    10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skill level (also bonus applies when using suitable hulls, these are {{sh|Helios}}; {{sh|Cheetah}}; {{sh|Anathema}}; {{sh|Buzzard}};)
** [[Skills:Electronic_Systems#Cloaking|Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level.
** [[Skills:Electronic_Systems#Cloaking|Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level.


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This page contains 3 different skill plans, each focusing on how much you want to dedicate yourself to exploration. With some skills you can find an additional note that indicates why this skill is useful. If no notes are present, the skills give a an increase in modifiers mentioned above. All the training times stated in these skill plans are '''''without the use of implants or attribute remaps'''''. Additionally these skill plans are based off a completely new character, so it might be possible that you already trained some of the required skills.
This page contains 3 different skill plans, each focusing on how much you want to dedicate yourself to exploration. With some skills you can find an additional note that indicates why this skill is useful. If no notes are present, the skills give a an increase in modifiers mentioned above. All the training times stated in these skill plans are '''''without the use of implants or attribute remaps'''''. Additionally these skill plans are based off a completely new character, so it might be possible that you already trained some of the required skills.
*The ''starter exploration'' plan (2 days):  
*The ''starter exploration'' plan (2 days):  
Anyone who has no experience in exploration but would like to know more is advised to train this skill plan. It has a relatively short training time and contains all the crucial skills to get started. It will allow you to fit the required equipement needed and to scan down and loot most High-Security sites effecively and to get some exploration experience.
Anyone who has no experience in exploration but would like to know more is advised to train this skill plan. It has a relatively short training time and contains all the crucial skills to get started. It will allow you to fit the required equipment needed and to scan down and loot most High-Security sites effectively and to get some exploration experience.
*The ''intermediate exploration'' plan (14 days):  
*The ''intermediate exploration'' plan (14 days):  
People who have a good understanding of exploration, and would like to dedicate a decent percentage of their time to it are advised to train this skill plan. The intermediate exploration plan requires that the starter exploration plan is already trained. Training this plan will allow you to scan down and loot most of the 'Known-space' sites and if you know what you are doing even some faction sites in 'Wormhole space'. Note that these skill plans exclude sleepers sites, because they are focused on the racial ''tech I'' and ''covert ops'' frigate
People who have a good understanding of exploration, and would like to dedicate a decent percentage of their time to it are advised to train this skill plan. The intermediate exploration plan requires that the starter exploration plan is already trained. Training this plan will allow you to scan down and loot most of the 'Known-space' sites and if you know what you are doing even some faction sites in 'Wormhole space'. Note that these skill plans exclude sleepers sites, because they are focused on the racial ''tech I'' and ''covert ops'' frigate
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|}
|}
<!-- end table -->
<!-- end table -->
{{SkillQueue
|name=Starter Exploration Skillplan
|hdr= 0
|width= 500px
|desc= Importable Skill List (includes frigates for each race)
|Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Archaeology II
Hacking II
Archaeology III
Hacking III
}}


== Intermediate exploration (13 days) ==
== Intermediate exploration (13 days) ==
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|}
|}
<!-- end table -->
<!-- end table -->
{{SkillQueue
|name=Intermediate Exploration Skillplan
|hdr= 0
|width= 500px
|desc= Importable Skill List (includes frigates for each race)
|Amarr Frigate IV
Caldari Frigate IV
Gallente Frigate IV
Minmatar Frigate IV
Astrometric Rangefinding II
Astrometrics III
Astrometric Acquisition II
Astrometrics IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking I
Archaeology IV
Hacking IV
}}


== Master exploration (91 days)==
== Master exploration (91 days)==
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Following links contain the skill plans for the different stages of exploration skills. The skill plans can easily be imported into EVEMon. If you want to train the intermediate or master skill plan, you will see that the previous skill plans will also be included to make up for any required skills. These skill plans are made for Minmatar characters but can easily converted to other races by swapping out the ''Minmatar Frigate skill'' for your respective ''Racial Frigate skill''.
Following links contain the skill plans for the different stages of exploration skills. The skill plans can easily be imported into EVEMon. If you want to train the intermediate or master skill plan, you will see that the previous skill plans will also be included to make up for any required skills. These skill plans are made for Minmatar characters but can easily converted to other races by swapping out the ''Minmatar Frigate skill'' for your respective ''Racial Frigate skill''.


<b>''Right click the folowing links, and click save as. Make sure to save the file as an '.xml' format''</b>
<b>''Right click the following links, and click save as. Make sure to save the file as an '.xml' format''</b>


*[[File:Starter_exploration.xml]]
*[[File:Starter_exploration.xml]]